In this game, you can not jump by pta2002
***WARNING***: Web build is outdated and unstable! Use Windows build to gett all the nice fixes :)
In this game, you can not jump. Left and right to move, narrator should say the rest!
---- story ----
You are a robot rescued from the robot apocalypse by a narrator that thinks he's funny. See what you can do in this game!
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--- INFO ---
This game was made in 2 days, but I had to submit for jam because those days were Sunday and Monday. Expect to see some levels being added until the deadline!
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---- CREDITS ----
Bitslap: Smoooooth movement!
Motivational penguin: Motivation!
People on IRC: Giving me ideas on my game!
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In this game, you can not jump. Left and right to move, narrator should say the rest!
---- story ----
You are a robot rescued from the robot apocalypse by a narrator that thinks he's funny. See what you can do in this game!
---------------
--- INFO ---
This game was made in 2 days, but I had to submit for jam because those days were Sunday and Monday. Expect to see some levels being added until the deadline!
------------
---- CREDITS ----
Bitslap: Smoooooth movement!
Motivational penguin: Motivation!
People on IRC: Giving me ideas on my game!
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| Web (WARNING: BROKEN!) | http://pta2002.com/LD34/ |
| Windows | http://s.pta2002.xyz/2qsvt |
| Source (GMZ) | https://drive.google.com/file/d/0BzCkVtfym-gPd1drblE4UW1tWDQ/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=46975 |
Ratings
| Coolness | 32% | 1952 |
| Overall(Jam) | 2.83 | 919 |
| Fun(Jam) | 2.96 | 670 |
| Graphics(Jam) | 2.92 | 776 |
| Humor(Jam) | 2.90 | 367 |
| Innovation(Jam) | 2.48 | 902 |
| Mood(Jam) | 2.67 | 856 |
| Theme(Jam) | 3.36 | 764 |
As a rule of thumb, I personally consider it bad design to mismatch your level geometry hitboxes and your level appearance. If there's a hole in the floor I'd like to fall through it and if there's not a hole I'd like to move over it. (same principle goes for invisible walls mid-level). Holding information back from your players is a cheap way of adding difficulty or puzzle elements.
All that aside, the core mechanics are reasonable and the level design does some cool things with them.
I'm really not sure why the protagonist had that light-grey growth on the front end of their sprite, it didn't seem to serve a purpose and looked a bit naff.
And it seemed like when I hit the enemies from the side I'd still bounce off them somehow.
Some gameplay footage I recorded (720p60fps):
https://www.youtube.com/watch?v=fefaOYKAxdg
Okay, this is buggy and short, but you still get an award: http://i.imgur.com/j75vIc8.png
Good work!
The amount of non-tutorial content is way too small for how much tutorial there is; if I have to sit through a tutorial, I expect the rest of the game to make it worth my time. There's tons of design space left unused; the tutorials are made to be near-impossible to fail, so all that's left is two short platform challenges (the climb and the drop/bounce) and a "puzzle" (finding the exit). Even disregarding the tutorials, that just isn't enough content to make a fun game.
Collisions/hitboxes were very weird. It was never clear to me what ways of touching enemies were lethal to me and which ones allowed me to bounce; particularly the climb had me moving into enemies sideways a lot, which just felt plain weird. If you fall on top of the box in the drop/bounce challenge you go right through it (and get killed by an enemy while you're standing still in confusion). The invisible block before the exit is apparently intentional, but is very poor design as it feels like a glitch; there is no indication it is not a glitch until you've "solved the puzzle". Likewise, the "puzzle" itself is a matter of trial-and-error; the only way to find the solution is by giving up and trying to kill yourself, which generally happens before you even realize it's supposed to be a puzzle. This could be remedied somewhat by having the hidden block become visible when you approach it, but even then 'find the off-screen object' rarely makes for a fun puzzle.
The graphics were okay and worked for the game, but were not particularly memorable in any way. I didn't like the humor and felt that it tried too hard to be funny, but humor is very subjective. The awkward timing of the text also didn't help; frequently I was busy doing gameplay things while text appeared in the background (I didn't even see the 'you can jump on enemies' until I'd already jumped past the platform), and I didn't read it until after the fact. Timing is crucial for humor.
But gameplay wise it was fun-- the final level hints towards something really fun, more of a puzzle game than a platformer. I liked it.