Mechanizyn by Lincolnsalles
A (simple platform) game where you are an insect (it's not a fly, it's a big bug the size of a dog and just as heavy) and you must use your finite energy to fly and get to the exit. It's a kind of biological experiment in cloning and genetic manipulation, creating big bugs and things that really shouldn't be out there. She's trapped in some kind of complex of mechanized rooms that appear to be part of the experiment... (Just two phases), for example. Virtually no sound. Later I hope to improve and add what I couldn't do in time for the Jam deadline. :blacksmallsquare: (Solo project), and first time in the Jam category. :blacksmallsquare:



Controls:
- Just arrow keys to move (up to fly) or ASWD.
Tools Used:
- Game Engine: Construct3
- Sound FX: DSP Action
- Graphics: Pen and Paper, Photoshop
Bugs fixed
- Fixed bug where energy did not start full when the player died.
- At the end of the second phase, the name "Congratulations" was left permanently so the player knows it's over. To restart you have to press F5.
- Fixed the bug taking a long time to recharge when it's on the ground, which was annoying. So now when it's in the air the energy takes a while to recover, but on the ground it recovers quickly, as it should be.
- And changed the name of the game to: Mechanizyn. It used to be called: The Box, which is a very common name and already has thousands of entries.
:blacksmallsquare: Video showing the game and how it was made: :blacksmallsquare:
https://youtu.be/obRFx340Rqo?si=g0HupBuapOwZM8AN
| Link | https://lincolnsalles.itch.io/mechanizyn |
| Original URL | https://ldjam.com/events/ludum-dare/54/the-box-1 |
Ratings
| Overall | 1114th | 2.562⭐ | 132🧑⚖️ |
| Fun | 1101th | 2.439⭐ | 133🧑⚖️ |
| Innovation | 1058th | 2.546⭐ | 132🧑⚖️ |
| Theme | 1037th | 2.798⭐ | 133🧑⚖️ |
| Graphics | 815th | 3.136⭐ | 131🧑⚖️ |
| Audio | 691th | 2.219⭐ | 114🧑⚖️ |
| Humor | 837th | 2.265⭐ | 115🧑⚖️ |
| Mood | 985th | 2.805⭐ | 125🧑⚖️ |
| Given | 206🗳️ | 339🗨️ |
I'm tempted to believe that small rooms would be possible even with more levels. I end up getting lost in large levels when doing the levels, this way I would be more successful in finishing a greater number of levels, I believe, despite knowing that it would be challenging to innovate in many rooms despite the reduced space. I thought it would fit the theme because of the limited space, but maybe the space isn't as limited as I thought. Energy always starts at maximum, but always uses up when it flies. But it will require some type of extra energy or mechanism that allows it to go further by flying less or more energy, something to think about. Thanks for testing.
( @greenpig ) - Yes yes, how I wish I had worked on the art and sound effects, because that is what will set the tone for this game. I always fail at jams because I start with the chart, but here I left it until the end and there was no time. So this graphic is textures made on the spot in the engine itself, except for the character and some details. I also have a climate randomization system ready like fog, etc., but I didn't have time to implement it. I'll be happy to work on it and post it when the jam is over. Thanks for the feedback.
( @inventivum-games ) There really wasn't time to add any buttons, any menus or anything, just updating the page lol. I really need to add something that makes it visually clear that you should enter the right tunnel. Maybe a blinking light inside, something. Thanks for the feedback.
( @maryk ) I'm really happy that you liked the idea and concept. I discovered that limited games like this are fun to make. I end up getting lost in long stages. Yes, in general from the feedback it is already very difficult in the second phase. Maybe not that difficult, but still difficult. You need to go slower in the progression of difficulty. Thanks for the feedback.
I did not end up getting stuck anywhere and managed to fly out of the first level even after landing on the floor. So I think the first two stages are good introductory levels that can teach about the energy system, but do not provide too much difficulty themselves. Expanding on this idea would certainly make for a cool game :)
(@benisu),Man, it's cool that you could watch the video, that's fascinating.
I'm unsure what your future vision is for this, exactly, I think it could be a really cool puzzle platformer type thing, but what I think it should have, no matter what you decide to do with it, is some kind of balance between walking and flying. I think having the flying be a limited resource is a great idea! Although I think it can be tweaked just a tiny bit, as it feels really heavy right now. In return, walking should be much faster, and energy gain should also be a bit faster, just so that the player doesn't have to spend a whole lot of time waiting for it to refill. Finally, in regards to the lightning chain things, I think it should be lit-up all the time if you want it to stay as a constant threat. I worry that if you have it flash like that, it could convey to the player that when it's not lit-up, it's safe to touch, as that's usually how that mechanic works in games.
This game is incredibly unique though, I really think you nailed the visual aesthetic and feeling of it!
(@skel3ton@skel3ton) You are very right about this, the anergy should start full. That was stupid lol, but I didn't even realize it. It really is something urgent to fix. Thanks for testing.
(@viktorthegreat) your review couldn't be more right on everything and I'm really going to take everything you said into consideration because it's so right. The graphic is actually exactly what you said, a dirty dystopian thing. The graphic was supposed to be hand-drawn but much more realistic. I didn't have time to implement what I'm best at, which is the graph. But whenever I started with the graph I ended up not being able to deliver it because the programming took a lot of time, since I'm not a programmer and I struggle at this point. The energy is really slow to recharge, it needs to start full, and the insect needs to move faster. As for the energy, you're right, it's better for it to stay lit somehow, I just wanted it to randomly have energy spikes, that would make it more realistic, but it needs to always be lit somehow and have more lit spikes, I think that would be it. I'm really happy that I think the visual aesthetic is unique, because that's always my main goal in a game, the visual aesthetic. And of course, we need gameplay. You helped me a lot here, thank you very much.
I like the idea, it could use some more work to really get it going ofcourse. Though, you said already so yourself. My comment is quite duplicate but I like to always leave a comment.
Great work though for the JAM!
( @ranzor ) Yes, this time I wanted to be very simple, just directional arrows. As for no challenge, the two introductory phases are really just to introduce, but some users didn't find it so easy, that's interesting, the diversity of feelings. I myself have trouble getting past those wires and I know I need to make it a little easier. But I'm not a hardcore gamer, so you must be very hardcore. In this case it should be pretty easy. But I must balance it better so that it becomes a little easier at the beginning for players like me, and increase the difficulty progressively until it becomes a real challenge for more experienced players. Thanks for testing.
(@walaber) Thanks for testing.
( @ayxs ) I really don't understand about not being able to fly at the end of the stage, I would like to understand. You can fly at any time. Yes, the energy not starting full is a serious error that needs to be fixed. Yes, it's always good to comment, I also leave a comment on everyone I play, even if I'm too tired to write lol. I believe it could become a fun little game if worked properly. Thanks for testing.
( @javid-ladhani ) Yeah, there's no third level lol. I just didn't have time to close the browser after a sentence of thanks and the end. Thanks for testing.
(@jamesw) Yes, I had thought of 15 or 20 levels. I wouldn't try more than 20, due to the fact that I plan to add very good graphics and very realistic sounds as well. My idea is to always have this square room, but changing the traps and various elements in the new rooms, so that they appear to be different rooms, although they are the same. This will help me with the scope so it doesn't get too big. I have difficulty with small scopes, I tend to enlarge things lol. Thanks for testing.
( @verttixpertti@verttixpertti) ) Thanks for wanting more levels. Yes, I really wanted her to fall quickly. I worked to make it actually fall, trying to simulate the realistic weight of an insect that size. I didn't want it to fall like a butterfly. Even a little bird falls very quickly. But this is an ok game. I wanted it to fall down suddenly when the power went out because it's heavy. So this will have to be taken into consideration. I can get around this by increasing the energy time, because this is really very small and runs out very quickly, making it annoying. Thanks for testing.
(@local-minimum@local-minimum) You're definitely missing something, based on all the previous comments. Some even found it too easy, but in general, in the second level you have to make some effort. So I don't know what could have happened to you lol. There is no need to restart the level, if you die you already start there, and as in the first phase there is no way for you to die, you will always be there until you pass. But there really wasn't time to put in reboot features. It's actually a very basic prototype. Thanks for testing.
( @jk5000@jk5000) ) If you tell me it's fun at this very basic stage where there's practically nothing, you've already said it all and I'm really interested in adding more levels and straightening everything out. The plan would be to have 15 or 20 stages, very good hand-drawn graphics and great sound variety. I also intend to have a lot of effects like fog, sparks and all kinds of visual appeal to make a futuristic setting really immersive. I always like to play with these climate randomness and effects, so I have a lot of these systems ready, I just didn't have time to add them. The easiest of them, which is a fog on the ground, is so quick to add and I already have it ready, that it was sad I didn't have time. It could have been much better, but yes, I think everyone is going through the same issue lol, that we don't have time to add everything we want. But there's really a lot missing here lol. Thanks for testing.

Good job!
Holding right and up pressed from the pipe until power runs out:

Trying to get enough elevation by holding up pressed after landed on the floor until power runs out:

Tested both in Firefox and Chrome and tried playing in fullscreen as well as original size.
Definitely could've benefited from more levels, as you can sort of see the potential already there. Controls are simple enough and idea is immediately understandable, for that you can be commended :D
Cheers on making something playable! Liked the graphics too :)
@hunttis@hunttis, I was really happy to get something simple and functional. I definitely need more levels, thanks for testing
if I may offer one piece of criticism,, I at first thought that the electric fence was only deadly when the electric animation was playing, but that doesn't seem to be the case. Adding that in could be a good way to add more levels and challenge as the player could only rest on electrified panels briefly before they get turned back on
( @justking144 ) In fact, another player warned the same thing, that the fence should always be on, and you even went further, saying that it could actually be turned off. You guys are right. This is even the kind of thing that I can fix in the jam, it's like a bug like others that have already fixed thanks to the feedback, which were annoying things. So I'm going to leave it on permanently for the first time. / While you're at it, I just complained just now, and it's permanently lit. The challenge was not to make the noise of the electricity annoying, I added randomness every few seconds and also varied the sound of the electricity. But I still find the effect of electricity always lit exaggerated, so after a jam I will have a more realistic one. I want something more discreet, but that makes it clear that it is deadly, and that from time to time ignites these energies. But for now I'll leave it straight as it is. Thanks.
(@real-flamingicecubegames) Yes very short. But because of all the positive feedback about how cool it would be to have more levels, I'm going to make them. Not only the levels, but it has the kind of atmosphere that I really wanted: good graphics, futuristic visual effects like machine terminals lighting up, smoke, etc., realistic sounds, animation of the character walking, etc.
There's are some interesting pieces here that I imagine you had further plans for but just didn't make it time wise. It's a bit of a shame, but that's the nature of game jams.
Now that the jam is over, it might be worth just taking some time to casually poke it and see what you can come up with that moves the design forward. It's a good exercise for future jams, though I imagine you already learned a lot from this one.
In any event, I look forward to your future entries, I see a lot of promise here.
Yes, I learned a lot here, I had a lot in mind, but I'm already working on the bigger version of the game, keeping this same scope, this same room with the insect. The idea is to keep the space tight and make it really challenging, but without being too difficult, I don't want to make a hardcore game, nor a cute game. I want a realistic platform game that is graphically differentiated and has varied sounds. Something simple, direct and even somewhat short. No more than 20 or 15 phases.
I like the idea, really simple and good use of theme.
well done! Take a candy! :candy:
@lachlan-james thanks for testing. From the gif that @local-minimum posted, it really helped me a lot, because I could see that probably due to the slowness at which the wing is moving, it's a frame rate problem, so I'm working on it right now and as soon as I post it fixed, I'll get it fixed. Let us know and ask again for part of your time to check if it's ok this time. Thank you very much. I really can't help but resolve this issue quickly.
@smiley405 I'm glad you liked the concept, look and energy meter. Yes, the plan was to have more levels, sounds and graphics. I'm working on it. thanks for testing
@commanderstitch @lachlan-james
If you tell me it's fixed, I'll update it at the beginning with this bug fix. Thank you very much in advance.
WARNING: It stopped when completing level 2; please look into it :)

The game is so short that it's difficult to leave proper feedback, but I liked the art and didn't encounter any issues. Good job!
Nice work on the fix - what an interesting bug...
@cdunham yes I'm working on it, thanks for testing

I didn't encounter any major issues during the playthrough, the controls were simple and straightforward. But after a couple times replaying the game, I noticed that the energy wouldn't be regenerating as long as I kept holding down the "fly" key. It was a small issue but I think having the energy begun regenerating as soon as the insect touched the ground would be more appropriate, because it informs the player that they need to land to regenerate the energy first before being able to fly again.
Overall, it's a really nice entry, and it's also the first entry I've came across that was built using Construct 3. It's short and simple but the effort definitely goes in the opposite, and I totally appreciate that, well done!
Overall nice entry and good solo job!
This game could become a sort of Flappy Bird, with an alternance of stressful moments when you have to fly in difficult passages, and calm moments when you land to recover your energy. Maybe a sort of "Flappy-bird-MetroidVana" ?
It also reminds me of Bad Mojo, an old and weird game where you play a roach, wander in garbage, kill a spider by pushing a cigarette on it, etc.
Keep up the work !
@recher as for metroidvania it would be great, but I need to get away from that because I would really easily get lost in the scope. I really need to finish an entire game so I think this one looks great for that, because it's simple and the scope is small, although I plan on having lots of sound effects and hand-drawn graphics that cost time and effort, but definitely less than a metroidvania . I will continue the work, thanks for testing
I was secretly hoping someone would make a fly or mosquito type of game.
Hope you add more content in the future :)
Good Luck!
@empyreans Yes I will update it asap, thanks for testing
The fly moved nicely, although it was a bit illogical to me that it falls at constant speed, quite fast, immediately as you stop pressing the space key (I think it should start falling very slowly, then increase in speed as time passes. It would make more sense to me.
The graphics were REALLY good, especially the fly, I can see you are a skilled artist. Did you draw then on a tablet, or did you draw them on paper and scan them ?
The buzzing sound was nice as well.
I can see you had more levels planned, it's a shame you didn't have the time to make them before the deadline, I would've liked to play a fuller game (as for now it is only like 15 seconds long sadly).
Good luck on doing a full version, if you want to !
Glad to complete this game.
@matootsy Indeed, although some have said that even the second phase is very easy, it should be for hardcore players. Most have already found the second level more difficult. Based on this, I'm going to balance the second level just a little by making the electrocuted wire a little more to the right, there will be more space to fly into the tube, this should help, but not much, a subtle change. I'm preparing an update, if possible still in this jam. Thanks for testing.
@sinclairstrange Unfortunately, there are only these two levels for now, I really intend to update as soon as possible. I'm glad you liked the art style. When the jam is over I'll go back to your game more calmly too, I read about 100 levels, it's a very good game, one of those that you'll want to come back to after the jam. So I'm happy with your comment.
It's very short, and wasn't particularly challenging for me, but based on the vibes and your drawings, I'm sure this could be something special if you keep working on it. You have a very interesting vision.
@pen-island-games You're completely right, there's no challenge here for now, it was just a glimpse of something that I tried hard to not miss the jam this time. But who knew, it helped me have a piece of something that can be worked on. I really want a very tense atmosphere here. Thanks for testing.
I'm not actually sure it applies to the theme other than the rooms being small, which is not the base mechanic.
Good luck in improving it!
The art style is nice, I would have loved some more SFX and music to go with it!
Cool one!
I love that you've posted insights into the game's creation as well, that's really nice to see!
@rolly Yes, it's true, I'm already working on it, but there wouldn't be time to post it yet within the jam unfortunately, but I'll let you know here as soon as I update. Trhanks for testing
@f1krazy Your feedback really encourages me to continue this in the best way possible. Thank you very much for testing. I will post the update here on the page soon, thank you very much.