Textris by davision
This is a game of letters.
But don't worry, there is no time pr e s s u re and you don't have to build words with them. You just have to over write the s _ _ _ p _ _ _a _ _ _c _ _ _e _ _s.
Just be careful in your choices to not end up MaShiNG your letters on to another.
Ultimately you want to fill whole rowsssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
to create new
s
p
a
c
e
to fill.
Any misstep will punish you with the water level rising and less s p a c e for you.
scary water
C O N T R O L S
All the letters plus , and .
The Letters you can choose frome are shown on top while the current write space is shown in a bright greenish grid highlight.
There is no time pressure.
Quick start tutorial:


[Updated V4:] Added playable Tutorial, Added Highscore list, Added special double letters, Added some menu stuff, Added more fx and visuals, Added screen shakes, Improved letter and placement previews, Improved letter algorithm performance
[Updated V3:] Added difficulty progression (2 to 5 letters per round), Improved letter select algorithm, Improved visuals and added fx, Fixed rare letter place bug, Reduced game filesize
[Updated V2: more keys for . and , to support different keyboards: "numpad ." * ´ ']
[Updated V1: Fixed some issues]
Ratings
| Overall | 483th | 3.652⭐ | 25🧑⚖️ |
| Fun | 477th | 3.543⭐ | 25🧑⚖️ |
| Innovation | 156th | 3.935⭐ | 25🧑⚖️ |
| Theme | 314th | 4⭐ | 25🧑⚖️ |
| Graphics | 197th | 4.217⭐ | 25🧑⚖️ |
| Audio | 160th | 3.881⭐ | 23🧑⚖️ |
| Mood | 660th | 3.429⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 25🗨️ |
@baubau yea, basically. Every round it goes through all the possible spots with something below and checks all possible letters for each. Those that can fit get rated how good they fit. Finally it selects a random one from the best rated letters and their tested position. It is pretty much brute force testing a lot which is also why you get that lag every start of a round
@dede333 That is very odd! Did you press . on the numpad by any chance? That does not register as . and instead as num . in UE4 but also not the dev console. I made new version now where I deleted all console keys and made it on num 9 instead. I also added more keys possible for . including num . and *
Different language keyboards can also be problematic with UE4. I have a german one and there is no num . on the keyboard and instead num , but it still registers as num . in UE4.
The gameplay isn't very intuitive at first, but I actually really enjoyed figuring it out. You've done a great job making a new, creative twist on Tetris without being overly confusing.
From the ones I've tried I think this is my favorite game from the Jam so far. Fantastic work!
Here's how far I got:

Very unique concept and gameplay mechanics. With some balacing I could see this being one of those _deep_ games that you can play forever (like tetris). Great job on the graphics, too. I would only suggest that you somehow make it clearer how exactly the letter will be aligned on the designated area. A proper tutorial would also be welcome, but I understand that it is hard to do it for 72-hour jam by a single person (I also botched the tutorial in my game).
Overall, this was great submission, good job!
I am a massive Tetris fan so maybe I'm a little biased, but this game is awesome.
I really like the visuals, the sound, and the concept.
I can clearly see the Tetris Effect influence with the graphics.
My only gripe is sometimes there is no choice but to mismatch pieces. Other than that I really like this game.
Really impressive looking for a jam title.
The visual and audio presentation however are incredible. I had the music loop running for over 10 minutes and was still enjoying it, banger track.
@AXLplosion
I'm glad you enjoyed it that much! Also great to hear about the sound, it might be my first game where I also focused on that.
@exofrenon
Thx, yea, a tutorial is now on my to do list. Making it clearer with the grid highlight is a good idea!
@real-flamingicecubegames
There actually was a bug in the past version where you could only place a letter on the wrong place. I had fixed that since. Now, you could theoretically play everything perfect.
@fizzbark
Basically you only have to choose which letter to put in which highlighted space, its like 3 letters and 3 spaces and if you choose perfectly everything fits perfectly. If you however just put a shape on the first space that fits but could also fit somewhere else you could mess up your other choices, so you kinda have to look at all the spaces first and plan it out a bit. Great to hear you like the music that much! I'm also very happy with it, sometimes when making music things just fall in place, making the game however was a real challenge.
@lincolnsalles
It goes against several expectations so it can be confusing. See my response to fizzbark above for a rundown of how it works.
With a tutorial I think this game would be very epic.
my high score. Man the math and stuff yall had to do to make this work, crazy
However, at first I didn't realize that the place I can put the letters are fixed. So iit will actually be better to have a pre-select-and-place mechanism or so.
Overall a great enjoyment.

You got all the way to 5 letters per round and it was still a breeze? You might be made for this! I like to add more difficulty for later rounds but I don't want to add any time pressure. Maybe as a separate mode though.
@phillips-albright
Thx, I made a little quick start tutorial here for now that should cover the main confusion. I'm also working on improving those grid outlines and making it more clear where letters will be placed.
@hidden61ade
Not sure if I understand pre-select-and-place mechanism but I don't want to get rid of being careful with writeing the first letter and having to plan ahead a bit.
@F1Krazy
Thank you for mentioning how complex the system must be! Because it really was a lot of work and a lot of figuring things out. Maybe where most of my programming work went into
A unique concept , and as usual a high level of polish! :smile:
I was stumped when the : or ¦ came up ( I think ) . I blame my advancing years and slow wits for the low score.
I know it defeats the whole idea , but for mobile play and for the less nimble fingered, a drag/drop feature would be cool.
