Purple Pop by silkworm_sweatshop
The goal of Purple Pop is to grow and keep a purple bacteria colony alive as long as possible in a petri dish while competing for space! You have various resources to manage this. Your bacteria will mutate and evolve over time.

Controls
Mouse
Alt+enter for fullscreen
POSTJAM UPDATE: Did som performance optimization to make it run smoother.
| Link | https://silkworm-sweatshop.itch.io/purplepop |
| Link | https://silkworm-sweatshop.itch.io/purplepop |
| Original URL | https://ldjam.com/events/ludum-dare/54/purple-pop |
Ratings
| Overall | 34th | 4.117⭐ | 32🧑⚖️ |
| Fun | 20th | 4.15⭐ | 32🧑⚖️ |
| Innovation | 30th | 4.133⭐ | 32🧑⚖️ |
| Theme | 77th | 4.1⭐ | 32🧑⚖️ |
| Graphics | 93th | 3.883⭐ | 32🧑⚖️ |
| Audio | 11th | 4.183⭐ | 32🧑⚖️ |
| Humor | 175th | 2.704⭐ | 29🧑⚖️ |
| Mood | 107th | 3.603⭐ | 31🧑⚖️ |
| Given | 30🗳️ | 33🗨️ |
And seriously, the game is super addictive, fascinated with the head, the first 3 playthroughs were educational, and then, when I realized the strategy of development of the colony went games! Great wagering jam theme, scouring the terrain makes you think.....
Perfect choice of graphics for the realization of this idea.
The mechanics are interesting, a nice twist on the game of life. It takes a bit to understand exactly how to play. I read the tutorial but I am one of those guys that skims through tutorials quickly and then forgets what each color does :smile:
Alt+enter for fullscreen
Great game to spend a ton of time in ;D
It looks and sounds nice and the gameplay is easy to manage. I only wish there was a bit more control in placing the resources. Like, if we got 5 each time and they were smaller. A circle only gets so far when it comes to precision.
>I only wish there was a bit more control in placing the resources. Like, if we got 5 each time and they were smaller.
Yes, I agree. I'm tempted to keep working on this into a bigger incremental game and this would be reworked for sure. Being able to simply level up how much resources you get would be an idea.
I love the NES-style music!
Here is the game state when I decided to stop (also the game becomes very slow):

Yeah at a certain point your bacteria get a bit too powerful. Definitely needs some end game balancing.
Super fun gameplay mechanic, I've been completely sucked in and immersed trying to get those guys to multiply, it's really the type of game that draws you in. Genius take on the theme too, it fits perfectly with limited space in the petri dish and bacteria, very cool and creative. Music has that dark mysterious science vibe to it, which, of course perfectly compliments what is unfolding on the screen. Great game all around, super fun!

And as you can see some of the bacteria got out of the petri dish, which I don't think is a good thing for all the people outside.
If you do work this into a bigger incremental game, I kept thinking about how it would be nice to be able to finally get rid of the red bacteria once and for all. Maybe a system could work where if you'd mutate enough to become completely resistant to the reds, you'd get some time of freedom, then a new mutation would appear with a different type of enemy, maybe requiring a different solution to evade or defeat.
Also, great work on the audio-visual side of the game. It looks, sounds and feels fantastic, everything seems well polished.
Also, I'm glad to know I'm not the only one who noticed that bacteria have a habit of spilling outside the petri dish. Put the cursor close enough to the edge and you can feed them, too!
I also noticed there seem to be some issues with how the predators seek their prey. I would sometimes see them run off to the bottom-right corner of the map as if chasing a "phantom" bacteria that somehow hit the top of their priority list. (It didn't help that there was, in fact, a dead bacteria right outside the petri dish there!) At any rate, their pathing seems a bit buggy at present - which, honestly, is hard to notice when there's a bloodbath (cytoplasm-bath?) going on in the middle of your petri dish ^_^;
I wasn't sure about what my goal was, thought it was just about keeping things going. Eventually i was game over, but i did not understand why (i am guilty of not reading anything outside of the game). I could never make good use of the repellent - i tried to separate the blues from the reds, but it never really worked out. Maybe it would be cool if the repellent would repel only reds. In any case, i had a really good time, lovely entry! :)
