Cubicular Discerner by Foursay
// Music Link: https://drive.google.com/drive/folders/1_0utqq0-jicR72VGfBVeKhW6xaCV9mZk?usp=sharing
// Update: Fixed progress code bugs ;)
``` ... import omnica omnica.invoke("_root/ludumdare54_intro")
```
Please Have Headphone/Speakers turned on!
(Not only because I put so much effoct into music ;))
You are a Cubicular Discerner, a master of discerning diverse assemblages of boxes.
Your noble task is to impeccably distinguish and categorize these myriad containers of different masses.
you will be rewarded if you are doing great.
are you limited someways, or you are free all the time?
Still, there are something unusual happening at the momement...
Collect different logs to find out, my machine friend.
This is a Puzzle / Immersive Sims game and the game's not finished if you haven't witnessed this:

Here is a playthrough video if you don't want to play or stuck at somewhere and want to get some clues ;)
https://www.youtube.com/watch?v=jfbQ1TBFuLY
Please let me know in the comments if you are stuck or feelin like keeping "repetitive work" all the time o7
Control:
WSAD & Space: Movement & Jump
LMB: Interact / Catch & Throw
RMB: (Hold) Scan
Tab: Check Your Journal
(If you are stuck, moving and jumping around or just shooing / scanning random objects might help xD)
Nothing worth concerning or thinking other than doing you job.


| Link | https://foursay.itch.io/ld54-cubicular-discerner |
| Link | https://foursay.itch.io/ld54-cubicular-discerner |
| Original URL | https://ldjam.com/events/ludum-dare/54/cubicular-discerner |
Ratings
| Overall | 49th | 4.049⭐ | 43🧑⚖️ |
| Fun | 140th | 3.663⭐ | 42🧑⚖️ |
| Innovation | 125th | 3.628⭐ | 41🧑⚖️ |
| Theme | 163th | 3.744⭐ | 41🧑⚖️ |
| Graphics | 43th | 4.184⭐ | 40🧑⚖️ |
| Audio | 5th | 4.256⭐ | 41🧑⚖️ |
| Humor | 56th | 3.5⭐ | 38🧑⚖️ |
| Mood | 15th | 4.077⭐ | 41🧑⚖️ |
| Given | 46🗳️ | 49🗨️ |
The only thing that I think holds this game back is that jumps feel floaty and physics are a bit unpredictable. It would be okay if physics weren't required for solving the puzzles, but most of them are built around physics which is a bit annoying.
Also, I think there is a missed opportunity with command-line interface. I tried changing some numbers, expecting to break the game, but I think you can't really input any commands other than those provided in messages. Or maybe I just couldn't figure out any other available commands.
Despite that, I loved the game and had a blast playing it! Thanks for making the game and sharing it!
@wolderado Thank you! the scanner is supposed to work as a "detector" to help you locate the log, so that you can find those 2 separate command and password to put in the redeem center, I hope you are enjoying the process!
@joethehive Thank you for playing! there's actually very unlinear puzzle, and you can head directly to the hidden room and acquire whatever you need lol
@lochidev Yes, the log is serving as a vital clue to solve everything, and some log's code give boosts to you, thats why you need to use the scanner to search everywhere and sometimes to use cubes hit something as well. Thank you for playing!
@syntaxxor Thank you so much for loving this! the physics is the most headache part since I am not familiar with making a 1st person controller before which is kidda sad to me... but its glad that the game is still running lol
@woona WOW, thanks for the feedback! I did try to build a CLI at first but it seems like I am running out of time when I try to build the console system - I spent too much time on the player contoller and it didn't turn out to be good, I guess I need more practice, its my first attempt trying to make some first person game with Unity so there's a lot of unnecessary mistakes I made. Thank you a lot for playing the game and I hope you are enjoying the sunset xD
@rsheepdv Thank you! I did put a lot of effort on music, the end music is chilling right lol. Mostly importantly thank you for make it to the end!
@deltamain Hope the midwest emo music is making you in the mooooo - thank you for playing!
@newvid thank you! it has a lot of way to bypass different puzzles, but anyway thank you for enjoying the music!
@joshuarabbit Thank you Joshua! (Glad to see you there!) Yes the music is the first code you can use to make the indoor speakers play some music, and the continuing puzzles are also related to them. The scanner which can be unlocked after you completed several tasks can work as a "detector" to tell if some objects in your sight contians secret log that can help you to - IDK - get out of the room and witness the sunset lol. It's janky physics i know but I hope you can still enjoy the game in all and make it to the end. Thank you a lot!
At first of course I didn't read instructions and didn't remember Tab :)
Without the game is rather repetitive ;)
Finally saw the expected end. Really great atmosphere!
Similar to what woona said, I was trying to modify one of the commands hoping for a different outcome. But nevertheless, good work!
It became boring very fast tho, so I tried to enjoy myself somehow. At first I was jumping around and noticed that there is a bug when I jump on a table. That was... weird. Then I tried overloading the tube with a lot of cubes at once. Then with a lot of wrong cubes at once. Sadly, it didn't have any effect. So after that I decided to dump the table into the tube (screenshot included). It was hard at first, but then I helped myself out with some cubes and managed to throw the table out! Immediately after that, I felt very lonely, so I tried to grab the table back out of the tube. For some reason, I only managed to recover one table leg. That was very strange. Very.

@thief Thanks for playing! the last step is combing the command and the password - I hope you can make your way out and see the sunset!
@wisstopher thanks for liking the music! I wonder where could I put it though let me find this out and let you know!
and @wisstopher I got a google drive link with the soundtracks in description ;) have fun!
Music and visuals were super cool. All in all awesome job!
If I get nitpicky I could say that the jumping on boxes was a bit cluncky, and that I had a bit of trouble understanding how the scanner worked at first. (I thought it would scan all objects within 8 meters around me, but it was only in my field of view.) But those are really just nitpicks and did not distract from the experience. I also really appreciated the copy from and paste to clipboard features :D
And finally, the music you made was really nice :D (Without spoiling it, the music at the end really fit the ending I feel.) Really amazing job!
PS. Am I the only one who jumped off the edge at the end? XD It was kind of beautiful, slowly falling and overlooking it all with the music in the background. It is still going while I type this. I just passed the ground and am now below it looking up :)
Sorry I wasn't able to finish it ON stream :sweat_smile: But rest assured I went back to make sure I could see the ending!
Very creative stuff. :) I'm always a fan of these 4th wall breaking "escape the room" type vibes. And as always, the audio design was peak. :ok_hand:
It was a really great puzzle, too, and a neat story that went with it. After I escaped the room, I walked off the platform, and as I slowly fell to the earth below, not knowing whether life or silence awaited me, the piano soothed all fears. haha :D
On my first playthrough, I was able to get the large cube to appear. On the second time, I never did ... so I'm not sure if I missed some specific combination (after receiving the omni size code), or if there's some glitch maybe?
Anyway, thanks for an awesome entry!

(I didn't realized to use Tab on my first playthrough. Then I read the comments and got to play the actual game lol.)
The puzzles are really interesting and creative (it took me some time to figure out how to get to the other side of the wall). The ending scene looks really good and feels really satisfying!
Really really impressive work!