Yarn by manabreak

In Yarn, you are a ball of yarn, collecting buttons in order to bring an end to an everlasting rain!
Controls: - Arrow keys / WASD to move - TAB to switch between yarn and window - Space to jump and talk - R to reset back to start if you get stuck
NOTE! The HTML5 build works, but for some unknown reason, the rain effects are not working with it (probably a bug in Godot). Prefer the Windows build, but if you can't play that one, the HTML5 is there for a backup. :)
Thanks for playing. :)
| Link | https://manabreak.itch.io/yarn |
| Link | https://github.com/manabreak/ld54 |
| Link | https://manabreak.itch.io/yarn |
| Original URL | https://ldjam.com/events/ludum-dare/54/yarn |
Ratings
| Overall | 32th | 4.125⭐ | 30🧑⚖️ |
| Fun | 51th | 4⭐ | 30🧑⚖️ |
| Innovation | 45th | 4.037⭐ | 29🧑⚖️ |
| Theme | 6th | 4.607⭐ | 30🧑⚖️ |
| Graphics | 34th | 4.25⭐ | 30🧑⚖️ |
| Audio | 3th | 4.296⭐ | 29🧑⚖️ |
| Humor | 126th | 3⭐ | 29🧑⚖️ |
| Mood | 77th | 3.732⭐ | 30🧑⚖️ |
| Given | 14🗳️ | 19🗨️ |
I especially liked the puzzle-aspect of the mechanism, like making you "float" above spikes and such.

Overall a very solid entry :)
It would be curious to see some hardcore levels designed around tiny playable window that really test your puzzle-solving skills. 😁
I'm glad I played it. Thank you!
I think the mechanic has some minor issues, it's a bit tedious to move long distances so it would be nice if there was some mechanism to move with the player, the level design mostly avoids the issue and there arent too many long distances, which is great design and shows you were thinking about the limitations of the mechanic in level design!
Controlling the box is a bit annoying at times, I've seen similar games to this one use dual control schemes where you can move characters and the extra mechanic simultaneously which can be a bit overwhelming initially but is more deep and enjoyable once you get better at the mechanic.
Finally the level design is pretty solid, theres some nice platformer fundamentals here done well, many jam games have poorly paced levels, or jumps that are tedious or annoying or with poor metrics, I didn't see any of that here and both levels flowed naturally to me. I think level design can be one of those things you only notice when it's bad, so I want to call out the fact this game does it really well!
Great submission!
Level design-wise, I initially had a longer corridor in the first level, but it was really cumbersome. Such a tiny play area requires certain design, and I'm glad to hear I managed to accomplish that - at least to some degree! I think a slightly larger box could be better, and combined with new mechanics like wall jumping and elevators / moving platforms could make it even more interesting.
Gameplay mechanic was a super smart take on the theme, it just fits so perfectly, of course, limited space and using that limited space to open up a whole world of puzzles, it's awesome! Level design worked great as well, the platform placement as guideposts where you could move next, that all fit together well. Had a lot of fun getting those more tricky buttons.
Very beautfiful game, great job!
Music is really cute, and the art is fantastic, the cute yarns are the reason I followed this game after seeing it in the posts during the active jam period ^^ I also love platformers, and rain, so ofc I liked it a lot :)