Boxed In by voxatrophia

[raw]
made by voxatrophia for Ludum Dare 54 (JAM)

A Tetris-inspired game where you navigate tight tunnels and twisting corridors to close in on a target block.

Controls

Move - WASD or Arrow Keys

Rotate - Space

Note: Just a heads up, the movement is a bit cumbersome, since you can't hold down the key to keep moving.

cover2.png

tunnel.png

surround.png

succes2.png

Ratings

Given 14🗳️ 4🗨️

Feedback

LDJam user 299757
03. Oct 2023 · 14:02 UTC
Honestly had a lot of fun playing this game. Very fun and interesting take on the Tetris formula! Good game!
addaellis
04. Oct 2023 · 06:02 UTC
Neat take on tetris! Thinking of how to surround something, particularly with all the obstacles in the way, was surprisingly big paradigm shift XD
Ranzor
04. Oct 2023 · 22:40 UTC
Well executed concept. I was missing the ability to hold the keys for faster movement instead of having to mash them.
sg-goennung
04. Oct 2023 · 22:44 UTC
Cool tetris spin-off! The game looks very polished, and feels very finished. I also liked the built-in tutorial :-)
David Huculak
04. Oct 2023 · 22:51 UTC
Interesting concept, the game works well and it is satisfying to complete levels, although it became a bit tedious as it was quite easy to complete but required a lot of waiting for the bricks to get down to the bottom. Making it more challenging could've helped with this I think.
mspecter
04. Oct 2023 · 22:58 UTC
Interesting idea and great execution. Maybe a little bit slow at start, but it very relaxed experience. Good Job!
Jadith
07. Oct 2023 · 03:43 UTC
I really like tetris so this is a slam dunk. I only wish I could hold down instead of tappy tapping it all the way down there. Well done!
TinySalad
09. Oct 2023 · 16:29 UTC
A cool puzzle concept, but the movement feels a bit slow and clunky.
LDJam user 206001
11. Oct 2023 · 00:37 UTC
I read the comments and I'm going to be a bit against it, because I thought it was a bit anti-tetris. Firstly because it is too slow, after moving the first piece slowly until the end which is too long, I no longer wanted to move the second piece, imagine moving dozens of pieces in just the first level? The graphic is cool, but I don't think it was a good use of the theme because the space is very large vertically. If it were a tetris in a smaller space, I would be closer. But maybe I didn't understand the essence of the thing
Bill Marcy
11. Oct 2023 · 02:09 UTC
Wow, this had some surprising challenges for being so rooted in Tetris mechanics! I especially like when you have to squeeze past a bottleneck you made for yourself to surround a piece on the left side. Really awesome incorporation of the theme!

I would say that maybe it'd be nice to have the pieces fall quickly not only the first time you press the down button but continuously until you let go.

Also, I like both the art style and the music, but I'm not sure they go together perfectly. When I hear the music, I imagine bright neon and pulsating visuals. When I see the hand-drawn visuals, I think of a slower, acoustic song.

All in all, good job!
Mr Bluecap
12. Oct 2023 · 11:11 UTC
This was fun and a clever take on Tetris. The controls were very intuitive, although I would've liked having a second rotate button to let me choose which direction to rotate. The levels were clever and had a good amount of challenge. I think it would be good to show the next few pieces that are coming up to help players plan their moves a bit better. Not sure if there was a piece limit (I didn't see one), but if there isn't that could add another level of strategy to it. And the audio was a bit loud, so adding some slider to control that would be a great little addition. Overall I really liked it - great work!
Beeb GameCodeCompany
14. Oct 2023 · 19:07 UTC
Going to be honest, I played all the levels and I really only enjoyed levels 7 and 8. I felt like 8 showed what this game can be, I liked how it had different locations you needed to block and I liked how the speed was faster. I can't remember if I saw you were continuing development on this game or not, but if you are level 8 is more of what I want to see and it'd be cool if the blocks fell down faster the longer you played like in Tetris. Also, if you made the music, I enjoyed it.
LucasZoom
15. Oct 2023 · 04:57 UTC
I really enjoyed! The only change I would make is adding a next piece display like in regular Tetris to avoid having to restart as much.