MIROH by Wendel Scardua
On this legit NES/Famicom game, you need to survive as the Minotaur in a random maze. The king Polyo-Minos not only locked you here, but he keeps sending some weird polyominos, cluttering the maze. At least he sends some fruits along with those blocks...
Update 1.0.1 (2023-10-05): fixed gamebreaking bug where player would keep playing after dying.
Update 2.0.0 (2023-10-11, POST-JAM version):
- Better help screen
- Web and standalone NES ROM display different buttons to avoid confusion
- Better polyomino controls: up for hard drop, hold left/right/down for repeated movement
- More predefined, semi-fixed mazes (is "No maze" a maze?)
- Preview of the next 2 polyominos
- Polyominos are chosen from a randomized bag instead of being purely random
- Polyominos spawn and drop faster with higher scores (you "level up" every 50 points)
- Many other assorted fixes
Update 2.0.1 (2023-10-11, POST-JAM version): - Pause screen (allow to resume or quit the game) - Hard drop now drops harder
Version selector is based on @badcop's JamPack
Manual Leaderboard™ (*)
| Player | Score | |-|-| |Jimbly|297| |PomoTheDog|288| |LittleDoctorGames|186| |coleslawski|182| |branquelo|172| |yndajas|164| |badcop|154| |ategondev|154| |heykevinbarrios|147| |natano|133| |empty5013|132| |itsBoats|113| |SirAeron|112| |Victor Perotto Pioner|105| |icylava_|105| |Honest Dan|78| |kuviman|65| |alexrosegames|64| |RookRules|43| |TimBeaudet|33| (* sorry, I forgot to take note of other people's scores, so not all people who played are here)
| HTML5 (emulator) | https://wendelscardua.itch.io/miroh |
| Link | https://wendelscardua.itch.io/miroh |
| Original URL | https://ldjam.com/events/ludum-dare/54/miroh |
Ratings
| Overall | 157th | 4.016⭐ | 65🧑⚖️ |
| Fun | 153th | 3.96⭐ | 65🧑⚖️ |
| Innovation | 74th | 4.143⭐ | 65🧑⚖️ |
| Theme | 128th | 4.302⭐ | 65🧑⚖️ |
| Graphics | 400th | 3.889⭐ | 65🧑⚖️ |
| Audio | 251th | 3.714⭐ | 65🧑⚖️ |
| Mood | 323th | 3.806⭐ | 64🧑⚖️ |
| Given | 73🗳️ | 70🗨️ |
I love the overall aesthetic choices and simple, yet clever concept--nicely done!
Some nice thought behind the palette choices and fine spritework!
Você está ficando cada vez melhor nos joguinhos de nintendinho.
A única crítica que tenho é que as peças descem muito rápido quando apertamos pra baixo. Eu acostumei a dar uma acelerada nas minhas jogadas com essa mecânica do Tetris, mas aqui não funcionou. Elas já aparecem lá em baixo.
Parabéns pelo jogo!
Got a "error windows.localstorage getter forbidden in a sandboxed document without the "allow same origin" flag." after tabbing out, didn't impact gameplay.
The game is beautiful and the controls are very intuitive, amazing work !
https://youtu.be/OMFzVKOU-1I?si=ilvFXpqHjCFVBGtL&t=10980
Obs(Meu score pessoal)

Here's the VOD on YouTube to watch the gameplay, just skip to your chapter on the video!
https://youtu.be/-eCnQ8GAhN8
The fact it should run on real hardware is so cool, great work :)
I score 78!
I had a little trouble reading the controls page - I think the lack of real descenders and ascenders in the font and the clustering of inputs was a little confusing. One other thing I'd have liked to have seen is modern Tetris quality of life stuff like pressing up to skip a tetromino to the bottom, and then it would be nice for the down button to move the tetrominos down a little bit slower unless you hold it down (I accidentally pushed it down too far a few times - usually when switching between minotaur and tetrominos)
But other than those very minor gripes, a really, really enjoyable entry that I'd love to see developed further!
Managed to get 164 🎉

Of course Pomo had to go back and beat my high score. :stuck_out_tongue:
Such a well-realized idea, this is probably one of my favorites of yours! Great job. :smile:
For the leaderboard
This was really brilliant! I loved having to balance building up for a big combo but blocking off my own space to move around, that felt really good. At first I thought that the falling blocks would hurt me, and this was exacerbated by the flickering of the block/character when overlapped, but I quickly realized that was likely just NES sprite flickering, not actual feedback. My best score: 297 (second attempt). (edit: oh, sweet, that's top of the leaderboard!)

my record lol
I didn't expect to be so addicted to a game made in 3 days, what a good surprise. I loved the game, at first it seems simple and not very innovative, but when you play it shows what it really is. The soundtrack is very good, the game is challenging, changing between pieces and characters is difficult but it's a great mechanic, you feel like you're in a mix of Pacman and Tetris that makes you want to try more and more ways to survive. Great game, congratulations!!
Cara, que jogo divertido e viciante. Gostei de mais de como ele foi construído, a dificuldade é muito boa e a mistura de você ter que se mover constantemente, gerar a fome, e ainda ter que jogar um Tetris ao mesmo tempo, ao mesmo tempo que é estressante, é divertido. Parabéns!
great postjam changes! managed 293 on new version (in the same run i accidentally trapped myself too) xD
i think it would be dope if the apple blinks a bit before it disappears, there was a couple times im just 4 centimeters away and it despawns right before i get it lmao
overall very fun game, and clever use of theme!
Great game. The combination of mazes and tetris is very creative. For a nes game it's pretty good.