Limited (in) Space by Martin183



| Link | https://martin183.itch.io/limited-in-space |
| Original URL | https://ldjam.com/events/ludum-dare/54/limited-in-space |
Ratings
| Given | 7🗳️ | 8🗨️ |



| Link | https://martin183.itch.io/limited-in-space |
| Original URL | https://ldjam.com/events/ludum-dare/54/limited-in-space |
| Given | 7🗳️ | 8🗨️ |
This game would be awesome in multiplayer:) Also nice Audio
I like that you forced to run between steering computer and cannon and do different activities.
A little bit questinable how pattern of falling rocks works in this space situation when i see trails, which probably defines that player flying very fast in right direction, but never mind, its just made a smile on my face :D. It is very cool that game has alternative patterns of danger. Controls pretty solid and responsible.
It's neat how we can customize the ship, though I'm not sure what the point in having multiple steering stations or cannons is, especially when you can only aim one cannon at a time. That said, I love the angry faces on the UFOs.
I feel like the game could benefit from more explicit wave indicators - like, some kind of sign when you should expect to be focused on dodging asteroids and when you should be focused on shooting down UFOs. (Am I correct that you can't actually shoot down asteroids? Because it seemed that way to me.)
Feels pretty good to weave between asteroids and shoot the ufo down. Controls are slightly floaty, but it helps transfer the weight of the station.
I assumed the game whould get easier the smaller your station gets, but I would end up sliding off or hitting a falling meteor due to not being able to tell how high they are on the Z axis. I feel having more indicators would help your survival.
I can imagine more could be added, like custumizing and reinforcing the tiles, or expanding them, or some automated defenses, etc.
I think adding a following camera would be good as I coule go outside the bounds of the play area, and not see where I was on the ship, leading to some frustrating deaths.
I found that the easiest way to dodge the asteroids is to move partially off-screen, but then you open yourself up to getting hit by things you can't see. As one of the other reviews said, a following camera would be nice.
There's plenty of scope here to expand this with extra obstacles and game mechanics. For now, though, good job!
The same really with the cannon, since you need to rotate using A/D in a non-linear perspective aiming is quite difficult. So one approach would be to add a laser or pointer and make the enemies faster in response.
At first I had some trouble figurine out that I had to _avoid_ the comets and not shoot them. This took me a while to find out what was going on. Also, you can maybe make collisions between falling comets and enemies also kill them (they now just bump it out of the way)
Overall you did a fine job! There is always room for improvement so excuse me for addressing it this directly :)
me, just before my death :
