Unstable Resource by dhargan
- In a distant planet, a potent yet volatile resource has been discovered.
- As the Blue Company, your mission is to collect more resources than the Red Company.
- However, be cautious, as there is a limited capacity for these resources.
- Attempting to exceed 100 units will result in an explosion.
- Each time, you can pump between 1 and 10 units of resources.

CodeWork: Javascript/Phaser 3
Graphics: Aseprite
Audio: JSFXR
| Link | https://github.com/dhargan/unstable-resource/archive/refs/heads/master.zip |
| Link | https://unstable-resource.tunay.dev/ |
| Original URL | https://ldjam.com/events/ludum-dare/54/unstable-resource |
Ratings
| Overall | 356th | 2.262⭐ | 23🧑⚖️ |
| Fun | 356th | 2.1⭐ | 22🧑⚖️ |
| Innovation | 355th | 2.15⭐ | 22🧑⚖️ |
| Theme | 336th | 2.667⭐ | 23🧑⚖️ |
| Graphics | 343th | 2.286⭐ | 23🧑⚖️ |
| Audio | 284th | 2.19⭐ | 23🧑⚖️ |
| Humor | 220th | 2.361⭐ | 20🧑⚖️ |
| Mood | 330th | 2.35⭐ | 22🧑⚖️ |
| Given | 44🗳️ | 17🗨️ |
It seems like sometimes you can also get 0 units of resource? This is a bit confusing when you occasionally here no sound after clicking. I feel like the mechanic doesn't really work that well because:
- You always have to pump is you are below 91, so you are just smashing that button
- before you reach 91 often times red alredy blew up
- If you reach 91, most of the time red is far below 90. So if red eventually reaches >90, the value is basically a uniform distribution on 91-100, so the current exact value of red doesn't really matter
I don't know how one can solve this, allowing a player to pump after they have stopped for a round would just resolve in the player pumping while their score is below the opponents one
Getting 0 resource might be a bug I couldn't be able to catch, sorry about that.
After 90, red rolls for a risk assessment. So it won't always be the same, it depends on the current state of the game. Even for identical states, sometimes red stops but sometimes it decides to go aggressive and end up exploding or getting even more resources.
Thanks for the review!
Would need some things to spice it up but all in all a cool take on the theme with potential to build on!
It's pretty much blackjack in disguise :wink:
Not the most entertaining game for my like, but I can see this having its own place for people that like to try their luck.
- I didn't feel any agency, like my input doesn't matter and I have no choices to make and it's just random if I win or not. Looking at the comments people seem to differ, maybe it depends on understanding probability, for me it's a simple question of, if vale is under (desired_value - (max_increment-min_increment)/2) you pump, otherwise you don't, only one choice made before the game even starts (which technically you learn by playing the game, so not necessarily on your first playthrough).
90+ is a bit too high tho, I agree on that. I will adjust it after the event.
