Bound Balance by imwonderr
About
Take charge of the balance between human civilization and the nature around it. Ensure the survival of humans by carefully positioning and handling tiles in a limited grid and use your godly powers to help them grow and develop. How long can your humans survive?
---------------- PLAY THE POST-JAM VERSION HERE! ----------------
---------------------- PLAY THE JAM VERSION HERE! (RATE THIS ONE!) ----------------------
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Tools and Assets
Programming: Unity
Art: Photoshop and Blender
Audio: Kenney, available at www.kenney.nl
Versions and Patches
The embedded version is the jam version. You can also find a link to that version below (itch). The link to the post-jam version is also below (itch.io, windows and web).
Current version: 0.1.1 - Post jam initial update
0.1.0 - Initial launch
Changelog
Version 0.1.1
GAME BALANCE CHANGES
--Lightning strike changes - Lightning Strike decreases a Village's resources by 1000 for the first cast. That value is increased by 40% for each -subsequent cast affecting this tile. It also decreases the rate the Village obtain resources from neighbor nodes by 25% for 8 years.
--Nature's Boon changes - Nature's boon instantly increases a Nature Tile's (Forest or Lake) resources by 800 for the first cast. This value is decreased by 10% for each subsequent cast affecting this tile.
--Game starts off slower and easier.
--Late game is a bit harder to manage.
--Removed all known infinite gameplay edge-cases.
UI CHANGES
--Tutorial UI Overhaul to better explain how game mechanics work.
--Skill tooltip text updated to better reflect the balance changes.
BUG FIXES
--Fixed flickering on animation end frames.
--Fixed WebGL running on wrong Pipeline Settings.
ADDITIONS
--Water shader
--Change to Dead Tile Animation.
--Added Music
--Leaderboard
Members
Gabriel Concencio - Programming, 3D Art and VFX
Victor Perotto P. - Programming and Game Design
Guilherme Peixoto - Concept Art, UI and Illustration
| Jam Version (rate this one!) | https://guilherme-peixoto.itch.io/bound-balance-jam-version |
| Post-Jam Version (the more fun one) | https://guilherme-peixoto.itch.io/bound-balance |
| Original URL | https://ldjam.com/events/ludum-dare/54/bound-balance |
Ratings
| Given | 69🗳️ | 84🗨️ |

All in all the game looks awesome and the sounds and placing items is super satisfying. Great job!
Unfortunately, we didn't have enough time to implement a little more information, but answering, lightning has the power to reduce the amount of resources collected by humans for a short period of time.Thanks for the feedback
Unfortunately, we didn't have enough time to implement a little more information, but answering, lightning has the power to reduce the amount of resources collected by humans for a short period of time.
The visual is pretty and well animated. Liked that exist some different maps and every try amount of your start tiles are randomly generated.
Conclusion: "Despite existing a lot of similar games already, this one has its own peculiarity and respectively some potential for a decent time-killer, I guess. Nice idea".
![cfzlMA9[1].png](///raw/9d4/95/z/5f4ab.png)
It could use a little bit more feedback on the skills. I got that the lightning strike reduced the resources the villages use, but it didn't work consistently - when the village was growing it reduced the growth by some amount, when the village was decaying it made the decay quicker, but when the village only had +1 growth it did nothing.
One thing that I'd perhaps add is keyboard shortcuts for the skills. I found myself pressing 1/2/3/4 all the time to try and select the skills quickly, then had to click them because I remembered it doesn't work that way.
Eventually, after 4 or 5 tries I've managed to create a situation where I think the level is stable and will last forever:

On another run I got more of the map destroyed, but I managed to keep a single T3 Village alive for quite a while. :)

Oh, and it a really nice feature that you've added the time speed up that stops at the next event instead of just running until disabled - makes it much easier to react to anything you might have forgotten to check in time.
And great job on the graphics! The artstyle looks really polished. I love a good hex-map game, but when it looks like that I simply love it. :D
played a few times before I got the hang of it, this was really fun and well polished. you guys did a great job!

Also, the humans might be a little to glutonous - or I did not find the right strategy - because I could not manage to maintain colonies bigger than tier 1.
A small tutorial would also have been useful because the game dynamics are quite complicated.
Anyway I had great fun, thank you !
The graphics, animations, FX, UI are all very great! I do wish there maybe was some music in the background, as it feels quite empty in this way.
https://youtu.be/FhlYJa9B8dk?si=ECbIcpCZDWe7eR6C&t=8706

But I can see good idea from this game.