Guaxinim's Antiques, Rarities & Knick-knacks by ThomasTournoys
As a Merchant Raccoon, you need to venture out from time to time to gather treasures and trinkets for your store (which doubles as your storage for the thousands and thousands of items you collect)
In this game, you'll need to manage your inventory while you gather everything you can, but be wary, don't overflow your backpack, you can only hold 6 items outside your inventory!
Just like last time I runned out of time in the end and didn't managed to implement any sound (I'll probably add it later on a post jam update alongside some extra items I got planned, but still it's a bummer)
Some screenshots:



Updates:
Did some quick fixes on minor things
Changelog v1.1 - Quick fixes (02/10/2023)
- Fixed some typos
- Fixed a texture glitch in one of the items
- Slightly changed the items you can get on each biome
- Fixed a bug where after finishing the game the items on the inventory would still occupy that space, making so that you couldn't place new items in that slot even tho it was empty
- Got rid of the "Exit" button on the web version since it just crashes the web player
Ratings
| Overall | 1045th | 2.909⭐ | 24🧑⚖️ |
| Fun | 1117th | 2.318⭐ | 24🧑⚖️ |
| Innovation | 1050th | 2.568⭐ | 24🧑⚖️ |
| Theme | 468th | 3.773⭐ | 24🧑⚖️ |
| Graphics | 190th | 4.227⭐ | 24🧑⚖️ |
| Humor | 645th | 2.737⭐ | 21🧑⚖️ |
| Mood | 755th | 3.295⭐ | 24🧑⚖️ |
| Given | 5🗳️ | 7🗨️ |
great game! and make sure to implement raccoons in every game!
I finally got some time to play my own game and I can see the critics, it really seems like an aimless game with no clear objectives. My idea at the start was to make an "infinite game" where you would try to keep playing for as long as possible and at the end the items you keep would be added to the shop's inventory
It's my fault for trying to make a game jam entry which relies so much on asset diversity to be interesting. By the rules I can't add new features, but if I could add one little thing would be a highscore and "seen items" board
But if you liked the idea stay tuned, I plan on making a post-jam version of it
I'm working on it and will try to make a bug free grid for the post jam version
I was hoping the see the guaxinim's shop, where does he store his stuff?
(Uai, cadê a loja do guaxinim???)
I think that I found a bug: when you lose while holding an item and start a new journey, clicking the items list doesn't work.
If I lose without holding an item, everything works normally.
I think some variable wasn't cleared between journeys.
It happened on both HTML5 and Windows.
Overall a nice cozy game, if you add the shop and some way to keep the items and trade them or something, it could become a very addicting game.