Limited 2 Space by DSK

Hey everyone, welcome to the world of "Limited 2 Space"! The name isn't just for show—this game is all about rocking that spacebar. Yes, the entire game can be played using just your SPACE! You'll navigate through this sidescroller by following an on-screen progress bar. It looks a bit like your music player's time bar. Well, it comes with different command gems like "Walk Left," "Jump," and the mysterious "Rewind" and "Replay."
Hit or hold down the spacebar!

when the scrolling indicator lines up with these commands and watch your character come to life. It's like a rhythm game mashed up with a platformer. It surely is limited, but the fun you'll have is limitless!

中文介绍: Limited 2 Space 是一款只能用空格键操作的横板2D平台跳跃游戏,在游戏中你扮演一个处于未来末世的机器人,由于程序指令的原因,只能通过空格键与外界交互,玩家只要在合适的时机按下空格便可以激活对应的指令如:”向左走“”向右走”“跳跃”等......更有”反转“”重播“”自毁“等特殊指令等待玩家探索(≧ω≦)/
随着游戏的不断进行,玩家也将逐渐了解这个世界的准则并做出属于自己的选择( • ̀ω•́ )✧
Programmable robot(程式小机器人)
Operating in an orderly manner
(有种废土的感觉......)
Snow globe(雪花球)

Serves as an important carrier of human civilization, with its scenes recounting the beautiful moments of the past...... (忆往昔......)
Digital key(数字密匙)
A digital creation of the future world, capable of effortlessly hacking into the system of the teleportation platform and unlocking it.
Teleportation platform(传送台)
Locked state (requiring a digital key)

Based state


Left(向左走)
Move to the left
向左移动,按多久走多久
Right(向右走)
Move to the right
向右移动,按多久走多久
Upper-Left(左斜向飞行)
Jump to your left
向左斜上方飞行,按多久走多久,停止按动时直接垂直下落...... (什么?你说动量守恒?不存在的( • ̀ω•́ )✧)
Upper-Right(右斜向飞行)
Jump to your right
向右斜上方飞行,按多久走多久,停止按动时直接垂直下落...... (什么?你说动量守恒?不存在的( • ̀ω•́ )✧)
Up(垂直飞行)
Pushing the character upwards
向上方飞行,按多久走多久,停止按动时直接垂直下落...... (嗯,这很正常(づ ●─● )づ)
Replay(重播)
Reset the pointer back to the beginning, and it moves from left to right on the progress bar
“啪”的一下,直接将指针移回滚动条最开始处 (遇事不决,直接重来(๑•̀ㅁ•́ฅ))
Rewind(反转)
The pointer immediately moves in the opposite direction
触发后指针将立马向相反方向移动 (“弹球时间”)
Death(自毁)
Careful! The outcome may not be desirable :)
按了就寄+_+












| Link | https://dskhao.itch.io/limited-2-space |
| Original URL | https://ldjam.com/events/ludum-dare/54/limited-2-space |
Ratings
| Given | 28🗳️ | 25🗨️ |
Still, major kudos for the interesting mechanic I've never seen before!
It would have been nice if the text animation could be a bit faster/skipped in the first level...
Additioally, at some points i thought the platforms were a part of the background, only until after i jumped on them:

Really fun puzzle platfoermer tho!
Some sound effects would have been a cool addition.
The ending text was hard to read, probably because of the size and glow. Didn't have enough time to read it through.
Good work!
Great entry overall!
Nice idea! Limited space, limited operating space!
画面很精致,感觉素材的量好大细节好多,在GameJam中实在难得一见了!
把所有移动方式集成成一个空格键的游戏玩法也挺有趣,操作空间也是空间(笑),感觉很巧妙地连接上了“机器人”“程序”的思路。感觉有点节奏医生的味道?
音乐也相当不错!虽然简单但是氛围很对。
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但感觉画面很大的一个短板是 虽然美术很多,画了各种各样的素材,但是动画的完成度相比素材细节的完成度却差了许多,尤其是死亡动画((
合适的动画、特效与动效会大大提高游戏的手感,感觉也许应该多分配点时间在动画上,避免因为某个短板导致游戏玩起来比较粗糙(
比如按下/按住空格时可以给移动条一个特效,比如触发移动条返回时也可以给一个反弹的特效;比如可以给背景加个分层,给背景加点赛博朋克的闪光,背景的激光管(?)可以做一个抖动发光/液流的动画......等等。这些小动画为画面完成度带来的提升会相当高。
以及,空中平台可以适当提高与背景的对比度,看起来会更加明显一些。(比如给上表面加一条白色的线。如果做了背景分层的话其实不提高对比度也不至于弄混了,但提一下总会更好(?))
同时按键的手感我觉得也有很大的优化空间(比如增加可控的跳跃高度?在某个移动方式即将结束时用闪烁移动条/闪烁玩家等方式提醒玩家松开按键?在空中时不转向(也许这点是游戏难度的一部分但我觉得对手感还是有一定影响)?)
也许这些建议不见得全部有用,但我的脑子一下子只能想到这些了.jpg 我个人的经验不算很丰富,如果有dalao给出更厉害的建议我也会虚心接受(
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以及一些有趣的想法:
把暂停界面也做成用移动条选择(这样甚至可以用一个空格键玩整个游戏)
增加限量的时空胶囊,把时间穿回几秒前补救(这样就可以做更长更难的关卡来恶心玩家了(bushi))
超级感谢反馈!!!
其实上述内容我们现在很多都在狂修......当时因为一些unity计时器的抽象原因,项目收尾的时候很仓促,很多内容最后都没加上,我们将于这两天更新一下项目的1.0版本(现在是0.1版......
我们计划之后将项目进行长线化制作,并加入更多的游戏内容,大佬给的意见反馈也很详细,我们在后续制作的过程中也会多多参考哦!
(已经有很多人让我们把所有交互都集成到空格键上了,看来大家都所见略同hhhhhhh)
I like the visual and gameplay !!
Great game overall :D
I like your platform/puzzle game and the use of theme in mechanics, but it's risky by the "wait mechanic" around it, maybe if you make your custom bar can be a good solution for that (But it's a game totally different of course, it's only a idea).
The graphics and music are good and overall it's funny!
Well done! Take a candy! :candy:
but this is limited space with an original twist. I like this idea a lot. ihudba graphics are great too... great work
Pleasant visuals, very nice music (relaxing, yet a bit ominous), and a very creative interpretation of the theme! The game plays well, mechanics are clear and simple, yet interesting and full of possibilities when it comes to level design. The difficulty curve is good - the levels get harder, but not frustrating.
I only think that the story bit that you can see by pressing on the chat icon should maybe pop up automatically when you first run the game. I think that in the game where you don't really click anything else, many players may miss it.
Well done!
体验上可能有轻微的不适,因为玩家需要同时关注角色移动和上方的动作条,视线要不停的移动。或者在看动作条导致关注不到下方移动的细节,如果能让需要关注的信息在屏幕上更紧凑就好了。
很棒的作品,期待后续的开发 :)