Hazel & Hector by cassowary

[raw]
made by cassowary for Ludum Dare 54 (COMPO)

cover.png

Hazel and Hector are two snowshoe hares who live on a series of tiny islands and eat grass. However, they are very nervous about camouflaging with their surroundings! Help Hazel and Hector eat all the grass in 10 different levels.

Educational Fun Fact: In real life, snowshoe hares' coat colors change between brown and white with the seasons to better camouflage with snow in the winter!

This didn't end up having that much to do with the theme, oops. The idea was like "there are spaces where your movement is limited" but, whatever, lol.

I ended up being quite busy this weekend (and I kind of spent way too long on graphics), but I'm generally happy with how this turned out in light of that. It's pretty rushed in some places, though.

How to play * Click and drag to move Hazel or Hector. * Hares can move freely on spaces of their color, or on mixed-color spaces, but on spaces of the opposite color, they will become nervous due to lack of camouflage and be unable to move. * When a hare is nervous, their partner can push them around by moving into them. * If Hazel or Hector moves onto a grass tile that matches their color, they will eat the grass. Eat all grass to complete the level (and make sure both Hazel and Hector are on matching tiles.) * There are 10 levels in total. * Use Z to undo, R to reset, M to mute. (There are also undo/reset buttons in the upper right corner.)

Unfortunately, this one doesn't save your progress! I ran out of time :(

Tools used * Programming: zucchinibread.js, my JS game engine * Art: Aseprite * Level design: Tiled + ulvl * Sound effects: Audacity + fingernails / breath / carrot / acoustic guitar * Music: Ableton + Keyzone Classic VST + electric bass + reversed acoustic guitar through fuzz filter

Ratings

Overall 16th 4.21⭐ 64🧑‍⚖️
Fun 43th 4.048⭐ 64🧑‍⚖️
Innovation 66th 3.911⭐ 64🧑‍⚖️
Theme 121th 3.911⭐ 64🧑‍⚖️
Graphics 17th 4.347⭐ 64🧑‍⚖️
Audio 13th 4.139⭐ 63🧑‍⚖️
Humor 71th 3.409⭐ 57🧑‍⚖️
Mood 8th 4.192⭐ 62🧑‍⚖️
Given 22🗳️ 29🗨️

Feedback

amarokczukay
02. Oct 2023 · 01:26 UTC
your game is super relaxing, cute and challenging as always! i hope i'll never have to make a rabbit nervous anymore!

puzzles are well thought and the difficulty curve is good. sprites are nice and hare's animations are great!

i thought the click and drag felt a little bit strange from time to time but i don't know what exactly (don't worry: the annoyance was minimal, i still finished and enjoyed the game).

(edit: oops i didn't see i wasn't able to vote yet, i'll come back tomorrow!)
🎤 cassowary
02. Oct 2023 · 02:23 UTC
@amarokczukay Yes, the click and drag is a little awkward. I know exactly what the issue is but I didn't have time to fix it, lol. Basically, if you move your mouse so fast that it moves over two tiles at once while dragging, it won't count it properly. So, moving your mouse slightly slower while dragging should help.
mao
02. Oct 2023 · 14:55 UTC
Neat puzzle! I love the use of the theme. The animations are adorable.

The undo and restart buttons sometimes wouldn't click for some reason. The dragging was fine, though.
Paroxysmal
02. Oct 2023 · 16:32 UTC
Always great to see your games. Graphics are on point. Sound and music is good. As others have said the dragging is a little weird and needs to be precise. Great entry.
LCStark
02. Oct 2023 · 19:38 UTC
A really well-made puzzle game! The puzzles aren't very difficult, since I was able to solve them all, but they do provide a pretty good challenge.

![hnh.png](///raw/3cc/31/z/5d91f.png)

Though I must admit I found myself - once or twice - thinking that a level is deliberately leading you into a trap you can't get out of without restarting. Thankfully, both the Undo and Restart options are available.

The controls are pretty polished. I especially liked that you can drag over multiple tiles in one go, even when pushing another hare, rather than forcing you to go one step at a time. The pushing also worked pretty good, although I found one possible bug - when one hare pushes another into a grass tuft, sometimes the pushed hare will eat the grass, and sometimes it won't. Here you can see the white hare on a tile with grass still present, but they won't eat it.

![hnh2.png](///raw/3cc/31/z/5d966.png)

Overall it's an amazingly polished compo entry. The graphics are great, and the hare animations are very cute. The music is pretty chill, allowing you to relax while solving the puzzles. Great work!
Notinatal
02. Oct 2023 · 22:21 UTC
Had a lot of fun playing this! The controls feel very natural and I enjoyed the puzzles, which weren't so easy but weren't so hard either. I especially liked level 9, which intentionally leads you into a trap, just so you can realize you have to go the other way first.

@lcstark has already mentioned the only bug I encountered (only once I think), so I'll leave it be - who would expect a game without bugs, made in two days, right?
Jeremy Ryan
03. Oct 2023 · 00:20 UTC
As usual, you've made an extremely clean and satisfying puzzle game!

This was a really nice relaxing experience. I appreciate the real-world inspiration behind the mechanic and the cute character art. And I can't stress enough how nice the undo button was from a quality of life standpoint --- there were a few times I made one wrong move very deep into a level, and it would have been painful to start over completely.

I will say I feel like I "got" the mechanic fairly early on, after which the puzzles weren't very difficult. While the one mechanic is really interesting and clean, I feel like it may have needed *just a little something extra* to get a satisfying ten levels out of it. But obviously time is a very scarce resource for Compo and the game is very complete and impressive as-is.

Thanks for making this!
🎤 cassowary
03. Oct 2023 · 00:47 UTC
@lcstark whoops! there are def a few minor bugs left in the game as well as some other things I'd like to tweak, I might make a quick post-jam-fix version

@jeremy-ryan I know what you mean -- I think adding another "standard" mechanic like sokoban boxes or one-way doors or breakable ground or something might help. As it is, it suffers a little bit due to the "if a character can get from point A to point B, they can always go back from point B to point A" effect, which is something I usually try to avoid in my puzzle rule sets. (both characters together don't have this issue, which is probably good enough for tiny short game, but I think if I expand it it'll need like 1-2 more mechanics.)
Oznarox
03. Oct 2023 · 01:36 UTC
This is also a good game. I wouldn't have thought from the first glance at the image that it would be such a creative game. I can't say anything bad. Maybe the only thing missing is volume control."
jebouin
03. Oct 2023 · 03:31 UTC
I love the cute graphics and the audio fits the game well! I especially liked the unique sound effects. The puzzles are great and well balanced, though they started to feel a bit repetitive by the end of the game. Overall a very polished entry, great job!
T C
03. Oct 2023 · 04:22 UTC
As always, great seeing what you make! This game is no exception. Very well drawn, music very relaxing, puzzles very well build. All around great job!
FenBisher
03. Oct 2023 · 06:59 UTC
I cast this up to my TV and had fun solving the puzzles with my wife, very relaxing and clever
KnightGames
03. Oct 2023 · 09:34 UTC
Very cute game, not very hard and fun to play. Rabbits are so cute, well done!
wolderado
03. Oct 2023 · 09:48 UTC
It's so cute! Such a relaxing and wholesome puzzle game
crylica
03. Oct 2023 · 10:23 UTC
the animations are so cute! This is incredibly polished for a 48hr jam, and the mechanics/puzzles are really well thought out! Congrats
NoniGirl
03. Oct 2023 · 13:33 UTC
Really nice animations and sound design :) We enjoyed the level design!
LDJam user 251170
03. Oct 2023 · 14:21 UTC
Yooo always happy to play your games every jam!

Once again a very fun, little, enjoyable puzzle game.
The hare animations were cute, the audio was nice and cozy. Controls were easy to use, however I do wish it would've been possible to move both hares at once (while waiting for the first one to move) but this might just be the speedrunner tendencies in me and I can imagine it'd mess with both the "pushing" mechanic but also the undo.
I'm surprised by how you manage to come up with entertaining puzzle ideas every jam!
Keep it up <3
recursor
03. Oct 2023 · 16:11 UTC
The little rabbits are very cute, and the introduction of the various mechanics is very well done. Congratulations on creating a nice little puzzle game!
NonDev
03. Oct 2023 · 17:31 UTC
Really lovely little puzzle game with very calming music!
knexator
03. Oct 2023 · 19:53 UTC
Wouldn't be Ludum Dare without a banger puzzle by cassowary :)
Joymagine
03. Oct 2023 · 23:08 UTC
Excellent!! its really good!! really cool concept, really nice presentation thanks!
ValentinWB
04. Oct 2023 · 00:10 UTC
Sweet puzzle game ! levels are cleverly done, cool entry !
rainssong
04. Oct 2023 · 08:27 UTC
talent design
LDJam user 237413
04. Oct 2023 · 10:31 UTC
Cool interesting puzzles. Had a few times where I moved a rabbit too far by accident, but had to reset and complete. Was very fun. Great submission
blobo
04. Oct 2023 · 16:29 UTC
This was adorable, and the puzzles were nice! I mention it in my recorded video, but I wish there was some form of a new feature in the final few levels. Perhaps having puddles/ice that only one of the hares could stand in, while it acts as a wall for the other? Perhaps limiting the number of moves on a stage? I think there's a lot more that could be done with this game's concept. "I wish there was more" is a compliment, right?

I haven't made any puzzles like this, so perhaps I'm being a bit harsh, but once the player learns how to effectively use the mixed tiles, it feels like every puzzle has the same solution. The most interesting situation this game puts you in is trapping you in a corner if you get the grass in the wrong order, which I really enjoyed. Finding some more interesting ways to get the player to really examine a level's design could make this a masterpiece.

Anyway, giving feedback on a puzzle game is difficult, so here's a video of myself playing the game. I hope it can help out and show you where other players might get stuck!

https://www.youtube.com/watch?v=_00qyxDjpT4
Yorsh
04. Oct 2023 · 19:02 UTC
Fantastic game! It's super chill and puzzles are interesting. Graphics are great, the animation+sound of stressed rabbits are especially good.

The only detail that could have been improved imo is that sometimes it's a bit tedious to move them around. Tho the few solutions I have in mind can quiclky become time consumming, so you may have been wise to just keep things simple for compo.

Anyway, very nice job!
Blazejmg917
04. Oct 2023 · 22:12 UTC
This game is so good! I am IN LOVE with the visuals and the idea of this game, it is adorable. I originally had a problem where I thought the game moved slowly, then lo and behold I realized I'm a dummy and should have been clicking and dragging their whole movement path the whole time! Great attention to detail there as it makes the game much better. I liked the puzzle design as they were hard but not impossible, and I think this game is well polished. I did have one note about something that could either have been a bug or a design choice, but when you push one rabbit onto grass, they don't eat it and then they have to exit the tile and return to eat the grass. Since you don't have a turn count limit, this wasn't causing me any issues, but I figured it would be worth bringing up in case it ever factored into level design. Great job!
LDJam user 296412
05. Oct 2023 · 06:51 UTC
This was so wholesome and fun.
Loved the animation/sounds when you get the hare to its wrong tile.

Great entry.
lupercalia
05. Oct 2023 · 09:20 UTC
Thank you for this game. It's so cute. <3 I like your pixel art much and i like the sounds of eating grass and when the hare relaxes after being pushed to its natural surroundings. So well done. And for the puzzle aspect itself: A great idea to help out by pushing. This makes some interesting puzzle-y knots in my brain, which i enjoyed to untangle.
kairuma
05. Oct 2023 · 23:43 UTC
Very solid puzzle game. I would play commercial version of this.
Anotherlorena
06. Oct 2023 · 02:00 UTC
I'm living for this game!! And I loved the music ♥
Chii
06. Oct 2023 · 15:45 UTC
Great puzzle game!! It was really enjoyable and as a COMPO entry it's quite amazing.

![finish.png](///raw/bd9/64/z/5fe0c.png)
suvi
07. Oct 2023 · 05:32 UTC
The animations are cute and the game was fun to play! I liked the pathfinding solution and appreciated that I could do multiple "push" moves in a single path command. I wish I could queue the second hare's move while the first one was part way through the animation (with that queued move hopefully speeding up the running animation). I completed all levels and in the same vain as your comment above, I can see this being a good base to explor sokoban mechanics. The level with the L shaped lake initially made me think it requered using one of the hares as a bridge. XD
Alexascher
07. Oct 2023 · 21:36 UTC
Adorable bunnies. I liked the level design.
LeReveur
07. Oct 2023 · 22:26 UTC
Cute, fun, and nice puzzle game! I don't know what to suggest, as I didn't feel that the game need anything more (except levels, as this is a LD entry and 10 is already a lot for a LD). Well done!
Lukuluk
08. Oct 2023 · 22:44 UTC
As usual, an awesome puzzle game! Well done for this one. I wonder how you come with such spotless mechanics
Jimbly
10. Oct 2023 · 00:21 UTC
The difficulty ramp was a little slow for me, it wasn't until level 6 that I had to stop to think at all, but the last 5 levels were all really satisfying! My only complaint is that I sometimes started my drag (presumably) before the animation finished and then it didn't register - it would be nice if a drag during the last step of the animation would register, or if the mouse was already down when it entered the state of allowing a drag that it registered it, or something along those lines. The bunnies are adorable!
LDJam user 278146
11. Oct 2023 · 08:11 UTC
You always come up with such interesting puzzle concepts. I liked that you could input multiple steps at a time. Big fan of the animations when a hare is nervous and relieved.
minjutin
11. Oct 2023 · 13:15 UTC
Okay but I really like how you took the "push things around" concept and made it like this. Would've loved to see this as a 2 player game where each player controls one bunny. Bunnies are cute, atmosphere is cute
Jared Weinstein
13. Oct 2023 · 06:14 UTC
Super cozy and fun puzzle mechanics!
Shigor
14. Oct 2023 · 13:07 UTC
gameplay is classical puzzle, but I like the setting you used for it. eat all the grass!
Greytyphoon
20. Oct 2023 · 20:35 UTC
So relaxing! The music is great. <3