Pong Begrenzt by EqualEnergy
A fun little pong game GL! (VE-GD-ENTZ) Begrenzt is german for Limited, if you are rating please do try to make it into at least 30 seconds, you'll see how it fits the theme then. ART: Equal Energy* CODING: Lachlan5150 SFX: Equal Energy If you have any feedback or ideas for a post jam, please do comment, I would like the post jam to be as polished as possible! *scratch profile called PurplishLilac
| Link | https://scratch.mit.edu/projects/900897174/ |
| Original URL | https://ldjam.com/events/ludum-dare/54/pong-begrenzt |
Ratings
| Given | 35🗳️ | 55🗨️ |
As for some advice, in general when two objects interact with each other (ball -> paddle, ball -> debuff), it's a good idea to do something to visually confirm that interaction. For instance, when the ball hits the paddle, flashing the paddle white for 0.1-0.15 seconds would be a nice effect that confirms the hit and just feels nice to look at.
Two small issues/bugs that are worth nothing too: the score doesn't reset between playthroughs, and sometimes the ball collides twice with the same paddle, this could be fixed by adding a small timer after a collision and not allowing another one to register if the paddle has been hit too recently.
Overall a very nice entry and a good effort. Good job!
And making it in scratch is impressive, that looks like quite a lot of work, good job !
Lost my game to a frost "power-up" :p
The shrinking of the play area is interesting and fits the theme pretty well. I always lost on the low visibility "powerup", but sometimes I kept going and was hitting the ball by eyeballing even though I didn't see anything and that felt really good!
Well done!
I like the little powerups, they give a bit more purpose to the game. It makes me feel of the good old days where we would stare at the DVD logo until it hit the corner ^^"
Well done, thank you for sharing!
On my first play I hit the frost powerup which wrecked me - but after that, I hit a bunch of powerups on my second play and couldn't tell if they were doing anything - not sure if the powerup broke or whether it was just subtle compared to the first one I hit.
Either way, good stuff - this was nice.
A problem I see is that people with slightly slower reaction will have a hard time even getting to see the powerups work properly. I get where you were going with the game though and think it is an interesting take on the theme.
A solo pong is something I've never seen, and I liked the way things are implemented. The sound design is pretty cool, the graphics are simple but enough, and the theme actually is nicely implemented with the limited space being the shrinking walls (it took me some time to arrive to one of these powerups though, I kept on getting the widening walls and cold ones).
I think you could try to implement some storytelling in the game, or maybe some things you have to do as well to spice things up ? Like having to click on some stuff else you die, or read that you have to do something else you die (like a DO NOT MAKE THE BALL BOUNCE ON YOU PADDLE FOR THE NEXT 5 BOUNCES) or something like that, might be a neat idea since this is a solo game.
Also you made this on SCRATCH ! Takes me waaaay back 5-10 years ago when I was a kid and I was making stuff on there lol, goood job with your game, coding on scratch is rather... LIMITED (omg limited space), so congrats for managing to make a game in a short time with it ! Especially since you didn't do a lot of game jams before