Temple of Gh'Ro by Studiosaurus
This is my first ever solo effort. I'm usually just an artist entering with my brother in the Jam under the name BrothersT, but he was unavailable this time. So I decided to learn how to code in C#!
Hope you enjoy! Looking forward to hearing about all the bugs!
Web Player version is on the way as soon as I can figure out Dropbox.
WARNING: This is a hard game. :)
Hope you enjoy! Looking forward to hearing about all the bugs!
Web Player version is on the way as soon as I can figure out Dropbox.
WARNING: This is a hard game. :)
Ratings
| Coolness | 42% | 1648 |
| Overall | 3.07 | 625 |
| Fun | 2.89 | 667 |
| Graphics | 3.48 | 282 |
| Humor | 2.50 | 413 |
| Innovation | 3.48 | 271 |
| Mood | 3.33 | 246 |
| Theme | 4.04 | 211 |
The controls are kind of awkward. Growing and shrinking should be S and D instead of z and x since your thumb naturally rests on the spacebar instead of having to contort your hand to use it. Using up to jump should be an option as well.
Some of the jumps are frustratingly precise. Partly because of the level design and the controls but also the spikes should either not be lethal when touched from the sides or should be much shorter and be designed so you can jump over a block with spikes on top while hugging the wall and still clear the spikes.
The visuals are charming. Using a giant backpack to make the character have square hit detection is a really quirky trick that I've never seen done before.
And I may have gone a bit overboard with the difficulty (I love difficult games) but I guarantee it is possible to get to the end!
Should be fine now.
I should've come up with a name as good as "Temple of Gh'ro" ;)
The jumping itself is very clunky. It seems like you move upwards at a set speed, then fall back down at the same speed. A more natural jumping animation should start at a certain positive vertical speed, then decrease that speed every frame.
If you change the download link from www.dropbox.* to dl.dropbox.*, you can skip the dropbox UI.
The title is cute.
The jump speed was because at very large sizes the jump start to become very slow in comparison. but perhaps it could be a little less extreme at the small sizes.
Cheers!
The game is really too hard though (and yet I like difficult games in general). It comes from the weird inertia and issues in level design. Maybe you should add more checkpoints and resize spikes colliders.
I played 45 min, reached 5th grail but after that couldn't find a way to continue.
But all in all, great entry for a 48h work.
Very impressive compo entry, the graphics are perfect (I love the square backpack idea), the gameplay is really well explored and the level design is well done.
The game is really hard, but the good thing is that in most places its difficulty is indeed fair (except for a couple specific spots, like http://marwane.kalam-alami.net/ld34/misc/coll.png). I also found pretty impressive how almost each step during your progress requires a new skill from the player.
I can understand though that it the platforming can feel a bit annoying, mostly for instance that "Jump" + "Arrow" doesn't yield the same thing as "Jump" => "Arrow when at max height". Once you acknowledge that, the controls get easier to grasp, but until then it can feel frustrating and random. Also, the keyboard mapping hurts a bit!
Overall you're right, the game's not broken, it's a brilliant entry that brought me the same kind of satisfaction as Super Meat Boy. And like Super Meat boy, the game was much easier to play on the second playthrough, so you definitely got me better at platforming games :)
BONUS: I dare you to watch this whole thing without skimming trough it. Get a taste of my tears working my way through your game: http://marwane.kalam-alami.net/ld34/misc/watch-me-die.mp4
Although I love the art style and the presentation in general and it's damn impressive for the 48h allowed.
Manu & Wan - Amazing! Thanks for taking the time to thoroughly check out my game, your feedback was great, I agree with it all. And I watched the video, I had no idea I was such a sadist until I started almost maniacally laughing as I watched you die :D
There's actually a way to solve both of those parts that you pointed out, though I admit they are a little brutal. I'll upload A video of the intended method so you can see :)
Cheers guys!
+1 for the funny ending, nice job!