Sumo Master : The way of the sushi by KanedaXIII

[raw]
made by KanedaXIII for LD34 (JAM)
You have eat for feed.
You must fight for win.

Ratings

Coolness 51% 3
Overall(Jam) 3.12 705
Audio(Jam) 3.50 240
Fun(Jam) 3.13 542
Graphics(Jam) 3.71 366
Humor(Jam) 3.39 180
Innovation(Jam) 3.50 254
Mood(Jam) 3.30 443
Theme(Jam) 3.79 403

Feedback

fafastudio
21. Dec 2015 · 20:07 UTC
The first part of your game looks so much like ours !

I found the game pretty hard overall, even if i loved the concept !
thesquigglez
21. Dec 2015 · 20:13 UTC
unable to read tutorial, did not fit on screen at default res? fun game with good concept. loved the music.
DinnerInTheDark
21. Dec 2015 · 21:27 UTC
I love the music and artstyle! The audience looks amazing. Defense seems a little bit overpowered tough.
hyperscope
22. Dec 2015 · 00:47 UTC
Loved the style of the game as well as the 2 different phases. Although I had a hard time trying to figure what was going on as there was no player feedback. I get the impression had there been animations for attack and defense I may have been able to understand the mechanics and timing of the game better. When I eventually lost none of the UI buttons worked.
hpearson2
22. Dec 2015 · 03:08 UTC
The crowd blew me away much better then games even in ps2 era. Two buttons, and two game modes (eating and fighting) totally blew me away. Excellent use of two button theme. The music is freaking awesome too! By far the best production game I have seen so far!
Bumblepie
22. Dec 2015 · 08:39 UTC
A really creative use of both themes, love the concept behind the game! I think the eating phase could possibly be a bit harder, perhaps add in some sushi that has gone off that the player has to avoid? Conversely, the combat phase s really unforgiving. It's brutal. I think the visual feedback could be made clearer, and this would make it much more playable.
alliel_a
26. Dec 2015 · 21:06 UTC
nice game
eruiz00
26. Dec 2015 · 22:03 UTC
Hey good good good graphics. Well done!
elizeu
26. Dec 2015 · 22:47 UTC
nice concept
Dreyan
28. Dec 2015 · 09:16 UTC
Took me a while to understand the combat part of the game (I'm honestly still not sure I've completely gotten the hang of it) but the concept is great and it's a nice use of the themes ^^ Graphics were adorable, the fully animated crowd was a very nice touch :D
dregamr
30. Dec 2015 · 14:33 UTC
Cool graphics, cool music, well done. Congrats!! :)
wongcito
03. Jan 2016 · 04:04 UTC
I really enjoyed playing this game. Reminded me of retro SNES games!
themadknights
04. Jan 2016 · 15:15 UTC
Hahaha, nice graphics. Good work.
Haokarlos
04. Jan 2016 · 15:46 UTC
Cool idea but that well executed. The graphics are great, it sucks that the font does not feet well.

The theme is a little bit usseless in the eating phase, maybe if food were moving next to the sumo fighter (on his right and on his left) and he could take food either pressing A or D for each side (and maybe some food like vegetables wasn't good for him because they would reduce his strength or something). I don't know...

About teh fighting phase I did not understand the preference system at all. My blue bar was most of the time full and I couldn't contest at all my ennemy attacks...