RIP: Ridiculously Injury Prone by theArtifacts
Deliver a birthday cake to Granny's house (The one with the big arrow).
Be careful.
We all know you're ridiculously injury prone.
WASD/Arrow keys to move
Mouse to control the camera
All art/coding done in ~20 hours. Music from: https://opengameart.org/content/menu-music SFX and updates to come post jam!
Updated May 11, 2023 - camera no longer clips through objects, respawn-launch-into-space bug fixed.
Updated May 4, 2023 - camera controls no longer inverted, game-win ui bug fixed?
Known issues: Camera control (inverted and sensitive), Respawn-launch-into-space bug, Game-won UI bug
I'll be adding more hazards, sound effects, and animating the character in a post jam version.
Let me know what you think!


| Link | https://jammerspodcast.itch.io/rip |
| Original URL | https://ldjam.com/events/ludum-dare/53/rip-ridiculously-injury-prone |
Ratings
| Overall | 1115th | 2.908⭐ | 40🧑⚖️ |
| Fun | 1082th | 2.763⭐ | 40🧑⚖️ |
| Innovation | 1032th | 2.789⭐ | 40🧑⚖️ |
| Theme | 944th | 3.462⭐ | 41🧑⚖️ |
| Graphics | 928th | 3.051⭐ | 41🧑⚖️ |
| Humor | 358th | 3.474⭐ | 41🧑⚖️ |
| Mood | 1076th | 2.808⭐ | 41🧑⚖️ |
| Given | 24🗳️ | 48🗨️ |
It's funny, because normally you wouldn't think an inverted camera controller would be very fun to play with, but the strange controls actually add to the game a lot. If the controls were really easy I don't think it would have been as fun. I didn't have a problem with the sensitivity because I can change the dpi on my mouse very easily, but I can see how somebody else might have problems with that.
Anyways, the biggest problem was the lack of control I felt I had. Other than standing on the grass right next to the road, there wasn't much I could do to avoid obstacles. I was either too slow, they came from behind, or I just straight up couldn't see them until it was too late.
Also there were a few times I somehow ended up on top of a house or was in the sky really, really high up.
Definitely some potential here and was a pretty fun experience overall!

and there is bug that allow me to go outside the play area
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1809503221?t=5h29m21s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
https://www.youtube.com/watch?v=o1jjtp0dcDg
Cheers!
For real though, props for what you accomplished in only 20h! Am interested in hwat the finished version will look like.
One thing I would've loved to see was some ragdoll physics on the character when you hit an obstacle, but I realize there might not have been time for it :slight_smile:
Would be nice to see some more dynamic elements to it, maybe the destination house could be randomly selected, but overall not a bad game :thumbsup: -Peter
On the criticism side, camera clips through buildings making it impossible to see, you can't stop moving at a slight angle, the cars broke on my third attempt and stop driving, and I got launched into the air upon spawning once.
After 2-3 attempts I reached the end and it was actually funny!
Maybe just adding a timer to know how long u took to reach the granny could be a nice idea to add a bit more replay value and "sharing" with not much extra effort.
A simple enough game, that was brought to life with the art assets and funny atmosphere. I didn't realise you could run, which could have made the game better. Also, I think having short cuts was a good idea, but I didn't notice them - so maybe a bit more held leading the player through the shortcuts would have been benefitial.
Replayability is tough sometimes with games like this, other than beating your previous time, you feel the gameplay may be a similar experience. Perhaps if it had more regular hazards, where the player had to change their path more often, it would make it feel more like a game you could "get better at" and play more often.