GobEx by WeirdBitGames

Steal People's Letters!
Welcome GobEx the completely legit Goblin Delivery Service!

All the things, and why shouldn't you, you deserve thems!
Humans are silly and like to send gifts in the post!
So let's steal their loot and send them knock-off products instead!


Esc/Q to quit game/exit screen


Try to get the best score and be featured on the highscore board!
(Also post screenshots if you'd like!)


Made mostly by 1 guy (Jake did the music!)
Artstyle inspired by Goodgis' game Cozy Kitchen
Music tracks by Jake Marks: @jake-marks
Menu boop sound by Pixel-boy: https://pixel-boy.itch.io/
Ball sound by Variety8197: https://www.youtube.com/@variety8197

Ratings
| Given | 107🗳️ | 266🗨️ |
Also what are the letters for? Just to delay you?
You can use 1-5 keys to quickly select the items you need!
Letters/enveloped have a chance to give you money, which makes the goblin 1 stage happier when given to him (allowing you to extend the gameplay!)
Edit! Wow and a high score table! Neat!
When you retried after playing once already, your started with -600 score for some reason!
Maybe I should just be done with the clipboard idea, it's just clunky!
But yes, thank you! <3
AND high scores. Wow.
Still, a very professional-looking and amusing game! Great work!
What adjustments would you make?
And yes, I was so proud to get a highscore board working. Thank you!
Thank you so, so much! <3
The small details (packages bouncing off the spring, bobbing head of the goblin, being able to remove the hat) add a lot of polish.
I wasn't totally sure what to do with the envelopes.
I tried to put some instructions in the game too!

I'm glad you found it so fun a to play for so long! <3
The bonks were too hard (no cooldown period) so I added a 1 second cooldown. Yeah perhaps it's a little too forgiving now!

@xschaumix) He thinks you're cute too!
@cole-hutson nooo he still loves you! <3
@tvorojok I hear it's too easy and then I hear it's too hard. Which is it? Hehe!
Glad to see another game with a leaderboard, I think it adds a lot (although I understand why most people don't do it lol)
I will say the click zones felt a bit small around some objects, and "catching" them rolling down the conveyor felt VERY difficult sometimes. The piggy banks also kept getting stuck on the conveyor - not sure if that's intentional
The piggy banks kept getting stuck? I can look into it, thanks for letting me know!
Anyway v fun game, I'd play a post-jam version if you made one.
My timer is infinitely going up 1 per second even afk.
It might because the stage number has gone beyond 9 (each background colour indicates the stage you're on) and I forgot to give it what parcels it should be sending after level 9!
could've gone for longer but my finger gets tired.. so yeah..

here's uhh... I don't put it in the leaderboard so that people don't get discouraged :grin:
and this one's a different exploit (I think) from the other guy.
Anyway, for the actual gameplay, it was great! It's unique, and I do agree that the clipboard does get in the way, but hotkeys did solve the problem. If you don't want hotkeys, maybe you can put it to the side where it doesn't disrupt the player's screen. Also, I feel that having to click to grab then click again to release was kinda unintuitive, perhaps make it so that I can just click and drag?
Other than that... Amazing game, love it! Great Job!
So your 19k was legit? What bugs and exploits did you discover?
Edit: You only gave 2 gifts?!
This is the first game that get all fives from me omg. It's so fun and addictive and the only problem is that my browser doesn't like it when I smash my RMB so much. Im in love with graphic, sound design, humor, gosh, even that little spring that yeet away "gifts" is so much fun 10/10. Good job!
basically I just opened at least 1 gift, and 1 money. The thing is, if you rapidly click your gift while the goblin is doing that yay thing and holding the gift above his head, you could infinitely gain points and gaining that item back again. Essentially just spamming the mouse on the goblin.
(Or I could leave it in but I believe that kind of fix is allowed?)
I'm glad you had so much fun!

Anyway, that was such a cute game ! The graphics are charming and the little "Yay!" the goblin make are really cute.
@reo-silmetal ah thank you for letting me know.. I'll look into fixing it!
I think I've patched the "infinite yays" bug, maybe test it? @kid04
I also think I've patched the bug August used!
I've fixed it now I believe. Sorry about that!
Good job, this is a very good entry! :)
It's kind of hard to give some useful feedback because the game is pretty solid, I can say that post jam you could make some levels similar to the tutorial where you "have to" deliver a certain number of specific parcels?
@amarokczukay I'm just glad I completed a game! Thank you so much for the kind comments <3
Took me a little while to get used to the controls as I kept on trying to click and drag on the parcels rather than clicking once to pick up and once to put down, but once I got over that it felt very satisfying! Having the quick access to the replacement "gifts" is a nice way to increase the skill ceiling by rewarding the player for memorizing which is which.
I had a lot of fun playing, great job!
I actually forgot to come back to it to smooth it out! Thanks for reminding me!
if there's a bug or an exploit I've missed let me know!
Or are you all just that amazing at this game? <3
Exploits - perhaps at the end the unopened gifts formed some kind of shelter around the goblin. And for some time this did not allow him to be upset because of the blows with new gifts on the head. But sooner or later, you still lose because of the accumulated parcels that are randomly sent to the spring. 
@josephgallear ah thank you, I can double-check but I believe they are programmed to boop the goblin!
Music was also chill and adequate to the gameplay, well done!
Thank you for your comments!

I think one area that can be improved on is just a little more consistency with the gui. I felt like at times I was juggling the menu rather than the packages. It wasn't a huge complaint, and maybe it was on purpose :)
Anyway have a great ludum dare and thank you for sharing your game.
I think you should add interactive tutorial, because it's really hard to find out what is going on, and tutorial text don't help a lot. I need to try things on my own without knowing what it is :)
Art is good, music too.
It's very unique game, and gameplay is fun. I like this game, thanks for sharing!
@russ-moonbase I'm glad you worked it out in the end, I spammed so many tutorials around too hehe!
@stuembi Thank yoooou!
@yusp Thank you so much!
So, I played the first time and it took me a while to understand everything going on. Then I play a second time, now getting the hang of it, and manage a 9799 score. Great, but I want more. So, the third time I opened letters real quickly and set the money aside, so I had a plan b for when my little guy get too sad with packages falling into its had. So far so good, a lot o packages start coming, he start to get sad and I don't know if it was something I did, but he just stopped taking damage? I think I broke the game....sorry....hahaha please forgive the 70k on the leader board. I kept trying to understand what was causing the issue. I don't know if it means something, but the goblin was not getting mad that i didn't give him new things. Also, the only wrong packaging I could do was putting the potatoes inside the ball package, no other combination worked.
Anyways, congratulation on the great entry! had a lot of fun playing it
https://youtu.be/0LdDwOAkfzc?t=9210
@ategon Awesome, thank for recording yourself playing it!!
@ruruie I'm glad you enjoyed!
@alpacalypse thank you so much!
Quickly become an absolute mess, i loved that ahah
Art is gorgeous, sound design funny and the gameplay is neat !
Great job !
The tutorial, albeit clear, is probably a bit too long and the game seems more complex than it probably should be.
I felt like I was getting thrown too many items right from the start and felt overwhelmed, but the thing is that there was really not much of a challenge in just filling the packages and throwing them out.
After like 20-30 seconds of actually playing it (knowing how to play) I was hoping for the goblin to get angry and call it a day.
What I thought is that the object u had to fill the packages with were also coming to you instead of popping by pressing the numbers, maybe that would have been a bit better.
Maybe the "create the package" part of the game could be more interesting!
I also guess that there was too much going on in the game, u have to avoid the goblin getting hit, you have to unpack, then pack, then deliver the pack, then check the letters, and so on, but nothing felt really important, just a list of things to take care. I mean you can make any game sounds boring this way, but I think in this case it really feels like that, to me of course.
Overall, the game is polished and works well and I really appreciate this, but the game design or at least balance side of the project is its weakest part.
@thomaslebel Hehe that's the idea, I'm glad you had fun!
@toccio94 oh my gosh, thank you for such a detailed response!
True but I had some people who still didn't know what was going on even after the tutorial so I made it a little longer.
I think if I had a little more time, the fake presents available would be limited by which presents could possibly turn up, which as you'll notice starts off with just the ball/coal at first. You make a good point, thank you!
Like having the items float to your mouse from off-screen? Ooo interesting!
Thank you so much! I'll take and work with this feedback! <3
Instruction + tutorial felt a bit double, but it's nice that you included them.
Sometimes I would have the package selected after I filled it with a replacement, and sometimes not. I couldn't find out yet when what happened. This was sometimes a bit frustrating. Maybe it would be nice to highlight the package that the player selected?
Cute art style + nice music + fun gameplay = great entry! :clap:
The chaos and accidentally packing the wrong item was intentional, but you make a good point!
Thank you so much for playing! I'm glad you enjoyed!)
A suggestion is to make the hitbox for the package a little easier to click on when it's above the goblin. It gets difficult when they keep coming fast, if you let one slip through cause you barely missed the hitbox, it starts a slippery slope. The game also hurts my hand after a while, maybe if you make the spring also a 'drag over' instead of needing to click again to let go, it will require fewer clicks.

Also found a bug: If I looked at the instructions, I can't open it for a second time.
I'm glad you enjoyed it!
Well done!
- I wish I could clean the screen more somehow... I.E Erase the ripped parcels, etc. Maybe a dumpster somewhere? I'm not sure if sending stuff to get rid of them causes you to lose score or not
- Drag and dropping everything was a bit too finicky for me... I'm not sure about this but maybe the lil goblin could pick up presents on their own while I deal with the mess?
- The spring was a bit glitchy, sometimes stuff got stuck on it
Great entry!
@greatvv Thank you! I'll have a looksee!
@trexxak yeah sorry I ran out of time to do a more "ease you in" tutorial and had to resort to pictures. I'm glad you had a good time though! <3
I really loved the creative take on the concept and it was executed so well. (A postal delivery goblin that steals shit??? omg! :rofl: ) So good.
It did take me a few tries and then finally reading through the tutorial to figure out how to package stuff properly. On first try, I thought the items below were things he wanted. (I also thought the numbers meant how many, not hotkeys).
Everything else felt so tactile. I loved the drag and drop and physics feel to it all. And the way a package looked and sounded when opening. It was very satisfying ripping packages open!
Having to hit (or remember) hotkeys for which items took away from the tactile experience of it all. Maybe clicking those could be buttons? And it drops those items somewhere to grab? Or maybe you just drag from there (as if there are boxes of that stuff, and it puts the item into the mouse drag).
Regardless, I really got into it and played multiple times. The fact you have a high score leaderboard on top of it is crazy!!!! And awesome. I might have to dig back into construct again, because everything felt so polished and nice, and I can't believe how much you packed in here. Such awesome stuff!
As it got more frantic near the end, a few little minor tweaks stood out to me that might make it feel that much better...
I loved how gratifying it was to package a fake item. More satisfying than giving the goblin a thing. And I realized what it was... when you are dragging a fake item and you hover over an empty package that matches, it's instantaneous. You don't have to click again. It just does it. I wish it did the same when dragging an item to the goblin or the spring launcher. That extra click got painful as it got crazier. Having to click an item, drag, then click again over the goblin started to feel a bit cumbersome, and I wanted to just drag it quick and he just takes it and does his little happy thing. :smile: If the spring and the goblin were as instant as packaging an item, this game might end up being too much fun, and then I might not play anything else. LOL
Overall, I had so much fun with this one. It was so frenetic and such a blast. If I could give it 6/5 stars for fun, I would.
Oh you're a fellow Construct-er too, hi!! I'm so glad you had such a blast playing it! And yeah the franticness, chaos and screen filling up was intended, mostly hehe.
Ah ha yeah, a number of people have said I should've used click-drag instead, this is my first mouse-based game!
Thank you so much for the feedback -studiously adds it to his notes- if I make a post-jam version I'll definitely take them into account! <3
This is one of the first entries I've played where I don't really have anything to mention that I would change or do different, it was a really solid entry. Good controls, sound, everything seemed responsive as it should. Great work!
Thank you so much for such a lovely review, I'm glad you liked it! <3
The art is so adorable and the music and SFX help a lot to increase your game's mood! (Liked the "Yeah" scream when we deliver a item to goblin)
Took me a while to figure out how to play properly (I thought the game would only use the mouse and didn't notice the hotkeys), but once I managed the game becomes very fun!
Nice that you put a online leaderboard into your game (I didn't get my place in the ranking, these players are too skilled for me :laughing: ).
Overall, a incredible and nicely polished game! Good job!
Congratulations for the game.
