Devilery Delivery by ellaris
- Requires OperaGX to play.
Made with GameMaker.
Controls: use left mouse button.
Who's patience (Health) will run out first, the delivery man's or the delivery truck-kun's.

| Link | https://github.com/ellaris/LD53 |
| Requires OperaGX | https://gx.games/games/inw3kz/ld53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/devilery-delivery |
Ratings
| Given | 17🗳️ | 12🗨️ |
I guess I failed there, I assumed that a player seeing a health bar will instinctively try to reduce it to 0, should have mentioned that before.
I think you have to HOLD esc for like 2 second (to exit full screen), I think it's a bit weird, but probably to allow the use of esc as a key in the game (menu).
Overall, however, it was a fine experience.
Their policy since Opera bought them out to only allow free users to export to their bloated, proprietary, niche browser is pretty frustrating. It's terrible for hobbyists/jammers and newbies, and I think over time it's going to have a negative effect on the GM community and growth. It's not your fault.
If you need to remain free going forward, Godot's a good alternative. It's not **quite** as beginner friendly on the whole, but it's got a very solid tutorial and community ecosystem out there eager to help newbies out, and one of its big benefits is that implementing UI is just a breeze compared to GM.
Now as to your game!
It took me a little while to realize that I'm the truck! Then I realized what the indicators in the upper left meant, and I made Izzy and Norman dance. They're actually pretty good at dodging the attacks, so nice work on the enemy AI!
Definitely a patience game as you say ha ha.
Congratulations on your first Compo!
...
I'm using the chrome/edge extension -> User Agent Switcher
By emulating Opera (Apply to current window) then hitting refresh, by golly it can be played.
The enemy going off-screen is something I didn't have time to take care of, but I thought it would be too easy to take him take damage for free, but I agree it feels unfair.
Also a big "thank you" to anybody installing a browser just to try this game :smile:
Some of the elements could be made more clear. Choosing a character at the start made me think I was going to control them, so it took me a while to realise I was actually controlling the mail truck. I'm also not sure why there are multiple health bars. It would've been more intuitive with just one large health bar.
For the heath bars, I was kind of modeling it after (JRPGs/MMOs which I don't play), I agree it would probably be more intuitive with one health bar, but there is one reason which is probably more obvious with multiple health bars (as to what happens when one gets reduced to 0, rather than reaching some break point on the health bar which the player could overlook), that being said I think it's that it feels like the health is running out with the black bar behind it that is problematic. I actually wanted it to have the other health bar behind it and have them change color when designing it, but I forgot to implement it :confused:
Cool game! I think gameplay was a bit confusing at first. Still good job :)

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