Taent by Emily-TTG
Taent
Just delivering some parcels, how hard could it be ;3.
Controls are WASD for movement, space for jump and click to interact/pickup.
To run on Linux - cd into this directory and run LD_LIBRARY_PATH=lib ./Taent.
This game was wholely developed in the Hazel Game Engine [https://hazelengine.com/] on the Linux port I maintain! It crashed a total of 67 times while making this short game but hey we delivered. Bug reports appreciated (Please enclose logs!).
All graphics, audio and game code are my own - for better or for worse.
Exiting requires ALT+F4 for now, sorry for the inconvenience.
Thanks for playing `<3
- Emily "TTG" Banerjee
| Link | https://github.com/Th3T3chn0G1t/Taent |
| Original URL | https://ldjam.com/events/ludum-dare/53/taent |
Ratings
| Given | 27🗳️ | 23🗨️ |
HAZEL.log: https://pastebin.pl/view/f37b64fe
the App.log was empty.
I had quite a lot of screentearing, but that was solved by killing my desktop compositor. The game seems a bit heavy to run for its graphics. My RTX 3060 was pinned at 100% and the game ran only at around 120fps (unless its capped in some weird way?). Good job on the engine port though! Had no issues with getting the game to launch
@antsa the renderer was rewritten like the day before so definitely a few kinks to iron out - glad you enjoyed!
@tasakasama IK - it's a bit annoying but the core team's time is a bit more pertinent kwk. Just glad my key goal of getting the thing working made it ;D
Good luck with the project! Can't wait to see the progress when next LD comes around :P
On the other, the viewpoint moves really, _really_ slowly. Without a matching framerate drop (that I could notice at least), I can only assume this is intentional, to heighten the dread. This can be a double-edged sword --in fact, it just mostly frustrated me. A little less slow and I think you'd still have the effect, but I'd have been more inclined to try out different things, like trying to probe the depths of the darkened hallways, or try out which doors are unlocked if any. I could also swear it got even slower when [spoilers] the lights change to red. That _could_ just be my imagination though.
I think the game hung when I got to [spoilers] the delivery of the final? package to room -999 (fun fact: I initially missed the minus, and thought something like 'with a programmer creating this game, I'd have expected a minus in front of that -- as we're the most likely to be familiar with the oddness of a negative number where you'd expect a positive ... ah no wait, there it is'). When I got to the middle of the room with the package (without the package, I could enter and exit the room just fine), it did a fade-to-black, and then it just seemed to hang. I don't think the logs showed anything out of the ordinary (as far as I can judge the logs for a program I'm not familiar with anyhow), except maybe `[15:03:20] HAZEL: TextureSerializer::DeserializeFromAssetPack` at the end. (I'm on Manjaro on a Thinkpad P53s should that matter.
I like it when people use their own voice for the SFX. Really gives it that homebrew vibe. (Could maybe have used a little bit more effects, to disguise the fact that it's just a single human person.)
All in all not a bad little (in the best sense of that word) experience. (Unless there's way more after room -999 that I missed out on because of the maybe-crash -- reading the other comments now -- it seems that there isn't.)
In steam mode its also unplayable and also seems to block every steam overlay....
However I will try it on my laptop later.
Really liked the mood, the ambient sound was quite good. Although the game was a bit too short imo (of course I know this was because of tooling issues so it's not a big point). Overall the initial experience was nice :)
/Peter
I also tried the Windows build in wine but it was complaining about a missing dll and I didn't poke further.
It was a shame most of the level was just untextured grey.