Deliver Us From Evil by Team Watt
Hold up! I just became aware of some missing libs on the file, but am not near my PC until later today. Sorry! I invite you to come back soon and check it out for real.
The town has been under the oppression of demons, and the people are restless. You play as a traveling preacher, ready to use the power of prayer and spiritual fighting attacks to cast out the demons and deliver the evil from this town.
This was made in 48 hours for the Compo, using C++ and SFML 2.6.x. With the time limit, I did trim a few ideas. That is why there are 3 attack buttons but their execution is essentially the same.
Controls: * WASD movement * JKL attacks * Space Bar gathers prayer power * I toggles the key control list * O toggles the music

| Link | https://feyleaf.com/downloads/deliver-us-LD53.zip |
| Link | https://feyleaf.com/downloads/deliver-us-ld53-src.zip |
| Original URL | https://ldjam.com/events/ludum-dare/53/deliver-us-from-evil |
Ratings
| Given | 0🗳️ | 0🗨️ |
I thought about the "Deliver us from evil" line as well when I heard the theme. I dropped the idea because I wasn't sure what to do with it. I am glad to see someone else picked that up and ran with it. I wonder about how well ideas like spiritual warfare can be represented in a game like this. That probably takes a multi-year dissertation rather than a weekend jam. Cheers!
It was a bit unclear what I was supposed to do at first. I think you should make it more obvious what attacks work on what enemy. Once I did figure it out though, I had fun blasting the demons out of people and uppercut-ing them. Graphics are and audio are simple but they do the job well enough. I like how the use of the theme is more interesting that just the literal interpretation.
Confusing, spammy, unclear, funny, weird, average, really janky