RELEASE THE MEAT by NuiN
Build your very own meat cart

🍖🍖🍖RELEASE THE MEAT🍖🍖🍖

Become the first ever caveman delivery driver

Release the meat...😔

My first ever jam
The goal is to build a cart that can get enough meat to the end of each level.
I didn't have time to add a way to save your cart, so you need to rebuild it every time you reset unfortunately
Note: There is a tutorial
| Controls | | | ------------------- | -------------- | | Wheels | WASD/Arrow Keys| | Grab Part | Left Click | | Sell Part | Right Click | | Rotate Part | Scroll Wheel | | Activate Piston | Spacebar | | Confirm Cart | Spacebar | | RELEASE THE MEAT| M | | Restart | R | | Pause | Esc |
Screenshots



No Linux build
Ratings
| Given | 98🗳️ | 280🗨️ |
The game could use a lot of UX improvements though. Here's some of them:
- When you buy a new part, add it to cursor instead of thrwoing on the scene.
- Don't reset angle of the part when you pick it up.
- Show when the part will be attached BEFORE you release left mouse button, so I know if this position fits
- Hints about selling items or easier way (for brain) to sell items. Didn't know about ability to sell before I came here to write a review.
- Camera doesn't work very good on down-hill levels (you can't see where you are going). Probably adding separate part for centering the camera would be a nice easy solution.
- Using the same button for jumping and starting the level doesn't seems like a good idea, would be nice to have separate ones.
- Meat Dropping button is "M", which is not handy at all. I understand, that "M" stands for Meat, although it would be much better to have something closer to WASD (like R or F). Or a way to open the Meat Gates with the mouse.
- Saving the previous machine on "restart" would be much better than building it evey time from scratch. That way I wouldn't have to rebuild the whole machine just to change 1 part position.
The game lacked some meta progression and star-system, because I didn't see the reason to deliver more meat than required, and it was a little bit frustrating seing how the level ends before I deliver all the meat.
Style of the meat is nice, machine and first level style seems ok, eveything else (later levels, finish "room" and some other stuff) doesn't look very good imo, although it gets the job done, so...
Also there's pretty annoying bug that doesn't count conneted blocks as connected, so you have to re-install it (and since the angle doesn't save, you have to start over with the angle)
Anyway I had fun playing it, although dropped it on the level with abyss holes. If the UX was better, I would continue playing for sure, because it would take much less time to build a new engine (like x3-x4 less time and much more enjoyible). Congratz with your first game here btw :)
I was going to add/fix alot of the things mentioned. I tried for like 2 hours to make the cart saveable, but the wheels would always just bug out, something with unity wheel joints I have no clue. Originally it was going to be one level, and you try to deliver as much as possible and get money to buy more upgrades, but had to save time by turning it into a simple level system. I would continue working on it and fix it up, but I made the code so fast and so shittily that it actually made it harder to implement and fix stuff than if I had spent more time on making the code good. Your game looks really cool
Created some really interesting cart designs that I wish I had saved.
Awesome work!

yes it worked.
Don't reset angle of the part when you pick it up will be better~
this was actually my favorite game yet on the jam ~ really really impressive you did this all yourself, feels super polished! seems like you should try out Compo next, I'd love to see what you make
What I found myself wanting most is the ability to move faster. I wanted to be a be able to push my luck and try finish the levels faster. :smile:
I'm no engineer but I absolutely loved messing around with this, I could easily sit here for an hour or so trying to make the most ludicrous vehicles :smile:
If I were to make a suggestion, I would like a system where the cart is retained when resetting with R. For example: R to reset while keeping the cart, and Shift+R to reset including the cart.
The music was a bit sober and sad for me. It would've been nice if the part appeared on my mouse cursor when I bought it.
@weirdbitgames Yeah I was just rushing to find some free music to add, I used an AI to make an absolute musical masterpiece that was perfect but the site didn't work so I lost it :(
@zephyr19 I tried really hard to add that but it just didn't work out unfortunately, might remake it with actually functional code
Just wished there were a vegan version :D
Congratulations!
I wish I could start with my previous setup. Also, sometimes my setup started with some parts missing.
Besides this, it was a really nice experience playing it
The feedback I have is to allow the player to edit their previous build when restarting. Sometimes I just want to tweak my current build a little bit before trying again and I don't want to rebuild it again from scratch.
Awesome entry, great job!
The levels get very challenging in a good way. Was a total nail-biter getting over the finish on the final level.
Such a cool concept to see in a game jam, unlike any of the other games I played so far.
Also, I don't think I'm an engeneer huh :dizzy_face:

Thanks!
So the game! This is a hilarious idea. I loved playing Bad Piggies as a kid and this is quite similar, it's super fun to build a machine and try to get your meat trolley to the end and when it works it's super satisfying. Unfortunately I got stuck on level 3, had no idea how to get past the fall without turning into a snowball. It was kinda frustrating having to rebuild my machine from scratch every time too, :/ I feel like iterating on your designs is part of the fun of these games, so having to rebuild it all from the beginning feels like busywork. Nevertheless, this was still super charming!
Sometimes the physics felt a bit jittery/buggy, but it didn't affect things too much.
I agree that it reminded me of Bad Piggies, which I have good memories of.
Also, I completely missed the hint to sell items. I tried to sell them by dragging them back into the buttons but when that didn't work I assumed you couldn't sell (then I read the comments)
@skelleroznik yeah no time for audio unforunately, really cool that its your fave game haha thank you
here's a link to the VOD: https://www.twitch.tv/videos/1812705828?t=3h59m17s
I would have been nice to preview the level a little bit, or to at least start from the same template if you restart with a clear button if you want to completely redesign. Some descriptions of what the different parts are would also be helpful, although I guess part of the fun is discovering it.
Here’s the stream if you wanted to re-watch initial thoughts (timestamps in the description to jump to your game!) [youtube link](youtu.be/jljB3XXZHcg)
The issues I did run into were entirely game play - the rotating and sticking together was extremely frustrating. I put it where I wanted it, rotated in the right way, I click and it sticks into place, but is not attached, and then the next click resets the piece to the mouse horizonally. It made building far more of a chore when every piece takes 10-20 tries before it "sticks".
Solid idea and game play!
Here is my playthrough:
https://youtu.be/Uv1lpyM7dR8
Apart from that it's quite fun, having the possibility of building your vehicle like a sandbox with management game mechanics and evolutions is quite well thought out. good entry !
And I the music SLAPS. MORE COWBELL LETS GO
I can't believe you managed to get the entire physics based simulation WITH building all in within 72 hours.
Fantastic job!
You did amazing :D
Damn good choice of music (I nearly cried). This game is mad fun and hilarious. btw I passed the last level
Super great job!