Sender Not Found by whycardboard
Sender Not Found.

Hello, and welcome to the North American Email Recover Center.

Here at NAERC, you'll be analyzing, repairing, and delivering emails that have been previously corrupted, lost, or otherwise... misplaced...

Make sure to keep this information private, as some of these messages are... sensitive.

Sender Not Found
A psychological horror / mystery game, where you're tasked with repairing cryptic emails...
Built in React, hosted with Vercel.
This is one of my smaller games, just due to some external life stuff getting in the way of 48 hours of straight code. Went with a different style than usual to try and spark some fresh inspiration or whatnot. Enjoy!
| Web | https://ld53.matthew-hre.com/ |
| GitHub Repo | https://github.com/matthew-hre/ld53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/sender-not-found |
Ratings
| Given | 10🗳️ | 7🗨️ |
And interesting choice or platform! How do you like React? I am learning it myself and I am planning to remake my personal websites with it, and I very liked it so far.
Did not get to remember an iconic specific person/object/lore in the first 3 emails. A slow start that is too slow for a horror/mysterious game. And wanted to ask why the "system" or something needed me to select the correct answer while it is able to judge if the word is correct.
Nice job! The input textbox is really a thing in building a mood, and making player think wildly. Great to see others also making narrative works.
I recorded myself playing to provide maximum feedback:
https://www.youtube.com/watch?v=jbineG3l0QI
The typing was ever so slightly annoying but it's somewhat justified by the theme. Maybe the tokens don't have to be case-sensitive? I don't think I'd want to keep playing much longer as is.
Audio and visuals are minimal but super solid. The lightly strobing background is cool but can be a bit hard on the eyes. Maybe a toggle for that kind of effect in the future.
Overall, though, a really interesting and complete experience. Fantastic compo entry. I'd love to see something like this developed further with some really solid deductive puzzles and writing.
I can understand the typing being annoying, and I fought with the idea of case sensitive / smaller tokens / etc... In the future, I'll have the tokens in the message clickable to auto fill the chat box.
I'll definitely improve upon the difficulty of the responses in the post jam version. Thanks so much for the feedback!
+ I read the first email but they were pretty long, and not very interesting, so I just filled in the boxes of the other ones, until the last 2 emails which were directed to the player. Those were nice.
+ I kind of liked that the answers were obvious, since selecting the wrong one only resulted in invalid input, I feel like if they were too hard I would just start guessing since it's not penalized, this way at least I got to feel smart since I didn't select the dumb answer. And they were quite easy to identify only after reading the email.
The way the story is told and the twist at the end are so cool. I appreciate how the story starts to emerge from the very beginning with the 'wrong' answers, although I didn't realize until the last few emails that you could only choose the correct option, I tried my best to be a "good worker".
If I may give some feedback, I found the keywords being case-sensitive a little bit annoying after a few emails (Maybe it's me that I'm very slow at typing, I ended up copy-pasting them, haha). I wonder if making the keywords not case-sensitive or allowing players to copy the keywords from the chat when clicking on them would speed up the pacing.
A solid text driven game, It might be my favorite so far. Amazing work!
The twist at the end was clever! It was surreal thinking back on the previous emails and thinking how they fit together. But I did not confess because I can tell you they got the wrong guy. I happen to know with some certainty that I did not commit a hit and run. Although if I were really in such a situation, I would plead the fifth on advice of my lawyer. Not sure how you would fill in those blanks in that case, though.
Overall, I enjoyed! The gameplay is repetitive, but it doesn't outstay its welcome. And the revelation at the end makes it all worth it!
Request future typing input games be less tiresome to type in. I probably failed about 30-40% of time, and the 1/l was really frustrating. Was that part of the idea?
Definitely a novel idea. I've not see any LD entries similar to this one. I don't know that I really saw the theme tie-in, though.
Most of all, I think it's an idea that has a lot of potential - the gameplay is pretty barebones which I think is perfectly fine for the purposes of a Ludum Dare entry, it's just interesting to think about how the "recovering emails" concept could be turned into a bigger puzzle/point-and-click kind of game.
My only complaint is that copying/pasting the broken messages over and over is pretty repetitive, though I suppose it helps reinforce the "sifting through emails" feeling. Very cool idea overall, never thought of doing a game with React before.
Good job!
One more thing, not sure if anyone else has mentioned it but thanks for sneaking in the content warning about references to violence, etc. into the intro. That was very thoughtful (or a happy accident if you just intended it as random intro dialog :smiley:)