Monster Bunker by kykypy3o8

[raw]
made by kykypy3o8 for Ludum Dare 53 (JAM)

screenshot.png Hi! We are Popcorn Bunker and this is our first jam game))

Your small squad is defending the bunker from monsters, your goal is to deliver ammunition and tools to the soldier for repair the barricade. Deliver supplies on time or die. Supplies will spawn in random lockers.

Control A D - moving. Space - jump.

Ratings

Given 0🗳️ 3🗨️

Feedback

naganen
30. Apr 2023 · 19:31 UTC
I like the idea but i think you need to raise the given ammo by the ammo boxes a little bit :)
Lord Byte
30. Apr 2023 · 22:29 UTC
It's working game, good concept. Needs a little polishing (controls a little floaty).
TyeGameDev
01. May 2023 · 01:18 UTC
The idea is there, the art, and sound all good. The rest of it not much fun. Feeling floaty, lacking game feel, and the game loop encourages less exploration currently on the level design. Plus - Menus are helpful and easy to add
EdWolfKidd230
01. May 2023 · 02:07 UTC
I really like the music and concept. Did you all use a sound effect from StarCraft? Or was that custom?
The art is really good. Overall good concept quick fun game.
DrunkardWolf
01. May 2023 · 02:12 UTC
I agree with other comment that the ammo boxes could give a bit more ammo, but overall good work :)
🎤 kykypy3o8
01. May 2023 · 02:19 UTC
Thanks for comments, the game definitely needs a little polishing. @edwolfkidd230 sounds are taken from open sources and soundtrack is written by me)
🎤 kykypy3o8
01. May 2023 · 03:04 UTC
@naganen, @drunkardwolf, added hotfix for you)
Terry_Crow
01. May 2023 · 09:15 UTC
Tense and exciting, every time it’s a state of running for your life, always wanting to get more supplies, but unfortunately the character only has two hands, hahaha, a good game.
Chuckiee
01. May 2023 · 09:49 UTC
Nice one, music is especially good. Sad that you can't carry 2 ammos. I thought I had 2 inventory spaces that I can use for anything but it's 1 for repair, 1 for ammo.
yoddaa
01. May 2023 · 11:04 UTC
overall good job . like the game.
🎤 kykypy3o8
01. May 2023 · 13:34 UTC
@yoddaa i think problem in resolution, game developed and tested in 1080p)
zSharpFire
01. May 2023 · 19:17 UTC
Overall a really nice game, I love the idea of being a helping hand instead of fighting directly the enemies. The gameplay loop is fine and the graphics/sfxs are great. Good Job!
GreenwoodDrive
02. May 2023 · 05:55 UTC
Definitely nailed the theme ! :) Great job with this game, it feels different not to be the gunner. Its a great concept and could definitely become a very fun mobile game with some sort of a tech tree and unlockables for the main turret, upgrading the armor, the rate of fire, the bullet damage etc. Great entry !
frelude
02. May 2023 · 08:56 UTC
Nice take on the theme. It reminds me of 'Dome Keeper'. Some upgrade system and/or tower defense system will help diversify the gameplay on the long run. Well done.
whywhy
02. May 2023 · 08:58 UTC
Pretty cool idea of combining an idle game with a platformer. could be a good port to mobile

felt like it needs a bit more balance between distance to the ammo and the amount they give or some sort of a booster you can use when you gotta run very far away
willm
02. May 2023 · 09:21 UTC
Fun game! I played it throughout and really enjoyed it. The beginning was a little slow but after that it was a blast. Please make more levels!
Le Goss du Net
02. May 2023 · 10:45 UTC
Simple and Fun idea,you should probably add more mechanic but the overall is good and the atmosphere is good
ZOMBIEBUST3R
02. May 2023 · 12:43 UTC
I like the integration of the theme into the idle defence type of game. It would be interesting to play around with supplies increasing the amount they give you depending on how far away they are. That way you could a more complicated maze and still be playable.
twobitadder
02. May 2023 · 19:33 UTC
I think there's a fun concept here that could really be expanded upon. I would love to see a little more decision-making on the player's part, like maybe there are two fronts and you need to figure out who to triage, stuff like that. I do enjoy ideas like this though where you have a direct impact on the state of things but maybe not in a way you anticipate. I think that the game would have benefited from a little bit more visual feedback (effects when the monsters are hit or are hitting your barricade, etc), sometimes navigating the underground maze was a little frustrating (missed jumps), and I also want to echo the idea that more ammo/repairs for deeper underground would be a nice touch. All in all though, I think it's a really solid effort and I would love to see the idea developed further!
FlashViper
03. May 2023 · 03:44 UTC
Wow, this is really clean UI for a jam game. It's hard enough for me to make good looking UI in Unity when I'm _not_ under pressure
LDJam user 279622
03. May 2023 · 10:13 UTC
My best score was 166

really interesting take on the theme!
yoddaa
03. May 2023 · 17:12 UTC
very cool game
Martta
03. May 2023 · 20:04 UTC
I really like the idea! Always could use more polish, but the idea was very innovative. I feel like the repair tools should have been scrapped and maybe there could have been some skill based movement mechanic. Really nice musics and sounds
yoddaa
04. May 2023 · 07:49 UTC
I have a big monitor and on the laptop the UI is ok but the big monitor swallows it, so I guess it's my monitor. just to let you know. :)
ecmjohnson
04. May 2023 · 22:45 UTC
I like this take on the theme. The initial pickups placed above-ground are a good mini-tutorial. I agree with @twobitadder in that I would prefer to be making some decisions where I felt I was just always going for the nearest ammo available. Something like the pickups only lasting a certain amount of time to reward planning ahead or making risky attempts to reach the ammo just before it expires. Thanks for delivering this very unique take on the theme!
Skvader_418
11. May 2023 · 17:41 UTC
It's really simple, but very fun and playable, everything that a jam game needs to be.