Shield Bash by EgorexW
You can play web build here https://egorexw.itch.io/shield-bash because it didn't want to work o this page.
In this action-packed game, you'll face off against powerful bosses in a battles for survival. Use the WASD keys or a joystick to move around the battlefield and strategically position yourself for attack.
Your trusty shield is your best defense against the boss's projectiles. To unleash its full power, press the right trigger, mouse button, or Q key to activate it. Then, release the button to send the shield flying towards the enemy, dealing damage and restoring your own energy in the process.
Keep an eye on your shield's energy levels, and be sure to replenish it by landing successful hits on the boss. Can you emerge victorious in this intense showdown? Play now and find out!
I'm gonna be honest, chat GPT wrote this EPIC description.
Also:
I recommend playing with gamepad (Not sure if you can on web build)
Any kind of feedback appreciated
If you want to be notified when any additional updates release, follow on https://twitter.com/EgorexW
Music by Marllon Silva (xDeviruchi)
Sound Effects from https://pro.sfxr.me
Game Engine? Unity of course! Screenshot 2023-01-20 at 10.48.20.png Screenshot 2023-01-20 at 10.47.53.png
| Itch.io site | https://egorexw.itch.io/shield-bash |
| Original URL | https://ldjam.com/events/ludum-dare/52/shield-bash |
Ratings
| Given | 2🗳️ | 5🗨️ |
I think it should also recharge the shields power fully after it got completely destroyed.
And according to the recharge not being intuitive, I don't know how to make it more intuitive.
I believe that it's the best way to recharge your shield

I think that your game is amazingly polished gameplay wise. Sure, the visuals are basic, but it feels very precise and satisfying to play. It could use some quality of life improvements like better indicators for the shield strength (it is barely visible when its almost gone. Also I dont see how long exactly it takes until its back), but thats very common for game jam entries.
The difficulty is really high for a jam game, but I totally see how that is something at the core of your game. It leaves you room to improve yourself and you can actually feel getting better. That is something I can very much appreciate in games. My victory over "The Mage" gave me an amazing feeling I usually only find in souls-likes.
The time and determination required to master your game is above average in jam entries which is why I feel most people dont finish it. Don't worry about it too much. If you want more people to finish the game make it easier and more approachable (in-game tutorials, more QOL polishing, etc.).
Good job!
Have you beaten the enhanced knight? :)
"shield strength (it is barely visible when its almost gone. Also I don't see how long exactly it takes until its back)"
I don't have an idea how I could do that, I wouldn't like an energy bar (but maybe I should have added it). I referring to the time it takes, it's around 5 seconds. I figured that it's short enought that I don't need to add any indication. Also you get notified when it's ready again, so I feel like that's all that is needed.
I might give it another try over the weekend!
Concerning the visual clarity of the shield, here is what I can think of:
- Maybe an outline to the shield that is always 100% visible diregarding the shield strength could help (at least where it is casted, but may also work for when its thrown). This way I can always see where my shield/projectile is even when I have barely any shield left.

- For the shield recovery timing - it doesn't have to be an energy bar. It could also be a simple visual clue just indicating when the actual refresh is happening. Something like this for example (just some random idea):

Hope this gives you some idea of what I am talking about. Have a nice weekend!

Nice weekend to you to!
But as I said the implementation and the controls are tight, I could see this going somewhere, and an audience is clearly there!
"however I am unsure how my new ability is supposed to help me in the fight…"
It becomes useful in the second half of the battle. You can also damage him by teleporting through him (thought people will figure it out).
"(not necessarily a health bar, but just something visual)"
Would you give an example? Because I am not really sure what I could do.
Obviously you can always still go back to the health bar, really depends on what you think feels best.