Robot Forest by Thrainsa
----[ THE GAME ]----
Robot Forest is an action platformer, fight against the old machins and descover all secrets of this forbidden place and find a generator to save your village
----[ STORY]----
The energy shield is running out and someone need to go to the Robot Forest to find a new generator. Techsa the Bot Hunter, and her petbot LD36 are the chosen one to save the village.
----[ TUTORIAL ]----
Use ZQSD or WASD or arrows to move.
Use the mouse to target and click to shoot
After 0.9s bending your bow, you use your energy to create a powerful shot.
Tips 1: Max strength arrow after 1.8s about 10 times the power of the simple one ;)
Tips 2: May be this different arrow can be useful?
Use full screen on the embedded player to seen every things, it's missing 60px otherwise
----[ THE TEAM ]----
Programming : Manu
Design: Prohibé
Music: Kay Lo
----[ TESTED BROWSERS ]----
* Chrome: OK
* Firefox: OK (laggy on the WebGl version)
* Edge: OK (laggy on the WebGl version)
The Canvas version has really better performance but one small issue which is a small black line on the background where this one repeat itself.
Robot Forest is an action platformer, fight against the old machins and descover all secrets of this forbidden place and find a generator to save your village
----[ STORY]----
The energy shield is running out and someone need to go to the Robot Forest to find a new generator. Techsa the Bot Hunter, and her petbot LD36 are the chosen one to save the village.
----[ TUTORIAL ]----
Use ZQSD or WASD or arrows to move.
Use the mouse to target and click to shoot
After 0.9s bending your bow, you use your energy to create a powerful shot.
Tips 1: Max strength arrow after 1.8s about 10 times the power of the simple one ;)
Tips 2: May be this different arrow can be useful?
Use full screen on the embedded player to seen every things, it's missing 60px otherwise
----[ THE TEAM ]----
Programming : Manu
Design: Prohibé
Music: Kay Lo
----[ TESTED BROWSERS ]----
* Chrome: OK
* Firefox: OK (laggy on the WebGl version)
* Edge: OK (laggy on the WebGl version)
The Canvas version has really better performance but one small issue which is a small black line on the background where this one repeat itself.
| Web Html5 (using CANVAS) recommended | http://eguillot.fr/ludum-dare/ld36/index-CANVAS.html |
| Web Html5 (using WebGL) some performance issues | http://eguillot.fr/ludum-dare/ld36/ |
| Source | https://bitbucket.org/Thrainsa/ludum-dare-36 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=112214 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
really good game. good job mate :)
sound track is good, graphics are Brilliant, movement is smooth, no bugs in programming, everything is timed good.
very good job :)
only complaint is how long the girl takes to fall down on the ground.
besides that, everything was amazing :) .
keep up the good work i'd totally love to see more of you.
also, the main character woah, i think i fell in love :D
although, i must say, it is just more efficient to spam click and shoot arrows instead of powering up and then shooting that one arrow
and nice touch with the secret levels too :)
keep up the good work, would love to see more of all of you.
Art is nice, specially for a jam, however it feels as if there are different styles mixed up in one game. Every asset is different from another. I mean: the main character is cartoon, the robots are semirealistic, the background art looks like a high detailed digital painted environment concept art, and the foreground elements look simpler and less detailed than the background (trees, ground, stones). Again, it looks good, but I think that it would be look awesome if it was all the same style or if you are going to combine two different styles, trying to integrate each other.
About the gameplay, it is intuitive and funny. I first tried on Firefox, I couldn't play because it was very laggy as you already guessed. So I later tried it on Edge and it was fine (YEAH, I don't like Edge neither, but it was the first one I clicked on). Sometimes the character didn't respond to the controls but I think it is because of the browser.
Overall you made a nice game, good job guys!
I just correct a bug so you can now have all the sound track (we had one for each 3 levels but only the first one was available) and another one that blocked the access of the second secret level. (I remove 2/3 robots to make it easier so people can finished it and see the end. If it's too difficult, you can also ignore the robots and run to the end ^^)
@GrassWhooper After your comment and other from friends I also reduce the time needed for powering up the bow.
@Aaranos Yes I know that. We wanted to and some extra life in the hidden levels but we didn't have the time to do it. And we wanted that user used the powered arrow that can make 10 damages when fully loaded. A simple arrow deal only 1 damage.
@AnaGF I didn't feel that way when we developed the game but after your comment I agreed on the robot part. For the laggy part I really need to look at that for our next jam because I already had lag on our previous LD with phaser.
There were a few times that I fell down a hole, because I thought I could see a platform down below.
I found it annoying that space and esc both brought up the menu, as I kept accidentally pressing space to jump. Also I didn't read the description properly and kept it small, so the about button covered half the words. I know that was my fault, but maybe just remove it for the intro?
BTW, the graphics are beautiful, I wish I could do this level of graphics for my games.
Very good work on the player sprite and the background, the game has a great overall aesthetics.
I like how the collected energy items floats to the corner and how the energy swirls in the bar, nice touch.
also, LD36 is a nice name for a robot ;)
On the first pitfall, the branches in the background look like grass so you can't really tell it's a pit! got me there XD
The dead robot has a hit box way above it to walk on, should be easy to fix.
Too bad only some branches get semi-transparent, and some of the energy pickups are invisible until touched? at least there is one like that on the second level.
the sound or visual feedback on getting hurt or hitting enemies are missing, and would really help.
some sound of shooting would be nice too.
The one hit kill seems a bit too much..
Overall this is a great entry! well done!
It was really nothing to change on Phaser (just a parameter really ^^) and it seems to be really quicker on Firefox and Edge.
@A Little Red Panda Esc brought you to pause mode normally and space should have no effects. If you hit Q on pause, then you will be brought to main menu.
@xesenix Yes, I think we will pay more attention next time on the foreground. For the cutscenes, you can skip them using the Esc button.
@Mathieu Muller What do you mean by stuck? You can't move or you don't know where to go? You need to go the most you can on the right to finished the level.
@CyberStarLight I know for the dead robot hit box. But I had some difficulties changing it when I saw that so I choose to ignore it because we had not much time left.
For the branch getting semi-transparent, I didn't find a good way to do that but that was my first idea.
Took me a moment to realize firing arrows was done with the mouse (expected it to be key bound with the movement).
Well done.
Great job though, a really solid entry, thanks!
But like I said, it's a pretty ambitious entry and it's just some details that need to be fixed in order to be really good! It could become a Horizon Zero Dawn in 2D with your gameplay and background :)
The gameplay is solid, though one hit kills feel a bit harsh, a health bar would definitely be appreciated.
Overall i really like the game, love the theme, gorgeous aesthetic. Great work!