No Harvest by Mikzam

[raw]
made by Mikzam for Ludum Dare 52 (JAM)

My Idea here was some kind of card game, where you can draw new cards, which feature plant crops

These crops can be combined to grow to grown plants, which have better stats

Your goal is it to defend the plants from the HARVEST. Thats why the tools are your enemy and each round you have to try to score a higher score then them

Main Game Page - Screenshot 2023-01-09 210823.png

In the game you can learn how the game works by selecting "How to Play" in the main menu

How to Play - Screenshot 2023-01-09 210748.png

Now I´ll stop talking and just let you enjoy the game :)

Please, let me know what you think about it

Gameplay 1 - Screenshot 2023-01-09 210925.png Gameplay 2.png

Ratings

Overall 608th 3.188⭐ 26🧑‍⚖️
Fun 566th 3.083⭐ 26🧑‍⚖️
Innovation 383th 3.333⭐ 26🧑‍⚖️
Theme 522th 3.5⭐ 26🧑‍⚖️
Graphics 665th 2.833⭐ 26🧑‍⚖️
Audio 472th 2.604⭐ 26🧑‍⚖️
Mood 657th 2.978⭐ 25🧑‍⚖️
Given 29🗳️ 0🗨️

Feedback

LDJam user 282085
09. Jan 2023 · 20:49 UTC
Somehow there seems to be a bug with the music, I´m sorry for that
You can hear sounds if you mute and then unmute the sound in the main menu
benisu
09. Jan 2023 · 21:12 UTC
Cool concept! But pretty steep learning curve and a bit confusing at first. I think it could be better if players can ease into it a little, maybe with some early in-game explanations.
SS9
09. Jan 2023 · 21:14 UTC
I honestly quite enjoyed playing this! It took me a moment to figure out how, but I love the merging mechanics! The music is a bit glitchy at times, and there is no way I discovered to put down a card once you've selected it! Overall I like that you took a very creative approach to the theme!
Igor Minenko
09. Jan 2023 · 21:17 UTC
Cool idea of generated cards and levels, good work!
emil-akper
09. Jan 2023 · 21:22 UTC
Mixing the genres of the card game and farming gave an excellent result. I liked the gameplay and cute textures with music!
Moosey
13. Jan 2023 · 17:05 UTC
A really interesting idea! Feels very inspired by Inscryption haha. I really like the idea of having to cultivate and combine different cards in order to get stronger cards! The idea of the opponent also having random values of strength that within a range is also interesting, but I wonder if there are more interesting ways to utilise it. For example, maybe there's a sort of risk-reward to playing a total value of attack/defence that doesn't reach the cap of the opponent. Overall, great game!!
pepnou
13. Jan 2023 · 17:28 UTC
Nice card game, the game mechanics are interresting, though it might feel too random with the random ennemy attack power and the random card.

To nitpick a bit: the red text on green burns my eyes a little bit and the music made my eardrums burst (which remind me of my own first game xD).

Congrats on making the game alone, nice entry
HerryFabien
13. Jan 2023 · 20:26 UTC
The idea is interesting but a few easy to fix problem here :
What is the point of stacking since it doesn't give you more point if you do should ABSOLUTLY give more point
The randomness of ennemy dommage is WAY to vast and break a bit of the idea of combining ect transforming it in a pure game of luck and how much you want to need to restart/ how far you want to go
having random result on the card you buy reduce already the capacity to manage what you are doing

And also i guess it's probably a time constraint thing but having attack and defense is weird when they are the same thing practicly
Sibi
13. Jan 2023 · 20:28 UTC
Really cool idea for a push-your-luck style cardgame. I found the text a bit hard to read and the space on the cards seems a bit wasted with the repeated text. ALso would ahve loved to see the different stats actually mattering and not just having one number. Also would be great to not be completely kicked out of the game for failing once. I had a game where I put 14 in round 4 and the range was 0-14 and I got knocked out by a 14. Felt a bit unfair at that point. Maybe some sort of HP would be nice so that you have a better feeling for how much you can risk.
Glimmer
13. Jan 2023 · 20:30 UTC
I played it for some rounds and I'm not sure if i did miss a mechanic, but do I combine the cards just for some value or is there another mechanic I missed? Would be cool if there is something.
HayriCakir
27. Jan 2023 · 14:39 UTC
Has a good potential, gameplay is fun. Texts are a bit hard to read but I got the hang of game quickly and it was fun to play afterwards. After gameover, I can still stack the cards tho, I think it is a bug. Other than that, a solid entry, good job! If you would like to shred some zombies in slowmo, be sure to check out my entry, I would love to hear your feedbacks!
SgtWeirdo
27. Jan 2023 · 14:56 UTC
Took me a bit to figure it out, quite fun if you get the hang of it! randomness of the enemy's points is a little too high to make meaningful decisions on risk/reward. lastly, trying to evolve the melon to the 3rd stage makes the sound break down hahahaha! all in all good job!
shiny Elster
27. Jan 2023 · 14:57 UTC
Nice idea with the card game, it's only a bit hard to read ( a few color changes would do a lot) other that that good job!
MelekTaus
27. Jan 2023 · 15:00 UTC
I see the idea behind it, and I think it's really good. Without having read the wall of tutorial text, the game actually explains itself, I thought in any case... But then I had the feeling that I missed something (maybe an essential mechanic or something).

After that I read the tutorial, and yes... you can combine grains (oh what XD) - That was immediately more fun!

Disturbed me actually only the wide RNG otherwise good job!
RealTanHen
27. Jan 2023 · 16:05 UTC
Once I got the idea, I found the combining of cards concept pretty addicting! Made it to round 12! Initially I found the tutorial actually somewhat confusing but I got the hang of it after immediately losing a few rounds! Balancing wise it was fun enough, but I'd love to see a version where there's "life points"- say 3 chances or something, so the randomness is something you can consider banking on or not. Immediate death pretty much just meant I always wanted to make sure the attack points were more than the max!
almost
27. Jan 2023 · 16:45 UTC
I think I get it. At first I made the mistake of playing a bunch of cards before revealing the first enemy. But now I get that I am supposed to show an enemy to know how many stats to obtain. It feels kind of nice to combine cards though it seemed some of the uncombined cards were pretty strong anyways and I can play multiple cards.

Thanks for having a tutorial ingame too, that always helps.