No Harvest by Mikzam
My Idea here was some kind of card game, where you can draw new cards, which feature plant crops
These crops can be combined to grow to grown plants, which have better stats
Your goal is it to defend the plants from the HARVEST. Thats why the tools are your enemy and each round you have to try to score a higher score then them

In the game you can learn how the game works by selecting "How to Play" in the main menu

Now I´ll stop talking and just let you enjoy the game :)
Please, let me know what you think about it

| Itch.io | https://mikzam.itch.io/no-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/no-harvest-1 |
Ratings
| Overall | 608th | 3.188⭐ | 26🧑⚖️ |
| Fun | 566th | 3.083⭐ | 26🧑⚖️ |
| Innovation | 383th | 3.333⭐ | 26🧑⚖️ |
| Theme | 522th | 3.5⭐ | 26🧑⚖️ |
| Graphics | 665th | 2.833⭐ | 26🧑⚖️ |
| Audio | 472th | 2.604⭐ | 26🧑⚖️ |
| Mood | 657th | 2.978⭐ | 25🧑⚖️ |
| Given | 29🗳️ | 0🗨️ |
You can hear sounds if you mute and then unmute the sound in the main menu
To nitpick a bit: the red text on green burns my eyes a little bit and the music made my eardrums burst (which remind me of my own first game xD).
Congrats on making the game alone, nice entry
What is the point of stacking since it doesn't give you more point if you do should ABSOLUTLY give more point
The randomness of ennemy dommage is WAY to vast and break a bit of the idea of combining ect transforming it in a pure game of luck and how much you want to need to restart/ how far you want to go
having random result on the card you buy reduce already the capacity to manage what you are doing
And also i guess it's probably a time constraint thing but having attack and defense is weird when they are the same thing practicly
After that I read the tutorial, and yes... you can combine grains (oh what XD) - That was immediately more fun!
Disturbed me actually only the wide RNG otherwise good job!
Thanks for having a tutorial ingame too, that always helps.