Catchy by danmerey
Catchy is a top-down Fishing and Sailing simulator where you have to catch fishies with a hook! Mix of Raft and Sea of Thieves in 2D.

Features: - Realistic sailing (kinda), use your mouse to turn sails manually. Use the wind to move faster. - Fun hook mechanics – you can hook more (much more!) than 1 fish at a time! - Graphics that look like an old naval map (at least it was the idea). - Quests! Catch all types of fish with funny names! All fishies have different behaviour and appearance. - Upgrades! Catch more fish to upgrade your ship. - No pesky sounds and music – use your imagination :)

Playthrough on YouTube: https://youtu.be/E922dXT4Ens
| HTML5 (web) | https://niceplay-games.com/demos/catchy-ludum-dare-52/ |
| Source code and assets | https://gitlab.com/danmerey/ludum-dare-52 |
| Windows | https://niceplay-games.com/downloads/Catchy_LudumDare52.zip |
| Original URL | https://ldjam.com/events/ludum-dare/52/catchy |
Ratings
| Given | 13🗳️ | 3🗨️ |
> The game looks great and is quite relaxing. I was enticed me to keep casting the line out for more fish and enjoyed looking for big bunches to reel in.
Thanks! Yeah, it's kinda addicting, except the time when your hook is far away behind your ship, and you are running at full speed and don't want to reel in :D
By the way, I noticed that ship hiding in the far east, behind the island!
Nice game play especially the wind flow in different direction
very difficult to find _sage salmon cagey catfish giant goldfish 
> Lovely game! Recreating the feel of an old map must have been a challenge but it definitely works, the wind looks good, and fish species are just different enough to be noticeable. Honestly, this reminds me of playing mid-late 00s Armor Games flash games (and I meant that in the best way possible). Great work!
Thanks! Yeah, I felt as a flash developer from 00s as well – I'm not used to make games in 2 days: my [last one](https://www.potioncraft.com/) released in 1.0 after 4 years from the first prototype with the team of 4-6 people :D This 48-hour compo was pretty fun challenge though.
> By the way, I noticed that ship hiding in the far east, behind the island!
There are some other ships on the map as well. At first I thought that there will be combat and pirates (I feature-сut pretty fast), then I thought that there will be some peaceful NPC ships, that floats around (feature-cut as well), then I thought there will be idle ships, that sais something funny or usefull when you are near them (also feature-cut), so after all feature-cuts I left with useless empty ships. I diceded to leave them in the world, because you can bump in them, it looked fun :)
> Love the art style of this game and it’s very relaxing. Controls felt very intuitive. The schools of fish blazing past you as you soar past looks incredible.
Thanks! I liked how fish turned out to look as well, although I had to change their appearance a few times during the development since I wanted them to be visible enough, but still "under water" cosidering the "old map" style.
> The wind changing directions when you reach the end of the map is also a nice QoL touch, although I think the game could’ve benefited from an infinite or looping world.
Nice, you noticed :D Actually at first I made it to justify why player can't move any farther, but then it turned out to be a really cool feature that helps to return to the center of a map. Infinity world seemed as overkill for 48 hours due to a lot of problems (both in design and programming), looping world was one of the ideas, but it had 2 problems: If the world is looping, you will just ignore the wind mechanics and go with the wind all the time. Teleporting ship itself seamlessly is not that hard, but teleporting some other stuff (like fish nearby) could be a problem.
> A nice calming sound track and some splashing noises would’ve also been a nice touch.
True! I planned to add sounds and even spent like an hour on adding sound system just to understand that I don't have enough time to record and implement sounds. I wanted to make a complete game in terms of objectives and game mechanics, so prioritized them (and I think it was the right decision).
I will probably work on some sounds after the contest.
I'm not very good at creating music since I lack experience in that field, although if it was a retro-game, I would be able to create some simple chiptune with the [Beepbox](https://www.beepbox.co/) (tried this service to be more ready for the Ludum Dare in case I need to make some music)
> Nice Theme. Nice game play especially the wind flow in different direction
Thanks! I wanted to make realistic naval experience (even though I'm don't have real experience in sailing), but I still had to make some "rawing" system that allows you to move slowly even against the wind or backwards and turn the ship while not moving.
> very difficult to find _sage salmon cagey catfish giant goldfish
I wanted to add some monologues that will help you find those fishies, but I didn't have enough time, so here's some hints for you:
- All of those fishies are Rare. They are spawned randomly, and you'll have to look for them.
- Zooming our with the mouse whell can help with searching.
- Sage salmon is pretty smart and always move against the wind, so it's hard to chase him. The color is pink, so you will easily notice the fish, if it spawns near you.
- Cagey Catfish is very slow and stealthy fish. It's hardly noticable, so take a closer look to find it (it has almost the same color as the map background). Also rare, so you may have to search for some time. I spent about 15 minutes to find it in my youtube playthrough (although in my next try I just found it on the starting location in the first 3 seconds, lol)
- Giant Goldfish is just very rare (rarest of all). If you are lucky, you'll find it. Keep moving around the map with zoomed out camera. Goldfish is yellow and pretty slow, so you won't miss it.
> Really nice game. The sailing mechanic is really well done. I played until I caught all of the special fish. Maybe give us a “you win” screen, at least.
Yeah, the text on top-left conrner changes to "You made it!", but I understand that it's not enough to notice. Also it's kind of a sandbox, so I didn't want to stop player from playing after that (since there are some addition side "quests" like scout all the map or get more upgrades)
>This is a such a fun game! Navigating is super satisfying and fun, I enjoyed looking for the different fish, too. I didn’t find any of the rare fish, but I honestly didn’t mind just relaxing and catching whatever was near my boat.
Thanks! Yeah, I probably should have made rare fish a little less rare, but with current rates rare fish is way more valuable than common ones, and I like the feeling of finding rare fish :)
Also the practice of controlling the sail with the mouse and steering with the keys was a fun mechanic to experience, nice one!
The feel of fog all around, wouldn't be surprised to spot a whale in the fogs on the far outs of the map. Really like it!
> Absolutely gorgeous art - was this all done within 48hrs? Amazing if so!
Thank you! Yes, it was done in 48 hours. I actually spend a lot of time on art and on making it whole, but I felt obligated to do so:) I found [this nice reference](https://www.desi.lbl.gov/2021/08/19/cosmic-cartography/) which helped me a lot to find the right visuals:

Experience of making [one of my previous games](https://www.potioncraft.com/) also helped a lot, I guess.
> Also the practice of controlling the sail with the mouse and steering with the keys was a fun mechanic to experience, nice one!
Yeah, I like how it turned out as well: I had to tweak it during the development a lot to make it less annoying when you have to move against the wind.
> Very impressive Compo.
> The feel of fog all around, wouldn’t be surprised to spot a whale in the fogs on the far outs of the map. Really like it!
Thanks! Nice idea about the Whale, more as a decorative thing probably or as an obstacle instead of being a collectable resource. Imagine a whale that is 2-3 larger than your boat that is being pulled by a hook to just plop into 500 points :D
Fun fact about the fog – sprite used for "fog" on the edge of a map is just re-used sprite of a visibility range around the player (when you zoomed out).
> cool game. Art is really cool. I could not find that many rare fish though, and it was hard trying to fight the wind to try to explore the map.
Thanks! Yeah, that's fair – I think that maybe rare fish is too rare. I would probably make some balance adjustments after the voting, but I finished the game 30 minutes before the deadline, so I didn't have that much time to test the balance :) Still completable in about 3-6 minutes, you just need to be lucky on fish!
I saw you suggest you didn't like at full speed you couldn't reel in fast enough in a different comment. I did think that was a pretty fun (if unintended) feature. Zooming around looking for the goldfish with a bunch of fish on the line was really entertaining for me :D Maybe limit it to a certain range from the ship if you do decide to change it?
> Lovely game! Map aesthetic is really nicely done. Wasn’t sure how I felt about controls at first, but then I caught a few hundred fish and I was hooked. Only thing that I would want different is a way to view the fish to give a better idea of what shapes to look out for.
Thanks, glad you liked it! About the "idea of what shapes to look out for" – I didn't have to implement hints in the game during The Compo, but you just gave me an idea to create The Fishy Guide for it. So I made it and added to the description page (I didn't want to spoil it to everyone, so I put it in the bottom of the page. If you are still in mood, you can try to find all the fishies :)
> I saw you suggest you didn’t like at full speed you couldn’t reel in fast enough in a different comment. I did think that was a pretty fun (if unintended) feature. Zooming around looking for the goldfish with a bunch of fish on the line was really entertaining for me :D Maybe limit it to a certain range from the ship if you do decide to change it?
Actually it's already limited (your hook will always follow the boat even if you don't reel it in). Although I think that some way of fast returning hook would be nice anyway, so if I continue making the game after voting, I'll probably try to come up with something balanced enough :)
Anyway I'm glad you got "hooked" by the game and had fun!

> Looks very, very good. Relaxing game. It is so frustrating to go up against the wind! :laughing:
Thanks! Haha, true! It was even more frustrating during the development, since in real life you can't go against the wind at all, and in Catchy you couldn't do it as well at first, but then I added some "rowing" power. So you can move slowly in any direction (even backwards if you are stuck). This rowing power also increases with upgrades – after getting 3-4 upgrades going against the wind is pretty not-so-bad :)
Also here's the hint how to sail against the wind:

> Cute little game, finding a catfish was the hardest for me! Great mix up of theme with my favorite from the lot, cartography!
Thanks! Yeah, that catfish is pretty hidey and sneaky :) Cartography theme was one of my favs as well btw, since it looked really interesting for creating something unique ;)
Good job on making it in 48 hours!
Navigating along the bursts of wind was unexpectedly exciting. At some point I thought that it would be fun to make the ship drift a little even if it has its sales down in the strong wind, but then I reconsidered. That would add challenge, yes, but also lots of annoyance.
Amazing game, doubly so for having been made in 48 hours by just one person!
Really nice entry, I loved the graphics and after some time I managed to get all the species! ~~help me I can't find the catfish it's been hours, how can I find a transparent fish when they are all vanishing :crying_cat_face:~~
> Really nice entry, I loved the graphics and after some time I managed to get all the species! help me I can’t find the catfish it’s been hours, how can I find a transparent fish when they are all vanishing :crying_cat_face:
Haha, I can see you completed all the objectives \*wink\*! But in case you need to find more Catfish (for science ofc), you may want to zoom in using mouse wheel (it will be easier to notice fishies). Also Catfish is longer than Cool Cods and have moustache, but also it's slower then the Cod. Also Catfish has s stable color while appearing/disappearing Cods are always changing color.
Also playing [in full screen mode](https://niceplay-games.com/demos/catchy-ludum-dare-52/) or [on Windows](https://niceplay-games.com/downloads/Catchy_LudumDare52.zip) could be a better experience (although you will have to start over, but you may be more lucky next time – the fish can spawn even in the beginning).

> cool little game, I managed to catch everything except the above catfish, it’s hard to think of much constructive criticism since I think you nailed the look and feel, perhaps a bit more fanfare around the speed level ups would be nice since it wasn’t to obvious to me something had changed, some kind of little dash / speed boost mechanic might have been nice too to help chase down the more annoying fish
Thanks for feedback! Fair enough, some popups or fanfares on level ups and objective completing would be a nice touch, though I completely ran out of time for those things :( I totally agree that it would fit nicely (as well as some ambient and sounds).
P.S. Catfish is so hard to catch, so when I catch it, I'm so happy :D
It would definitely have elevated the experience to have had some gentle sea breeze type ambience when sailing around, but I understand that was probably difficult to cram into a compo deadline like this :D
A little more drifting of the ship would have definitely added a little to the feeling of sailing, but then it would also have made it a little harder to control initially, so alas I guess it's not a clear tradeoff.
Either way, nice work!
I've only found three fish types, guess I should've sailed a bit longer! It's nice that the hook can grab several fishes at a time, but it's a bit tiring to keep the mouse button pressed to retrieve it back. Maybe it could be just another mouse click? I.e. first click releases the hook, another click gets it back without the player having to keep track of the hook and the sails simultaneously.

* nice atmosphere
* nice polished graphics (you reached what you aimed for, that old map aspect
* intersting to navigate, use the wind and the sail
* I was not very lucky. It could be nice if the luck "increase" with the time, or with the score in order to see rare fishes.
* Nice to explore the seas and island and reach map's limits
Congrats!
>Your game is one of my favorite
Thanks!
>I was not very lucky. It could be nice if the luck “increase” with the time, or with the score in order to see rare fishes.
Fish spawn rates definitely need balancing, I didn't have enough time to test it, and it seemed good enough at that point, but more rare fishes could be more fun (even though less time to complete the demo objectives).
Increasing luck with time/ship tiers could be an interesting solution though. Also creating spawnerst for rare fish types could also work, but I didn't have enough time for it :)
nice art and game mood,,,,It is a little hard to controller the ship at begin,,,but when you learn how to controller it,,it is feeling very well
In fact it is possible to sail upwind, which requires turning left and right at a specific angle.


by the way I've never seen the last two kinds of fish

That aside, nice game! I liked the realistic wind mechanics and nice old map style graphics. The game seemed complete and polished apart from missing music and sounds at all, but maybe the old paper map doesn't make any sounds.
Besides that, I found some fish hard to differentiate (the catfish), and found some big empty spaces without any fish in it, but that really all I have to say. Great job, loved it!
I'd love to play a more fluid version of the game though where the sailboat behaved more like a light water-craft and carried a lot of its momentum into turns so catching fish while on the move was more engaging. Still a great concept though!
> The game has some gorgeous visual design and identity, excellent work! For me the biggest flaw is the power of the wind, sailing close hauled results in almost zero speed and the boat carries none of that speed when turning into the wind and attempting to tack. It’s an interesting design decision I’m sure you had to make regarding the direct influence the player had on the boat and how “sailboat-ey” the boat felt to pilot and it’s clear you leaned toward the former. As it is now, the boat feels more like driving a car than piloting a water craft, but that lessens the impact movement has on catching fish which is a part of the balancing act.
> I’d love to play a more fluid version of the game though where the sailboat behaved more like a light water-craft and carried a lot of its momentum into turns so catching fish while on the move was more engaging. Still a great concept though!
I see what you mean here and I agree. It was really hard to make Unity physics do what I want for the sailing in 2 days, so I had to go with the MVP version, although it lacked a few important things. If I had more time to work on physics, I would definitely make it more "sailboaty" and less "car-ry". Thanks for the feedback, I appreciate it!
I hope it's not weird to give systems implementation suggestions in these comments :sweat_smile: I can't imagine how busy you were doing this on your own.
The controls are a bit hard at first, but you can get away with some practice (it's easier if you know how to sail a little bit to avoid silly mistakes).
Nice entry!
The wind/sailing mechanic is neat. I liked the slight puzzle element of following the wind, although it never felt that interesting because I always felt like I was sailing aimlessly. I didn't have a sense of where I should go, so I simply wandered about. I didn't catch every fish type, because after a while the gameplay started to feel quite samey. There's a strong core here, and if the game had given me a little more motivation ("There's been a goldfish sighting off the coast of Gilligan's Island"), it would have held my attention much better. Navigation and movement would be more interesting if I had specific destinations to reach / problems to solve. Perhaps tides and currents would add another interesting layer.
With audio and a little more to do this could be a very relaxing cooldown game. A very impressive effort!
>The art style is absolutely beautiful! I would have liked slightly more contrast to make the wind and fish a little easier to see, but overall very nice. The game is quite relaxing to play, although I think that aspect of the experience would be improved a lot by audio.
>The wind/sailing mechanic is neat. I liked the slight puzzle element of following the wind, although it never felt that interesting because I always felt like I was sailing aimlessly. I didn’t have a sense of where I should go, so I simply wandered about. I didn’t catch every fish type, because after a while the gameplay started to feel quite samey. There’s a strong core here, and if the game had given me a little more motivation (“There’s been a goldfish sighting off the coast of Gilligan’s Island”), it would have held my attention much better. Navigation and movement would be more interesting if I had specific destinations to reach / problems to solve. Perhaps tides and currents would add another interesting layer.
>With audio and a little more to do this could be a very relaxing cooldown game. A very impressive effort!
Fair points! All of what you mentioned is something that is needed to be addressed in case where this demo becomes something bigger, thanks for detailed feedback!
wind and the movement mechanics were really nice - felt like a sailor. Good entry and well done!
Gameplay also supports the atmosphere well. However, one thing that's disappointing is that if you're looking for fish that you haven't found yet after collecting most of the fish, The gameplay gets a little boring.
Considering that it was made within two days, I think it's a minor disadvantage.
Thank you!
Also I just noticed this is Compo! It looks so polished! ^~^


Very fun game though. I got the feeling of really being an explorer-hunter where I was hunting for rare species all along the map. Probably like many others, I actually spent a long time just farming fish until I realized I could just leave and start finding the rest of the fish to finish the game. I suppose that's due to how the upgrades were spaced, and once it got too far spaced I realized what I needed to do.
Really cool that this is your first LD game, and even cooler that you're very active in reviews too. Great to have you here!
It would have been nice to have some sort of guide to finding the fish - it seemed/felt a bit random to me but maybe i'm just used to quests directing you for these kinds of things.
The artistic style of the game is great too!
I just dunno if I'm kinda bad and taking too long to score points and finding new kinds of fish!
> It would have been nice to have some sort of guide to finding the fish - it seemed/felt a bit random to me but maybe i’m just used to quests directing you for these kinds of things.
Yeah, I didn't have enough time to implement hints in the game, that's why I added Fishy Guide in the description just in case people want to know more about the fish. It may help a little bit – I didn't want to spoiled the game to majority of players, so I positioned it on the bottom of a description.

> Looks real good and the mechanics are so well done (the wind, sail, etc) I just dunno if I’m kinda bad and taking too long to score points and finding new kinds of fish!
Spawn rate is pretty low and the gameplay is calm and slow, so you have to be lucky and stubborn enough to find all the fish :) I would fix some rates after the jam though, since higher rates seem to be more fun.
I also miss some audio, even basic ones for the full experience.
I felt a bit of difficulty telling different fish apart, unless fishes other than the first two are really rare. I saw a blue fish once, but it fled to under an island :cry:
I love what you did with the borders, with the clouds and the wind which change direction!
Great entry!
At some point I noticed that the hook follows you a short distance behind and still catches fish if you don't retract it, so I just left it hanging there and played it like it was a racing game, collecting the accumulated fish every once in a while. Was fun for sure!