Fungiform by Aruspice
Your hive is dead. You're the last one left.
A dungeon delving game about being a worker ant and farming mushrooms.
| Original URL | https://ldjam.com/events/ludum-dare/52/$314109 |
Your hive is dead. You're the last one left.
A dungeon delving game about being a worker ant and farming mushrooms.
| Original URL | https://ldjam.com/events/ludum-dare/52/$314109 |

The gameplay feels really solid, definitely has a lot of potential for further development. The goal of the game seems to be to dig as far out as possible and make as big a colony as you can, which is a really neat concept. I spent a lot of time exploring and finding these neat little structures. I'm not sure what they did, but they looked cool so I didn't really worry about that too much. Eventually I found myself hitting a point where I had so many resources that I couldn't dig fast enough to use them all up. That sort of defeated a lot of the point of growing more stuff, especially since as my colony grew, I'd be further away from my crops and would keep hitting unmovable tiles that would disrupt the pattern of my farm, which was kind of annoying and lead me to just stop planting more stuff. I also found digging became more tedious due to how slow it was later on when I had an excess of resources. Maybe upgrading your digging tool could also make digging faster on low tier tiles?
Overall, I found this game really fun. Nice work!
There is actually a hidden power-up that lets you dig any breakable block instantly, to get it (SPOILERS BELOW):
You need to activate 3 altars by finding them and sacrificing 250 nectar to each. Each altar improves your digging in a way - the first lets you break stone, the second lets you break glass - and so beat the game -, and the third makes it so blocks are destroyed instantly
Would like to see more clear objectives though
HOWEVER, the strongest point: mood and exploration. Overall atmosphere, audio, graphics and the encouragement for exploration made it a good game.
More technical points: it feels a little bit annoying that you have to wait until you can click something again. Btw, is the mouse really necessary here? I would make the controls completely keyboard-based.
To sum up: mediocre harvesting game, but a good game in general. I'd love to see more of your (especially exploration-oriented) games in the future, this is really promising.
@dod108 thank you very much for the frank feedback. We are actually discussing continuing development after LD is over and perhaps address those weaknesses which you rightly pointed out :)
@lottaunicorns thank you very much, that means the world to us
Movement without proper screen scrolling is bit jarring, otherwise it feels pretty good to play. Sound design is solid though could use few more sounds for different kind of pickups and plants. Did not found if you could lose, but it was fun little time waster while it last.
Minor criticisms/feedback: near the end, the "snap" camera scrolling from one tile to the next made me start to feel a little dizzy once I was moving the ant around very quickly. Perhaps smooth camera scrolling from one tile to the next would feel slightly better? Also my fingers started to get tired with all the tapping on WASD, had to switch to the other hand a few times lol.
As the guy above me said, maybe it could use some sort of enemy? When I was playing, I was wary about planting any seeds near a spider den, because I half expected that spiders might become a threat at some point or steal the seeds. Maybe spider dens could be an actual threat like that if this was expanded into a full game? It'd give reason to be careful where you put your seeds, as they could attract predators as well who would aggro and chase after you if you got too close.
But yeah, overall was a nice experience. Thanks for sharing! I wonder what mysteries await the lonely ant beyond the tunnel?
Still a really fun entry, thanks! :)
A few notes:
-The way the ant jumps instantly from cell to cell without animating really started to hurt my eyes. The change is too abrupt to handle for long play sessions.
-When my beak (?) was sharp enough to exit, the ruined altars I found just stopped responding to right-clicks. Probably because I was able to finish the game at that point, but I couldn't tell. I thought I had to find and fix up all the altars first.
-I couldn't tell what the water resource was for... planting nectar, I think? Felt a bit superfluous.
I really enjoyed the variety of things that appear along the way.
Excellent use of the theme.
Great game!
we'll be implementing a fix to the camera that will hopefully make the dizzyness go away, we felt it too while playtesting and its real bad @_@
Took me a while to work out what the orange plants were letting me do.
The instant movement was kinda jarring.
But it was good! I enjoyed hunting around.
The only thing I would say, is the snapping between tiles, sometimes made me feel more teleporting than moving so I some times had to look back at the previous tiles to make sure I did move where I wanted to
but thats very minor.
Overall I good fun game!
nice job :)