Wanderer of the Frozen Wastes by nassi

[raw]
made by nassi for LD34 (COMPO)
Choose your keys and start wandering.

To run the LÖVE-file you need the LÖVE-binary (https://love2d.org).

Leaving a comment helps me find and play your game ;).

EDIT: The Windows-build is untested. Please mention any problems with it in the comments.

Ratings

Coolness 47% 1468
Overall 3.80 110
Audio 3.47 148
Fun 3.52 224
Graphics 3.50 274
Humor 3.41 114
Innovation 3.79 124
Mood 3.78 81
Theme 3.96 282

Feedback

takemikazuchi545
14. Dec 2015 · 06:36 UTC
Oh man that game dev note had me in stitches. I had a lot of fun exploring, and the writing for the artifacts was really good.
fluidvolt
15. Dec 2015 · 05:05 UTC
This is so good. I love the ambiance -- the whispering wind and snowy passages -- it really sells itself as a tundra.

And I'm incredibly impressed with how clever you were at getting the player to choose his settings in-game. Good one. Gonna keep exploring. :)
josefnpat
16. Dec 2015 · 21:10 UTC
Neat game here. I love the expansive map! I really like the controls and screen size system. Great job!
Peekotus
17. Dec 2015 · 22:59 UTC
The ambience and mood is really good
Clavus
17. Dec 2015 · 23:16 UTC
Probably the most solid take on a two button movement system I've seen yet. You can move around so fluidly even with this limitation! Rest of the game is nice but ultimately lacks a bit of interesting stuff to find beyond descriptions. Hope you'll expand upon it in the future!

Btw, you can distribute your game as an executable when using LÖVE: https://www.love2d.org/wiki/Game_Distribution. Makes it a lot easier for folks!
🎤 nassi
17. Dec 2015 · 23:30 UTC
Thanks for the encouraging comments everyone! I know there ain't much by the way of gameplay, but I hope you all will get at least a few minutes of excitement and wonder out of it.

@Clavus: Didn't realize I could build the windows executable on Linux. Been putting it off while thinking that I'll make one the next time I boot into windows. Thanks for making me review the link ;).
Pitƶik4
18. Dec 2015 · 00:34 UTC
I love the movement system. It's unlike anything I've seen before, and it really makes me feel like a ninja being able to pull off such cool maneuvers with just two buttons.
dcRfj15
20. Dec 2015 · 18:56 UTC
I really games like this where the player just wanders about and discovers things about their surroundings. I had a fun time walking about. I didn't get all the treasure items, but I got maybe 10ish. Anyway, the movement was amazing. It felt extremely fluid, and it was an interesting challenge to move about. Also, I liked the humor in this game. I didn't get to see every joke, but I did like the ones that I saw.

My critiques for this game would be focused on the graphics. I really liked the player animations, however, I felt that the game as a whole wasn't as colorful as I would have liked. The player was red/black. The background was gray, and the snow appeared to be white with a reddish tint. The only color which really stood out in this game was the blue of the treasure. I really wish that there were some more colors along the way to make the environment look more interesting.
Good job overall!
Hot Box Games
20. Dec 2015 · 19:03 UTC
I really liked letting the player choose their own left/right keys, that was a nice touch. The use of momentum through climbing was pretty cool, too. A nice, mellow explorer platformer, well done!
monetai
20. Dec 2015 · 19:24 UTC
I really liked that one, it's good, i've got nothing else to say
acotis
20. Dec 2015 · 20:10 UTC
Wow! I love the control-setting mechanic at the start. Throughout the game I slowly got better at making various jumps with the climbing thing. Probably half of the hour or so I spent playing this was just me trying to find the last box, which ended up being the one in the VERY top left corner that I hadn't spotted at first.

Excellent game :)
miwuc
27. Dec 2015 · 15:27 UTC
Clever entry! The mechanics seem really simple at first, but after playing a few minutes you realize you have more freedom of movement than you thought, thanks to momentum. The settings at the beginning are genius, and I also liked the character's animations. That being said, I didn't feel motivated enough to spend hours looking for all the treasures.
SamH
27. Dec 2015 · 16:45 UTC
I have a hunch that I should have written down where I found each artifact, because I have no idea which ones I’m missing now and it’s very tedious to revisit all of them, since they remain visually unchanged after visiting :-(

Apart from that, the mechanics are very well thought and tuned, wall collisions and inertia are a bit frustrating at times, but in general it’s very fun to play. I suggest having a mini-map, or a radar, or just a simple arrow at the edge of the screen indicating the general direction of the nearest artifact.

The writing style is also pleasant, and using Löve makes the game Linux-friendly, so thanks for that, too.
johnnwfs
27. Dec 2015 · 17:20 UTC
Good job. felt very retro and I liked the little descriptions of items.
TheWzzard
27. Dec 2015 · 17:40 UTC
probably the best side-scrolling navigation with 2 buttons that I've seen, super natural, nice acceleration
drinkadriu
03. Jan 2016 · 22:03 UTC
This is pretty fun and I like it
nihilaleph
03. Jan 2016 · 23:21 UTC
On Windows 10 with Love version 0.10.0 I get the following warning:
"This game indicates it was made for version '0.9.2' of LOVE. It may not be compatible with the running version(0.10.0)"

Then the window open with the following error:
boot.lua:397: Invalid fullscreen type: normal
Skaz
04. Jan 2016 · 11:29 UTC
Really nice entry! Didn't found all the capsules, but you manage to make a nice navigation with no jumping button. Nice pixel art :)

As for the LOVE version, your game requires the 0.9.2, I had to dig on the love site to find it, here is a link to the page for the others: https://bitbucket.org/rude/love/downloads
nihilaleph
04. Jan 2016 · 23:20 UTC
@Skaz Thank you! The .exe still didn't work but I was able to execute the .love

Pro:
+ Great graphics and audio, giving a great mood
+ Cool concept
+ Awesome mechanics
Obs:
o I couldn't finish because I got lost, maybe because the map is too big or no navigation system? But exploration was still nice

Awesome job!
nihilaleph
04. Jan 2016 · 23:46 UTC
* I'll try it again later, maybe with the map xp