DUNES RIDER by Clément K

[raw]
made by Clément K for Ludum Dare 51 (COMPO)

screensho2.jpg

You are on the planet Domos.

Explorers, like you, are desperately trying to cross the harsh Dunes of Domos in the hope of findings treasures and riches.

Use the newly build SandShip and go further than anyone has gone before!

But be mindful, you will need to maintain the Sandship.

Use the wisely the resources at your disposal to maintain the 3 core systems of the ship:

  • Use Red resources to maintain the Navigation, in order to avoid becoming lost
  • Use Green resources to maintain the Engine System to continue on your course
  • Use Blue resources to maintain the Shield used to protect the SandShip against the harsh Dunes conditions

The Storage room allows to recycle or store specific resources.

Good luck!


How to play the Game

  • Use Arrow keys to navigate in the different areas of the SandShip.​
  • Be Mindful of the 3 progress bars showing the state of each core system of the ship. If one bar goes to 0, you loose.​
  • Drag the resources cards generated by the Generator into your hand by dragging them to the bottom the screen.​
  • Use the cards in your hand on the different vital parts of the SandShip by dragging them from your hand to each core system. Only the corresponding resource (defined by color code) can be used on each core system
  • There is a maximum amount of 4 cards that can be hold in your hand at the same time. You can use the storage room to discard or store cards in order to free space.

Ratings

Given 20🗳️ 17🗨️

Feedback

LDJam user 268300
03. Oct 2022 · 08:47 UTC
I really liked the concept of this one and thought it was a nice fit for the theme. Good job :)
LDJam user 304711
03. Oct 2022 · 09:14 UTC
good concept but its a bit hard to always drag. I would suggest you to turn this into a fully fetched game
LDJam user 300745
03. Oct 2022 · 09:23 UTC
Nice introduction cinematic! But it is not clear how to use the cards. I tried to put the cards anywhere in the screen but they were never used (Firefox).
Swen
03. Oct 2022 · 11:08 UTC
Really like the intro cutscene, management aspect and the overall vibe. My highscore was 9826 :raised_hands: .
I always failed on the shields. Guess that sort of makes sense as they are farest away.
Jackaljk
03. Oct 2022 · 11:56 UTC
Sorry but I don't understand what to do. I tried to drag the cards on the stats on the left, both from the dispenser on the left and from my hand on the bottom, but nothing happened.
🎤 Clément K
03. Oct 2022 · 12:42 UTC
Thanks for the feedback everyone :)
Yeah I did notice that the instructions could have been introduced in a better way. It could maybe have benefit from a tutorial or similar in order to teach the player how to use drag and drop on cards + WASD/Arrows keys to move between rooms
stephen321
03. Oct 2022 · 13:23 UTC
Good job. Art was nice. Especially liked the opening
greenphox
03. Oct 2022 · 13:47 UTC
Nice art and very nice gameplay. I was confused at the start with the areas, but exploring them was a nice experience, Scene/Area changes were very smooth. I liked the windows and all the cosmetics on the areas. well done!
nullval
03. Oct 2022 · 21:20 UTC
Great game idea, it's interesting to see how the different bars goes completely out of sync. Really interesting concept, it was a bit stressful/panicky at times. I also noticed how I ignored that I was on an actual travel of an alien he planet just to keeping the machine going.
airwaffle
03. Oct 2022 · 21:24 UTC
The zoom in the beginning really made it feel epic!

I was a bit confused at first, not understanding you could go down. Maybe that could be made a bit more clear with graphics indicating that there is more ship below? (or arrows pointing down or something)

I also couldn't play for too long, since I'm on a touchpad, and my fingers started hurting quite quickly. But it was fun while it lasted! Like a tamagotchi!
Diego Escalante
04. Oct 2022 · 06:02 UTC
My distance traveled was 12958! I kind of wished that instead of dragging I could just click on the cards in order to do things faster: Click to get them into my hand, and depending on where I was, click to use the cards. But maybe that's the point and you have to work hard to go fast. The game is and interesting concept, and I really liked the animated "menu" and how it was part of the world. Great creativity!
Lenan
04. Oct 2022 · 23:26 UTC
Nice game overall.
Would be nice to have some sound and some feedback when using the cards. I also had a bug that didn't let me get 4 cards and the counter got stuck at 1/4.
It has an interesting mechanic that could be expanded to make it a deckbuilder roguelike which would be very interesting.
LDJam user 277876
05. Oct 2022 · 23:56 UTC
Most everything has been said, the intro cutscene was great and sound would add a lot to the vibe overall. My main complaint is the due to the random resources I had runs where I just wouldn't get one such as red making it so that my ship was doomed without my control. Regardless, great job and the setting of the mood really hooked my on it!
PROJECTaroid
08. Oct 2022 · 15:04 UTC
Cool game. It looks really good and you had an interesting approach to the theme. Nice work.
TobiasD
10. Oct 2022 · 09:50 UTC
Cool premise but I was rather confused! I could drag the green cards into the engine and then I was like "where do bubble and radar go?". Only on my 3rd attempt did I think to press W/S. I think this is because it looks like a train so I only thought the ship went left/right. Interesting gameplay tho. Would love some sound effects/atmos! Highscore: 6874
aplite
21. Oct 2022 · 13:49 UTC
Fun quick game. The meters felt like they decreased a little too quickly. As others mentioned some additional feedback would be nice. Great job for the 48 hours.