🌙 Night Shift by Puree Adventure
Race against the clock on your unicycle to make the most out of your delivery shift !
New people arrived in town, they are very demanding about take out. Great for you since you work every night as a delivery person. But they are really severe, be quick, every 10 seconds late cost you 50 cents ! Who even are these people ?
Play it here !
(Musics made using Strofe, font by Szymon Furjan here)


Ratings
| Given | 6🗳️ | 5🗨️ |
Gameplay wise I love the fact that you don't go game over after every 10 seconds, though it maybe leaves the theme a bit too much in the background it was a good design decision.
I managed to drive right away from the pizza stand at the first playthrough and had trouble finding it again, so maybe a pizza stand location display would be nice :smile: Great entry!
beautiful graphics, and enjoyable music. I like the bumpy feeling of the fish people! But otherwise the controls feel a bit too slippery.
Not much to keep you interested for too long, is the difficulty ramping up ? Or was there challenges that I missed ( I can come back and play again if I went to short, I delivered about 5 pizzas )
Yes, there is more fish spawning and more objects on the ground, the game is more fun if you try to go the fastest by trying to not bump into stuff with your slippery bike ! The all game last about 6-7 minutes
Thank you for your feedback and for playing !
I do find it funny how there's a bunch o people saying they got lost on their first attempt - I did too :) Though I'm not sure this is a design issue. On the other hand maybe having always on indicators for where the customer/store is would help? Multiple stores/multiple food types? Although at this point we're getting into post jam territory.
I'd welcome an option to have the customer direction indicator always open.
GJ
the two little minor things for me are : the gameplay is quite simple, and the controls are not super fluid.
however, as i said, for a compo game, it is a very good job
The gameplay is simple and nice to control (and well explained in the main menu), the art is very well made and sets a good mood.
I liked that you need to decide between losing time to look at your paper often or try to hope you are still facing the right direction and stumble on the client. Randomising them between each round + all the fishies was a good idea, it feels better than delivery games where you just have to go to specific places and repeat.
I sometimes had trouble getting back to the Pizza place, I don't know if it's intended or not, but I would have liked a clear indicator when I'm not holding a pizza for exemple. Also, at first, I thought you could pick up pizzas from the ground, but it's actually funny to see all bad throws on the ground after some time.
Finally, I think the "caching" sound when you successfully deliver is a bit too loud compared to other sounds and music in the game.
Thanks for the game and great job for this, it's an impressive compo game ✨
Edit: I made 106$ during my shift 💰
The artstyle is what makes this game really shine, very nice!
The most frustrating part was not being able to see the direction of the customer and move at the same time, (and maybe also that I couldn't exactly know where the pizza house was at all times...) but it was easy to overcome.