Time to master by LDJam user 285051

[raw]
made by LDJam user 285051 for Ludum Dare 51 (COMPO)

I thought about this topic for a long time, I wanted to dig into its hidden philosophical thinking, but as I came to my senses, I found that I had lost a lot of ten seconds, I thought it was him, games can be complicated, but can also be as simple as counting time, but is it really simple?

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dyguests
03. Oct 2022 · 13:27 UTC
The music is very comfortable
goldenXD
06. Oct 2022 · 02:17 UTC
Creative, pretty fun!
Mooptychunk
06. Oct 2022 · 02:28 UTC
Love the simplicity. Surprisingly challenging. Time would cut me to ribbons if it could
juxipolo
09. Oct 2022 · 02:04 UTC
I got to the screen with three dots in the top left. I could pass the first 10 second round easily enough, but the second one always seemed late or early and reset back to the first cycle. I couldn't hit the mark even with a stopwatch.

It's an interesting demonstration for disrupting the human perception of time, but resetting like that was a bit frustrating.
TerraCottaFrog
10. Oct 2022 · 02:00 UTC
I wanted to get into it, but I found the margins it was asking for way to sensitive. Its hard not to be discouraged after seeing "Don't be discouraged" 10 times in a row : )

I like the idea though, I just wanted more time to be taught the feeling of ten seconds before the game started throwing me off.
adhesion
10. Oct 2022 · 19:49 UTC
Great concept and the music is really good too, though ultimately it feels too difficult which maybe obscures the point a bit too much. The game doesn't really teach you the timing very well before throwing distractions at you, so at that point getting 3 in a row is basically impossible. Maybe it's more of a meta-commentary on spending too much of your time on difficult games :P Still an interesting experience though, nice work.
CataclysmicKnight
12. Oct 2022 · 22:50 UTC
I'm pretty proud I managed to make it to 0.233 early (and it required me to do my normal "1-mississippi, 2-mississippi" up to 8 instead of 10 lol). I really liked the way the game played with time, making a counter go too fast or slow, the metronome fast or slow... It all worked well! Plus it's a cool concept in general :smile:
Uraffululz
16. Oct 2022 · 04:30 UTC
@juxipolo Pretty much my thoughts.
Great idea, but frustrating at that part, and I'm pretty sure I legit experienced vertigo for the first time in my life while playing this (drunk), due to the disruptive numbers and off-beat ticking.

That's fantastic, though. To think that such a common perception can be so (even slightly) fundamentally flawed, and easily disrupted, is really interesting. I can definitely see how altering the idea a bit could, for real, be used as a method of torture. (That's a compliment).

Very good job. I just need a minute.
bentglasstube
16. Oct 2022 · 07:19 UTC
Really a strange concept for a game but enjoyable just the same. I really liked the music and the calm vibes from it. When the displayed numbers' pacing and the ticking didn't match I started laughing and failed by like 6 seconds but in the end I was able to control time.