Every 10 seconds we flip by Maksim Chugunov
It's like tetris but every 10 seconds board flips

Controls
- LEFT
- RIGHT
- UP
Goal
Get as many points as possible. Points granted for each shape placed (UP arrow)

Rules
Try to figure out by playing, I tried to make it as intuitive possible, but if you're still confused read on
You drop shapes on a field kind of tetris-like, except you cant rotate them, only shift left or right. In 10 seconds, board flips, and any empty cells become filled and vice versa. Now you drop white shapes instead of black
Your goal is to keep field in equilibrium so you can drop shapes after each flip and get points
Bonus
After each flip there's blinking orb that will make your next shape inverted: it deletes tiles instead of filling them
Drop limit
On each flip, you have to drop N shapes, as indicated by floating orbs left to your shape. If you drop more than N, then N is increased by this amount for next flip. Basically at first you only have to drop 3, but if you've dropped 10, then next time you HAVE TO drop 10 or more. If you've dropped less, then before flipping board, they're all dropped automatically
| Link | https://github.com/makscee/every-10-seconds-we-flip-ld51 |
| Link | https://makscee.itch.io/every-10-seconds-we-flip |
| Original URL | https://ldjam.com/events/ludum-dare/51/every-10-seconds-we-switch |
Ratings
| Given | 0🗳️ | 0🗨️ |
However, there are times when I get stuck and have to start over. There are also times when it feels like it gets out of control and you can't manipulate the movement of the blocks. But the overall feeling is great, I played for a long time, trying to find some tricks, but in the end, I could only hit close to 40 points.
It was a but hard to figureout at first, but after a while I got the hang of it. The graphics are cute and the music is catchy
The tetris fan in me felt quite frustrated with not being able to rotate pieces, but given the twist I think it works.


By the way, I found a bug but don't know what exactly caused it - it was right after the timer ended, and I had a piece with the power up effect, and that's all I remember. The screen stayed like that and I couldn't do anything:

I really liked this game :) I wonder how much the game would change if we were able to rotate the pieces like Tetris
If I ever was to make it into a full game, I'd have to remake it from scratch since it's a PICO-8 game. But who knows, maybe if I decide I can pull it off in a week, I'll do it, maybe even stream the whole process, could be a fun challenge and content. I'll keep that in mind for sure
Fun game, the concept was cool - the gaps left when you had L or T shapes set off my OCD somewhat, not being able to rotate haha.

Great job! I'm always pleased with Pico-8 titles :D
Edit: I enjoyed the powerups too! Those very super satisfying.