Nukaland: corruption by Mirch
This is my first LD game. I chose the theme "Growing".
There are 2 levels, the second level being the main one. The idea is that you have to "cure" the corrupted land and the other creatures.
It has some mistakes & I had some problems implementing audio (hopefully it will come soon...), but I learnt a lot developing it.
Website for no particular reason:
http://mirchs.net
There are 2 levels, the second level being the main one. The idea is that you have to "cure" the corrupted land and the other creatures.
It has some mistakes & I had some problems implementing audio (hopefully it will come soon...), but I learnt a lot developing it.
Website for no particular reason:
http://mirchs.net
| Windows | http://s000.tinyupload.com/index.php?file_id=00433336319682202529 |
| Source | https://github.com/Mirch/Nukaland |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=47138 |
Ratings
| Coolness | 30% | 2001 |
| Overall | 2.27 | 954 |
I say normal speed as you seem to be handling diagonal movement by summing the vertical and horizontal input together. You need to normalize the resulting vector and then apply your speed to that. Otherwise you end up with what is present in the game: double the resulting movement speed in the diagonal directions than in the vertical or horizontal directions. This faster speed is the only way to avoid the enemies though.
Pro:
+ Cool concept
+ Nice detail on assets
Con:
- AI too unforgiving
- Diagonal movement should be normalized
Obs:
o Sometimes I would experience frame rate drop, and the game would update very fast... Maybe a performance issue?
Great job! Keep up the hard work!