Tower of Kraduul by Zliebowitz
A deck building/tower defense hybrid where you take command of an army to defend Kraduul's last settlement of humanity against hordes of unbidden.
Controls
Click on a card to play it. You can only play a card if you have enough mana. When you are done playing cards, press the end turn button, and your minions will march their way to fight against the unbidden. 10 seconds later, your mana will refill and you draw more cards to play.
Every two turns, you add another card to your deck, making it more powerful. You also gain 1 maximum mana when this happens, up to a maximum mana of 8.
Make it to turn 33 to win!
Post Jam Bug Fixes
- Fixes Defeat Screen Animation.
- Dead minions and monster don't take damage.
- Minor balancing was needed after fix
- Moved Card to fix click dead spots
itch.io
Link to the game: https://zakmobl.itch.io/tower-of-kraduul
Screenshots




Soundtrack
Like the music? Listen to the complete soundtrack here!
https://youtu.be/oXRDRxyIQoc
| Link | https://zakmobl.itch.io/tower-of-kraduul |
| Original URL | https://ldjam.com/events/ludum-dare/51/tower-of-kraduul |
Ratings
| Given | 27🗳️ | 27🗨️ |
Nice tower defense game. When I saw the invisible wall blocking my unit, I thought there wasn't a victory screen but turns out I was wrong :) got it after pressing end turn.
Congrats on the submission and thanks for the game :)
You got my stars ⭐️🥇
Common 🚀
finally! the third run was the good one!
i like this genre of games so i might be biased. maybe cards are a little bit unbalanced (3 or 4 ancient relics and you're almost unkillable). i loved art!
the only thing i felt was missing was the health bar on units, because first runs, i just sent units attack the big black ooze but it seemed unbeatable
good entry on the jam!
I liked the enemies they had a vibe of "Dome Keeper". I think that if you'd balance it out, add more content and some QOL you'd have something to sell here
Keep it up !
I really wish I could see health bars and damage numbers, especially for the enemies. For example, I want to know if the 25 damage laser will kill my own units, or if it will kill the enemies. And I want to know how much attack each of the enemies has.
Little floating numbers whenever damage is dealt and health bars with little ticks for every multiple of 5 would probably be sufficient.
I liked it, but the game is very difficult to balance... I couldn't last long, but I liked it!
Gameplay is solid and has good variety in cards. I like you implemented the theme in a non-stressful manner, not rushing player action. I do wish you could see some feedback on character actions. Health, damage dealt or taken, something.
Solid entry, good job!