Space Buggers by Minipeps
Space Buggers
Yarrrhhh fellas!
We need your help to fight the bug infestation on our spaceship, it seems a portal appeared out of nowhere and those buggers keep coming endlessly (every 10 seconds apparently, how peculiar...).
How so you might ask? Well that's easy, the more bugs you kill, the richer you get. Feel free to reinvest that sweet gold into more defense systems. You will need it!
Hints: - Select from the shop what you want to build, and then place it by left clicking on the grid; - Turrets needs to be placed on top of a pre-existing wall; - You can sell walls and turrets at any time by right clicking on the item you wish to remove, you get your full investment back into your bank!
Have a great time fighting buggers!
| GitHub | https://github.com/Minipeps/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/space-buggers |
Ratings
| Given | 10🗳️ | 17🗨️ |
Simple graphics but they do the job I could easily tell what everything was. Liked the sound effects but things got kind of loud once the screen was covered in turrets.
I liked that it didn't let you block completely block their path, and let you undo without penalty.
Nice work implementing all the different enemies and towers. I liked that the enemies felt different (fast ones, and slow tanky ones with taunt).
The difficulty level seemed high, but not impossible (although I haven't gotten to the higher levels yet).
A fast forward button would be nice for when you're out of money (especially at the start of the game).
It's possible to confuse enemies and get them stuck if you open up a path, then block it.
It seemed impossible to prevent damage to the core at the start, with only enough funds for a basic tower and a couple of walls. It would be nice if it was possible to take no damage. Overall, very fun. Nice job!
And I was definitely destroying and replacing towers constantly to help destroy all the bugs in each wave, but that almost felt like a fun aspect of the game, rather than maybe something I was exploiting!
Could have done with tooltips or something on the turret types for more detailed information. I didn't remember which was which from the intro screen.