PARALLAND by UnidayStudio

[raw]
made by UnidayStudio for Ludum Dare 51 (JAM)

paralland-cover-1.png

Welcome to PARALLAND!

In PARALLAND, you control a little guy who is trapped in a spell that makes the world flips between the normal dimension and the "paralland" one. The problem is that this new dimension is evil, full of bad creatures and traps.

You need to help the little guy to collect all the orbs stuck in Paralland in order to proceed to the portals and escape!

Screenshots

paralland-cover-2.png paralland-print-03.png paralland-print-05.png paralland-print-08.png

Controls

  • W, A, S, D - Move the Little Guy
  • Left Shift - Run
  • SPACE - Attack (if you can)

Extra Notes

This game was not only made from scratch in 72 hours, but also using my own custom game engine: Cave Engine. I took the time of the jam to also polish the engine and add countless new features (I've made 40 new commits to the engine's source code since the jam started... LOL). So it was extra hard for me to manage to make the game and the art for it during this tight time period. I apologize for the extra simplicity of it, but I hope you understand the reasons. :)

Learn More!

If you are curious about the Game Engine (Cave), feel free to join our discord server to talk about it and also test the engine! You can talk about the game (and share YOURS over there as well). Join it here!

Ratings

Given 2🗳️ 0🗨️

Feedback

Síria Games
03. Oct 2022 · 22:08 UTC
Cara que jogo ti acompanho faz 1 ano, parabéns mesmo essa jam foi tensa de mais !
Hora-Timer
03. Oct 2022 · 22:53 UTC
I liked the sound effects, and it matched the theme. I can't attack npcs by visualizing the sword. The animation was funny, slowing down the race a little in a short space he falls easily. Missed checkpoint I had to go back from the beginning.So the player is blocked on the bridge, a tip; would be to remove the collision from the bridge and put a plane on top of it. Awesome game, congratulations!!
Foulkes Art
04. Oct 2022 · 00:43 UTC
Love the oldschool vibe. Sort of reminds me of psychonauts.
DGSpitzer
10. Oct 2022 · 17:10 UTC
Self-made engine is the most coolest thing in game design!
DurkaGames
10. Oct 2022 · 21:44 UTC
Should be a little more visual feedback from the game. First minute was hard to understand, what changes every 10 seconds. Looks like we can't take a coins, possibly decision is add some animations. Nice try to make an AI. Great work for the solo project!
PSV Games Studio
19. Oct 2022 · 20:43 UTC
Your game looks pretty cool! It's amazing that you used your own engine to make the game, I tried to play it but unfortunately it doesn't open on my pc.
Curtis Pelissier
21. Oct 2022 · 14:48 UTC
I have some troubles by playing the game: the time is slowing down when I'm not moving. So, I was waiting on the coin directly, without moving and it took me ~30 seconds to switch to the other world.
RatedDForDegenerate
21. Oct 2022 · 15:01 UTC
Like the old school vibe, the combat didn't really suit though. Feel like instead of fighting you should get a dash or something. Also found myself getting stuck in rocks a lot though. Apart from that, I feel like you've got a really cool start to a game!
Heiden.BZR
21. Oct 2022 · 16:40 UTC
I guess I do something wrong... that's all the game I have
![PARALLAND.png](///raw/b95/53/z/53580.png)
Madbarron
21. Oct 2022 · 16:44 UTC
Not sure I understand why it flips every ten seconds. When I can't collect the orbs, I am just waiting for the world to flip. Cool game engine though!
Oliver Richmeier
21. Oct 2022 · 17:05 UTC
The sound design is good and general mood is established well, however I don't think the core mechanic was used in a very engaging way, felt I was mostly just waiting around
b3b0
21. Oct 2022 · 18:29 UTC
I think someone else mentioned it - this reminds me of "Psychonauts". Very cool look, and it's very impressive that you made your own engine for this. It seemed like I had periods of time where there was no gameplay to engage in, but understandable since you were working on engine stuff for part of the jam. Great work!
Fedora
21. Oct 2022 · 19:46 UTC
Short but nice game. The enemies don't seem to be working too well, since I bumped into then a few times but they didn't do any damage. Really cool to see you have developed your own engine!
Artyom Volkov
21. Oct 2022 · 19:59 UTC
Small funny game, well done
Aune
21. Oct 2022 · 20:01 UTC
Very great reverence for the game engine :clap: !

I'm impressed that the game runs smoothly on my old (11 years old) PC (except for the dash which looks like a teleportation)

I think the attack could be more dynamic with a little more feedback (screen shake in particular). I really like the textures painted like this, the heads of the enemies are perfect!

Once again a custum game engine :astonished: ...