Growth of the Hive by Wir
Please play the map called small islands, the rest is kind of unplayable. Instead of playing the tutorial pls look at the screenshots (game explanation there)
Phewww....that was one close finish.
We had only 40 seconds to go for finishing our entry.
But luckily we made it! You can find our game "Growth of the Hive" by following the Dropbox-Link.
We invested a lot of hard work into this, hardly got any sleep, but with the help of energy drinks we made it.
We coded with Java and used Gimp for the graphics.
Every graphic is handmade and unique.
The game is about a queen, sent out by the Hivemind to conquer a region and collect all the precious DNA there.
Protect the queen from foreign warriors while collecting all the DNA on the map within the time limit to finish the level.
Use slime to build new buildings which will spawn special creatures with unique fighting abilities to survive the foreign attacks. This buildings can be evolved with slime to spawn stronger creatures with new abilities.
We strongly recommend to play the tutorial first as it will help you learn about strengths and weaknesses of each fighter of the hive.
Now have fun with our game.
We are very much looking forward to hearing from you, any criticism or praise can help us improving ;)
About us:
We are 5 students from Germany, 4 working on the assets and maps, 1 coding his ass off.
Edit: Explanations in form of screenshots
Phewww....that was one close finish.
We had only 40 seconds to go for finishing our entry.
But luckily we made it! You can find our game "Growth of the Hive" by following the Dropbox-Link.
We invested a lot of hard work into this, hardly got any sleep, but with the help of energy drinks we made it.
We coded with Java and used Gimp for the graphics.
Every graphic is handmade and unique.
The game is about a queen, sent out by the Hivemind to conquer a region and collect all the precious DNA there.
Protect the queen from foreign warriors while collecting all the DNA on the map within the time limit to finish the level.
Use slime to build new buildings which will spawn special creatures with unique fighting abilities to survive the foreign attacks. This buildings can be evolved with slime to spawn stronger creatures with new abilities.
We strongly recommend to play the tutorial first as it will help you learn about strengths and weaknesses of each fighter of the hive.
Now have fun with our game.
We are very much looking forward to hearing from you, any criticism or praise can help us improving ;)
About us:
We are 5 students from Germany, 4 working on the assets and maps, 1 coding his ass off.
Edit: Explanations in form of screenshots
| Java | https://www.dropbox.com/sh/ljq0jiisw3g3n1v/AAC1_YqSd6ZnVdXGoha1MsrJa?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=33937 |
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 2.70 | 993 |
| Audio(Jam) | 2.68 | 626 |
| Fun(Jam) | 2.32 | 1030 |
| Graphics(Jam) | 3.47 | 509 |
| Humor(Jam) | 2.05 | 796 |
| Innovation(Jam) | 2.66 | 825 |
| Mood(Jam) | 2.72 | 833 |
| Theme(Jam) | 3.14 | 875 |
You graphics look very cool, they remind me somewhat of starcraft's zerg. Sadly the game does not seem to start. I use linux_x86_64. I stays at "Launching... (this will take a moment)"
So I couldn't really understand how to pay the game.
You might want to add an explanation in your game description.
The graphics are really cool though.
After retrying a couple times a group of creatures eventually popped and started moving around. I thought they would attack my queen, but I eventually realized I could select them! I managed to complete the level by moving them around to kill all the mobs I could find :)
I then switched to another map, and tried to kill again some mobs with my units, but I gotta admit I still had no idea what was the difference between each unit or how the building system works, or how resource managements works. Too bad because it seems like intricate systems have been made. But you know the saying: "if it's not documented it doesn't exist".
You should probably try to make a few friends of yours try the game without any more explaining than what you gave us, you'll quickly realize how the gameplay is less obvious when seed from the outside :P
Code-wise, the amount of work is really impressive though. Minimaps, fog of war, pathfinding, UI, tile-based maps for terrain AND hex-based maps for buildings, all withing 3 days? Wow. Really, wow.
And the art style is nice too, in a retro way. Overall it feels a bit like old games such as Starcraft and Diablo. Best played on a 800x600 resolution ;)
We know that, thats why we added the explanations here in the screenshots.
@synthetic-entropy
Well, the time limit was implemented with the background, that the hivemind has no need of swarm, that takes that long to evolve :D
I´ll try to encourage the rest of my team to talk it through and make new maps.
Could one of you smack whoever decided that removing pathfinding would be an improvement? I don't like have to surgically extract my units from walls, especially with that timer ticking.
I really need to start maintaining a list of games I told people I'd come back for the post-compo versions of.
+ Interesting concept, feels like Starcraft's Zergs, has potential
+ A lot of work done programming RTS
+ Nice graphics and sounds
Con:
- Still feel a bit incomplete, like I can't see the difference of the units, even though I know there is, I guess it's too ambitious for a jam
- Even with instructions it's hard to play, for example I don't know what is the cost of each building
- Path finding doesn't seem to be working really well
Awesome job!