Witch Contractor by alpacalypse

* Post-Jam version with balance patching and bugfixing available at https://fusipon.itch.io/witch-contractor. Contract your witch today! The fullscreen works better too. *
You are a Witch (contractor). The client has requested you clear the Abyss of Bottomless Time. You may die, as time, or a monster, catches up with you, but you may also secure riches untold (according to the contract, you skipped the fine print).
- WASD/arrows to move.
- Mouse to aim.
- Hold left mouse or spacebar to shoot.
- P or Escape to pause.
Programming, Art, Sound and Music by Ruruie
Programming by Alpacalypse
Known Bugs
Full Screen can be a bit finicky, especially on Firefox. Browsers are weird. If the game seems to render slightly distorted in the browser, try slightly resizing the window, pulling it into its own tab, or entering and leaving full screen. We ran out of time to polish that bug off!
Apps
Godot (engine)
Paint.NET (sprite/art)
Piskelapp (sprite)
Beepbox (music)
Audacity (sound)
sfxr (sound)
bfxr (sound)
Patch v1.1
-Fixed mob spawns in later levels.
-Fixed a rare but run ending bug involving Bad Physics.
https://fusipon.itch.io/witch-contractor
| Link | https://alpacanumerals.github.io/LD51/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/witch-contractor |
Ratings
| Given | 107🗳️ | 107🗨️ |
The concept is cool, the game didn't bug and I had a great time playing.
Though it would be a smoother experience if you could replay without needing to go to the main menu first.
Prototype for a good game i would say .
Realy nicely done boys~ 👍
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1608912292?t=6h4m21s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin

Nice game, unfortunately I had a bug at the last floor, where an enemy spawned in the walls and I wasn't able to continue clearing the abyss. Also I was a little bit confused at the start about how big my character is and then why the collision is on the head, rather than the feet.
this one was really fun! making a procedural game during a game jam is definitely an ambitious task, and I think this one turned out pretty well. It took me a bit to realize the circle around my head was my hitbox, but after that it was decently smooth sailing!

Also very happy to hear that a lot of folks had bug free experiences. Staying basic and reserving a ton of time to polish was one of those things we had on our proverbial whiteboard.
I like the permanent upgrades and frantic action. Controls could use a bit of work, like giving the player some acceleration and deceleration. It's a tough question on whether to go for a permanent upgrade when you don't have much time left.
Loved it!
Levels were a little tricky to navigate but it never felt impossible to sight-read a level. Maybe soften some of the harsher sfx?
Very nice artwork and music. The character sprite is very nostalgic to me for some reason.