Lab Rat by fnelix
Lab Rat

Get the recipes right and in order to win the level, or fail and try again. One machine gives you a new flask every 10 seconds, another machine awaits your product. Other machines do other things.
Controls:
- Mouse: Look around
- WASD: Move around
E: Pick up / drop
P: Pause
- F10: Toggle mouse capture
- Left mouse button: Mouse capture
Very advanced hint:
You know what happens if you mix primary colors?
Credits:
All coding and "art" done by me during the LD51 Compo Font: Series Orbit by Victory Type (type.nu)
Issues:
- HTML5 on itch.io not working on some Macs?
Tools used:
- Godot 3.5.1
- Blender
- Inkscape
Play Now:
| Link | https://fnelix.itch.io/lab-rat |
| Link | https://fnelix.itch.io/lab-rat |
| Link | https://fnelix.itch.io/lab-rat |
| Original URL | https://ldjam.com/events/ludum-dare/51/lab-rat |
Ratings
| Given | 38🗳️ | 24🗨️ |
One gripe I have unfortunately is that most of the game kinda plays by itself. In most of the earlier levels all you need to do as a user input is just take the wrong colors off the conveyor and then wait another 10 seconds before you do anything. The final level felt really good with the use of the bin/destroying box which forces you to act on every flask which felt much better.
I think this game would really excel as the game got harder, I can imagine having 2 flask producers, and multiple mixers going on at the same time to be really hectic and a fun challenge.
Would love to see 3d model and sprite colors to be more similar (red and orange especially), also some replay and spawn bottle buttons :)
Good job, I had some fun
Recipe games are fun they just need to be easy and obvious as the difficulty comes in when you have a very long list of tasks to complete. Or other mishaps occur.
Developing it even more could provide a very fun game.
Well done for getting this in.
Control might be a little confusing but generally okay. A nice entry after all!
Good entry!
I'm on macOS and can confirm that the webgl version does not work. Although I got the source code and played in godot. Don't mind if I **do** jump in the lab!

Honestly, the theme is a bit of a shame, because I think this is a game that might work better if things started moving faster and faster to create more of a challenge. But obviously you didn't really have a choice about the time interval :p
The graphics are very cute (I love how the character has a nose but no mouth) and I like the color mixing mechanic. Overall well done!
Also, the character looked way too much like me, glasses and all!
The graphics are interesting, and there's a good level design. I also liked the gameplay. Good job!
Good stuff :8ball: