Resource: Remixed by Phillip Scott
Itch Link
https://dysfuncgames.itch.io/resource-remixed
Help rescue a little robot, collect all of the keys and unlock the anomaly
Survive events in an ever changing environment, Purchase new buildings and upgrades too
Point and click controls (Left Mouse Button)
Find and take the keys to the available platforms to win! - 2 Green Cubes - 2 Purple Prisms - 3 Orange Sphere
Every 10 Seconds Resources and hazards move, Energy events can occur, Energy Shards Spawn
Please Rate
| Itch.io | https://dysfuncgames.itch.io/resource-remixed |
| Original URL | https://ldjam.com/events/ludum-dare/51/resource-remixed |
Ratings
| Given | 37🗳️ | 35🗨️ |
Overall, the game is very calm and chill, and definitely very pretty :D
Overall everything looks well polished
Ooooh look a cool shader idea :D:D
This game was super cute and impressively polished, especially when consider it's a game jam game. o:
It took awhile to get used to the handling - not something I expected to say for such a "casual" point and click game but I did spend way too much time at first trying to "correct" my robot.
By the end though it was so beyond relaxing, just letting the pathing do its thing and it really felt like I was there to support our little friend instead of BE that friend.
I enjoyed myself greatly - thank you.
@saxops1 Thanks, I really tried to make the game look nice and be relaxing
@grandblood Glad you enjoyed that effect was really fun to play with!
@nickpick Yea I agree about the challenge, I wanted to add proper puzzles but just ran out of time
@riphitter I totally agree an event popup thing was planned by heh game jams :smile:
@mrhumannn Thank you so much for the kind words!
@otterfaelure Thanks for playing and I am super glad you enjoyed this!
@gettingrekt Thank you for playing - the onboarding was cut (annoyingly) glad you had a good time!
@r3l0ad1 The original plan had the blocks move etc, but could not commit to it due to finding a way to control randomness - perhaps clusters of blocks or something? Thanks for playing!
@picusbgames I wanted to try a game with no "health bar" its far less puzzle like than I had planned - Thank you.
@tinysalad I agree, about needing more elements, the camera!? with the teleports? I meant to make a transition for this, Sorry! Thanks for playing
My one critique would be that it was hard to tell what the colored bubbles did until stepping through them or getting close enough to see the arrows floating in them. The purple ones were a bit disorienting at first, but once I knew the map better, I didn't mind them and was even able to use them to my advantage!
The 10 second timer resetting the resources and things around the world made the collection of resources feel quite arbitrary and lessen the impact the player has on the world. Exploration was then less important , why go anywhere else if I have it all around me? Of course, you have to collect the things to win the game but that separates the main game loop from the players main goal.
Insanely well-polished, especially for 3 days, well done!
@djtequila Thanks, Agreed on the icons - the whole UI was placeholder, just didn't get time to circle back :smile:
@martin183 Thanks, yea there are a few of them - better UI next time :wink: Thanks for playing
@autogibbon Next time don't be social and Jam with me :rofl:
@capitals Yea the portals were meant to be both a fun exploration thing and a hinderance - it didn't come off as much as I wanted, think it need some more thought - Glad you enjoyed it, thanks for playing
@cowgummiboy Awww such kind words, thank you!
@alex-de-la-cour Thank you - yea that is a good point!
@ciolac-svetlana :heart:
@salohcin894 I really tried to optimise and learn how to squeeze performance, glad it helped you! The cutaway.... I will need to practise that as it can be a little temperamental - yea the bubbles needed more time, Glad you enjoyed and thanks for playing!
@weston-goggins Agree, I need to practice that more - Thanks for playing!
@shaunshepherd Thank you so much, yes this problem could be solved by biomes I think, but it is a great observation! Thank you for playing
The only thing that you could change is the movement of the robot, you could add camera movement or change to move on WASD.
@vkaike2 Hah Thanks, camera movement is something I could look into
@pusheeneiro Thank you, Would you might telling me your specs? CPU, RAM and GPU - just so I know
Otherwise, great! I really enjoy cartoony games where you casually wander about collecting resources to build towards specific goals and this does that really well. Visual feedback is mostly great, resources are plentiful and it's really clear where you go to spend them. You've managed to do a lot here in 3 days! I love the beams btw, they just feel satisfying to watch harvest stuff!
I can also appreciate the work that has been put into small things. For example, many objects have a suddle sway animation. You even took your time to ensure that terrain cannot block the camera view. Very impressive attention to detail for a jam game!
Great work!
Even though I finished the game, there were a few things I didn't fully understand. What was the purpose of energy? I tried to keep it topped up but I didn't notice any particular downside to having it at 0. Did it make the robot slower?
Also, what was the purpose of the bubbles with arrows going up or down? Were they also tied to movement speed? At first I thought they would charge/discharge my energy, but that did not seem the case.
Despite those minor things, I really liked the game. It was fun and relaxing and I liked building stuff :)
I think your idea of making it procedural sounds very good by the way!
Bubbles are movement speed related - was a last minute addition, and i'm not convinced by them :smile:
Thanks for playing!