Busy Tracks by Outfrost

Have you ever wondered what it's like, working the signal box of a large and busy train station? Well wonder no more... I mean, we can give you a very minimal taste of the job. You won't even be confined to the limited vision from an actual signal box!
Set the points and clear the correct signals to let trains in and out of the station. You will need to be quick to keep up - this place gets pretty busy! During peak hours, a train leaves this station every 10 seconds!
Click on a direction on track points to switch to it. Click and drag on a semaphore to set the signal to "clear" and let the train go. You won't be able to clear the signal if the path ahead is occupied, but be careful! Accidentally clearing the wrong signal can mess things up!
Keep an eye out for trains waiting inside the tunnels, and give them a path to enter the station!
Move the camera with WASD or arrow keys, rotate with right or middle mouse button, zoom with mouse wheel or -/=.
Credits
666Savior (@666savior)
3D art, map design
Kiyomi (@KiyomiT)
2D art, textures, environment design
Outfrost (@outfrost)
Programming, game design

Changelog
After submission hour, we fixed: * a game-breaking bug that prevented trains from moving * a few more crash bugs * filtering mode on some of the pixel art textures * a broken release build (hopefully all good now!)
Downloads
Ratings
| Given | 12🗳️ | 20🗨️ |
Last time the build was broken, which slipped past me, because I only tested the editor version of the game. Anyway, this new build should work fine now. Try it out!
Some potential improvements might be to have an indicator of when a train is waiting to come in at a tunnel (via a sound maybe) and maybe even have a series of different levels that start with a simpler station/track layout to help players ease into the game. I also found the click&drag menu for signals to be a little awkward, I might have preferred single click to open a menu & another click to change signal state or cancel. Still this could be a really cool simulator with some more structure & guidance for the player. Nice work!
Also took my quite some to fgure out how to let the train drive.
I think the sim concept really would have potential, but i am missing some agency to follow or context for what actually happpens/how to achieve potential goals?
Please let me know when you have any updates/additions :D
@mika314 @w4yn3r I overscoped massively (as ever :sweat_smile:), so we ran out of time to add hints and cues. The way it is now, you need to look for trains waiting in the tunnels, and clear a path for them to get into the station (set the points, then green on the entry semaphore). I've added a little note to the game description.
Controlling the semaphore is kinda difficult because you need to drag it first.
This game has potential. If it has clear objectives, I think it will be more fun. Anyway, nice work!
- know how many trains are waiting in which tunnel (currently, you can't even always visually confirm that there is a train waiting) - even some numbers directly on the tunnels would work;
- have some tactile feedback to my actions (some nice juicy SFX, some more visible animations);
- have some feedback when I'm trying to clear a train that should not be cleared - even a supervisor screaming at me would be better than this silence :wink:;
- have some general summary of my progress or lack there of - am I the worst signal box controller in the world, about to get fired or am I on a short list for the employee of the month?;
- have a possibility to zoom out even more, so I can take in more of the tunnels at a glance.
I really like the models and the color work is awesome!
I'm having trouble getting your game to start... I downloaded the windows version and it loads up fine (144fps) in the corner. But when I click Play nothing happens. The UI disappears and it just stays on the same screen. I'm playing on Windows 10, and my hardware is pretty solid (RTX 2070 Super), so I don't think its a hardware issue. I hope thats enough info to get to the bottom of this, I'd really like to try your game!
Thanks a lot for the detailed suggestions @fabula-rasa !
First off, the graphics are very pleasing to look at. And I think the system you have built up is a very fun little toy of controlling a train station. I'm actually quite amazed at what was done here for a game jam.
I think the big issue with your game is "sign-posting" interactables and defining a goal of some sort. When I started the game I truly had no idea it had even begun, but you do explain the controls in your description. I always try to avoid wall of text tutorials, but in this case some indication the game has begun and some controls message would have been nice! Visual effects in a 3D game are a bit of a tall order especially in game jams but some indicator that something is interactable would be nice, like a hover over colour change or even a 2D blip that appears when hovering over.
Other than that, great entry, and thank you for the game!
Thanks for submitting your game to stream!
Cannot believe how much you tried to cram in here, lol. What you DID manage to get in is still super impressive too! I'd actually be super interested to see where you take this if you decide to work on it further. It has the potential to have a nice, cozy vibe to it. :thumbsup:
As for now though it's got some interesting ideas, though not too much feedback, and a bit of a weird control scheme. There's not really any clear feedback on what's stopping trains (besides the description) as well as where new trains are waiting etc..
Personally when I say the title I assumed a more, as I said, manic style game where there would be say, ticking clocks or whatever above the tunnels that I needed to let trains in through while there would also be ticking clocks above the main trains etc.
Though that could just be my connotation with the name and maybe it's supposed to be a completely different type of game I'm not entirely sure. But I'm interested to see which it ends up being. It'll likely lead to some more varied gameplay that to could be quite fun to run through.
Overall a very nice setup some cool mechanics and a good base for what it seems like will be coming.
Additionally to all the above mentions I would especially appreciate it, if the trains show, what tracks they drive along, so that you can see where you shouldn't route trains through and also a way to see what the state of the signals is from every direction, currently you can only see it, when you look at it from the front
I am eager to see where this game will be in the future
Overall feels like a solid entry with great visuals and a lot of potential!