Field O' Fiends by Baconeta
[MOBILE AND PC] [PLAY IN BROWSER] [GLOBAL HIGHSCORES ENABLED]
What's your high score?? And have you met.. .THE COLONEL?
Deep in the forest near a small, hidden town lies a cursed field. In this field, one day every year, everything comes to life. This year, you have been chosen as the brave soul who must clear the fields. Never has a tribute made it back in one piece....
When you enter the field you will learn why they say it is cursed. It seems that the critters here change between hyper-aggressive and peaceful and chill every ten seconds.... what's up with that?

| Link | https://baconeta.itch.io/field-o-fiends |
| Github Source Code | https://github.com/baconeta/ludum-dare-51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/field-o-fiends |
Ratings
| Given | 4🗳️ | 6🗨️ |
I must admite, the leaderboard idea is really smart, I don't think I would've played as much as I did if there wasn't a leaderboard waiting for my name to reach the top lol
If you want a real challenge, can you beat the Colonel (there's a shortcut to him on the front screen) without running through the pre build up levels? ;)
I struggled hitting things quite a bit, but spamming the attack button did the job after a while. :grin:
Overall, the game is clean, it's cool.
@eerongal Thank you so much for playing!
@karlestonchew nice score and thank you for your play and review! They were meant to be like..cute jump scares, so it seems they did their job XD
@sanemsky Thank you so much!
@tatawanda I agree with you but it does tend to get quite chaotic as you go further so the ability to calm down for a few seconds becomes vital - and also it can help you take less hits if you manage to use the day time to position yourself accurately... note that while we haven't revealed the exact scoring system, taking less damage definitely helps..
I tried the webgl build on my phone. Control where hard to handle, with the provided joystick sometime not returning to their zero, so the character kept walking/attacking without me inputing anything. It is however a really cool feature to have added those to play on mobile, especially for a jam game!
I also felt like the feedbacks could be improved upon, especially for the attack animation. You never really know if you hit something or miss. A hit animation on the ennemies (like juste turning red for a few frame for example) would have helped a lot.
The art was cute and diversified, well done!
One more good point, your tutorial is short, comprehensive and goes directly to the point. It is this really easy to know what to do from the first try.
Maybe the hitbox is sometimes offset a litte. Instead of put the hitbox on the full player, maybe put it square only on feets to fake a 2.5d environment ?
Thanks for making and sharing this!
But later it got I got the idea that you need to hit the monsters at night and collect the drops during the day.
Nice idea, pretty challenging!
Liked the graphics and audio!
One thing that can be improved is player hitbox, feels a bit too large when projectiles flights at you.
Good job!
The art is cute and quite clear, the idea of having a mix of stress and time to rest is cool, and it's nice that you can play on mobile!
I felt like the game could benefit of being a bit more nervous. Maybe faster movement, or a smaller arena. It's sometimes a bit long to go all around the place because some enemy is hiding in a corner! Also, a bit more feedback when hitting enemies would be nice. There is sound, but you could still add a lot: small shake, hit stun, simple animation or color change!
Great job and thanks for the game!