Paper Prison by Fifut

[raw]
made by Fifut for Ludum Dare 51 (COMPO)

Description:

  • You are in prison. You have to escape.

  • Dig the wall behind the shelf, take the dirt and put it in the toilet.

  • Be aware of the guards' round every 10 seconds.

  • Do not leave any dirt on the floor of the cell.

  • Walls to be dug are randomly generated

How to play:

  • Arrow keys :arrowleft: :arrowright: :arrowup: :arrowdown: to move
  • Left click to interact or hit, Right click to grab and drop.

Screeshots:

2022-10-02 17<em>08</em>58-Window.png

2022-10-02 14<em>10</em>01-Window.png

Context:

  • Second LD.
  • This time my skill is better :thumbsup:

Play on your browser on Itchi.io : Paper Prison

Tools I use:

  • Engine : Godot 3.5.1
  • Sound : My own recordings, sfxr
  • Music : Sequence8, Audacity
  • Art : Paint.net, paper, pencil, colored pencils

Builds:

  • Godot can export game for Windows, Linux and OSX. Unfortunately I only tested under Windows.

Issues:

  • If Windows block the game, don't worry, just extract the zip file before launching it.

Ratings

Given 0🗳️ 0🗨️

Feedback

Stefan Funke
02. Oct 2022 · 17:27 UTC
I did it! But it took a lot of tries! I liked the concept and how you used the theme.

One thing: The controls should be way more forgiving. Especially when I have to do things under time pressure. Sometimes I was clicking on stuff and nothing happened, but I was right next to it. Also sometimes I was picking up the wrong dirt (not the one I clicked on).


Good job on the game!
LDJam user 234567
02. Oct 2022 · 17:40 UTC
@stefan-funke You're right, the grab system does not work has expected. I need more skill on areas interaction.
Thank's for playing!
ZioBob
02. Oct 2022 · 17:46 UTC
well done! fun game!

however for me it doesn't start in this site:

"Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag."
LDJam user 234567
02. Oct 2022 · 18:01 UTC
@ziobob Does not seem to work on Edge and Google chrome, but work with Firefox.
Nyrh
02. Oct 2022 · 18:37 UTC
Good game, really interesting idea. The fact that the when you go deep, you don't see the guards anymore is really stresfull. Movement and interactions could be better but it's forgiven if it's your second jam !
Had fun !
Kimynay
02. Oct 2022 · 20:26 UTC
![Capture d’écran 2022-10-02 222626.png](///raw/35e/22/z/4f961.png)
LDJam user 234567
02. Oct 2022 · 20:40 UTC
@kimynay Try it on itch.io or Firefox
Embedded does not seem to work on Edge and Google chrome
Zubi
02. Oct 2022 · 20:41 UTC
I love the direction you went with for the art! It's consistent and it works surprisingly well! The game design is also really fun. I can't forget to mention how smooth the transitions between the menu's are, it's great! I only wish I could play the game with WASD instead, but that's just a nitpick. I really like your game ヾ( ̄▽ ̄)
jaykayey
02. Oct 2022 · 21:01 UTC
Really fun art style and it reminded me of Chalk Zone. I like how the hands clearly represented the range of player action. I enjoyed the way you used the player's form as part of the puzzles. The sounds felt really satisfying. It's a bit difficult, but it's still awesome!
ShatteredMindofBob
02. Oct 2022 · 21:54 UTC
Love the art, great concept, though I'm not a fan of arrow keys + mouse, WASD would have been better.
cafebeef
02. Oct 2022 · 21:56 UTC
I was able to get the game to run on Google Chrome on itch.io. It's quite fun! It took me a while to realize that you can navigate the tight corridors by rotating your character. That's a cool feature I haven't seen in many other games. The difficulty scales quickly in such a small space because you always have to get back to the start to evade the guards.

I second the comment that WASD controls would be nice -- it's actually quite easy to add in Godot! I used that engine for my game too. You can go into Project->Project Settings->Input Map and add additional keys to whatever your up/down/left/right input mappings are.
Deniz ARAS
02. Oct 2022 · 21:59 UTC
Game's art style is very nice. However guards detected mechanic and grabbing item's is not working properly. It is a great game but it needs some polish. Well done.
fnelix
02. Oct 2022 · 22:16 UTC
Nice hand-drawn art style! The controls might be a bit wonky, but that added to the pressure. My escape was pretty hard. Well done
mgnta
02. Oct 2022 · 22:23 UTC
Graphics and lore is hilarious! Love it!
Also, had some issues with move through some dirt blocks. Had to turn a bit to slide.
Well done!
LDJam user 293046
02. Oct 2022 · 22:51 UTC
I loved the guard rotation mechanic hahaha, kept me on my toes. The art is very nice too!
Rein
02. Oct 2022 · 23:02 UTC
Made it through in 15 rounds! Very close on a couple of them but the game is designed nicely so that it's always possible. I did have some issues with catching on some corners occasionally though. I loved the aesthetic!
LDJam user 267095
02. Oct 2022 · 23:06 UTC
really cool stuff. wish the controls were WASD but no biggie.
Trouv
02. Oct 2022 · 23:16 UTC
This was fun, and a bit nerve wracking. My high score was 3!

![paper-prison.png](///raw/eee/94/z/4fe57.png)

Art style was great. I was pretty surprised by the nice smoothing in the main menu.

I think there was quite a bit of depth to the collider shape you chose for the player. It was cool how you could speed things up by squeezing through 2x1 holes if you turned to the side. You could also just barely squeeze through "diagonal" 1x1 holes, that technically had a clearance of sqrt(2) instead of 1.

I enjoyed being able to see the layout of the dirt maze before going down there, so that I could plan ahead. Trying to maximize speed here in general was really fun. However, I do wonder if it would be better with a specific design for the dirt maze, rather than it being randomly generated. I ended up hoping to get good maze rng when trying to get a high score. Even better would be to keep it randomly generated, but make the random generator a bit smarter, so that all results are roughly as difficult as each other and have roughly the same opportunity for clever optimizations. However, that level of procedural generation is a lot to ask for in 48 hours.

A couple notes about the mechanics. They worked fine for the most part, but the hit boxes for placing dirt felt huge. I often found myself trying to place dirt in a place that I thought was open, not being able to, and then panicking. I also think that the mouse aiming was a bit annoying. Mouse controls for aiming a top-down character have always been weird since you have to keep in mind the mouse's current position. Pulling down on the mouse doesn't always make the character look down, if the mouse is sufficiently high enough on the screen. The bigger problem for me though was clicking out of the window on accident. I think, given a little more time, dual-stick controls would be a great alternative here.

But yeah, overall I thought this was really good. I can see your passion here. Thanks for your hard work.
M4ttU
02. Oct 2022 · 23:19 UTC
Really nice game, quite addictive ahah ! :)
Ale
02. Oct 2022 · 23:50 UTC
That was very fun, good job! Took me a bunch of tries, but I finally escaped with a score of 7 :D

Concept is simple and direct, gameplay is easy to pick up, graphics/music/sound work well together. Overall, this is a great submission.

Now I just gotta remember to keep this tab open until the ratings start.
Bewelge
03. Oct 2022 · 00:11 UTC
Haha this was hilarious. Great job!
SpeakWithPlants
03. Oct 2022 · 00:54 UTC
Nice work, the paper art style looks great! Took me a couple tries to pick up, but I think that's a good thing, and I escaped eventually! One thing I was a little frustrated by, is how my character takes up a rectangular amount of space, so they can slide through smaller gaps sideways. It definitely increased the pressure and difficulty which is good, but it was a little jarring to get used to at first. Either way, really nice game! :)
Delightfullymad
03. Oct 2022 · 01:10 UTC
Graphics were really fun, tough game but i liked it. Good work!
thx4nothing
03. Oct 2022 · 02:00 UTC
I tried to speedrun it from the start, didn't go so well :D
I love the art style. Maybe I will try something like it in my next game jam!
waffleworksgames
03. Oct 2022 · 03:30 UTC
Nice one! Cool take on the theme. I love the art, and the menu transitions were a nice touch. Like others said, WASD would have been better than arrow keys in combination with the mouse, but other than that a really solid game.
DzejPi
03. Oct 2022 · 06:55 UTC
Had no issues with Chrome on my side. Great take on the theme! Really loved the art style - it was so coherent and well drawn! I think this is the perfect example of jam game. It also reminded me of old flash game where you try to cheat on the test and try to avoid the teacher looking at you.
Not sure if there is anything else I could add to the feedback - WASD support and hitboxes were already mentioned above. I have one tip - if you have some issues with jerky movement because of hitboxes, you can try using round ones, they usually make everything smoother. Otherwise, this is great entry!
I wonder how Trouv accomplished score of 3, that’s really intense. :)
LDJam user 258850
03. Oct 2022 · 08:22 UTC
Awesome! ^^ I really like it a lot, my best score \o/

![image_2022-10-03_092014198.png](///raw/223/f3/z/501b7.png)

This was such a good idea and you've made it really well, great game! :)
Jim jagers
03. Oct 2022 · 10:06 UTC
Loved the graphics
StesProject
03. Oct 2022 · 10:35 UTC
This game is good and funny! Congratulations!! 😁
Ani
03. Oct 2022 · 11:22 UTC
This was fun - not being able to see the guard from the second room made it pretty stressful! Worked fine on Chrome for me too.
mvasko2
03. Oct 2022 · 13:25 UTC
This is a great, elegant use of the theme :thumbsup:

I had a lot of fun with this game. The only thing I didn't like very much were the controls. First of all, the arrow keys feel unnatural after years of gaming on WASD. Second, it would be great if the game didn't allow the cursor to go outside the game window - right now it's really difficult to play without a fullscreen mode.

Also, I think the colors on the clock at the top right corner don't match what's actually happening in-game. I would expect the green area to be "safe" - as in, no guard can currently look inside my cell. Maybe I just misunderstood the colors (or they have no real purpose), but I had to rely on actually seeing the guard and hearing his footsteps - which is, all in all, not a bad thing for immersion - but the clock is a bit confusing in that sense.

Really good game. Oh, and lovely graphics :thumbsup:
Flamus
03. Oct 2022 · 13:33 UTC
That's really great game! Graphics are different and I loved how for example dirt was destroyed, I needed a few runs to get used to the controls, but after that the gameplay was really charming! good job!
LDJam user 299751
03. Oct 2022 · 13:40 UTC
It's very good game. It reminds me of Flash games that were on Armor Games and etc.

Very nice light game and interesting usage of theme.

Arrows is really killing me. As mentioned author above, arrows felt really unnatural. I even realised that my middle finger is slightly used to be very close to ring finger. Also some alert sounds for guard would be really nice improvement.

It's very good.
Redneb
03. Oct 2022 · 19:58 UTC
Wow, that was very stressful.
The first 10 attempts, I did not understand why the guards found me - I just forgot to flush after myself)))
The graphic style is awesome. I was originally thinking of using one.
In fact, music helps to determine when 10 seconds pass.
Great job.
LDJam user 236416
03. Oct 2022 · 21:01 UTC
Haha very nice. At first I did not realize, that you need to flush the dirt.
Flamboozle
03. Oct 2022 · 22:10 UTC
Fun game and was fairly clear what I had to do. Its pretty hard to accomplish good clarity in a game jam so well done.

The paper-themed hand drawn art all looked good as well!
LDJam user 257946
04. Oct 2022 · 03:44 UTC
This was WAAAAAY more intense then I thought it was going to be! Everything from the art to the gameplay direction is amazing! Excellent, excellent job!
TheseusInABottle
04. Oct 2022 · 04:06 UTC
I absolutely love the hand drawn art. I am an absolute sucker for that aesthetic.
osh.studio
04. Oct 2022 · 13:01 UTC
I escaped!!! So good and I love the drawn art style :) Was super simple and easy to follow how to play which means the game design was on point! Really fun and I just had to finish it. Great entry.
LDJam user 234567
04. Oct 2022 · 18:02 UTC
@zubi @shatteredmindofbob @cafebeef @reevest2 @waffleworksgames @dzejpi @mvasko2 @prologi

I use the arrows instead of WASD simply because keyboards layout are not the same around the world .For me (on a French keyboard layout) the keys WASD gives ZQSD.

To play WASD game, I had to change keyboard type in Windows settings.
But next time I 'll had the choise in game for the keyboard layout. :wink:

@zubi @jaykayey @shatteredmindofbob @cafebeef @fnelix @olivieryc @m4ttu @ale @bewelge @speakwithplants @delightfullymad @thx4nothing @rickylee @jim-jagers @ani @flamus @redneb @xpycm @flamboozle @ideaspersecond @theseusinabottle @osh-studio
Thanks for playing and for your feedback :thumbsup:





@deniz-aras @rein @trouv
I had sone issues with hitboxes and areas detection. To not break the game just until before the end, I decided to let it like that. I need to test and learn more about areas detection in godot.
Thanks for playing and for your feedback



@fnelix @mgnta
Maybe I should skip the mouse and use two extra keys to turn the character 90 degrees in the block maze :thinking:
Thanks for playing and for your feedback



@mvasko2
I thought and changed the synchronization between the guard and the clock several times.
Finaly, I had imagined the color of the clock like this: green you still have time, orange the guard is coming, you have to come back quickly. Red the guard is there, you must be in the cell.
Thanks for playing and for your feedback
mvasko2
04. Oct 2022 · 18:29 UTC
> green you still have time, orange the guard is coming, you have to come back quickly. Red the guard is there, you must be in the cell.

@fifut In that case I think the clock should be shifted clockwise a little - the guard is there and sees inside the cell between 0 and the first clockwise tick - which is currently a green area and probably should be red.
oda
04. Oct 2022 · 20:41 UTC
I'm glad the guards aren't worried to hear me flush the toilet six times each minute :sweat_smile:

Great game, I love the hand-drawn graphics!

PS : I read your previous comment about keyboard layouts, if your game don't use A or W keys on a french keyboard you can safely bind Z/W to up and A/Q to left to safely support the most used layouts in the world
cafebeef
04. Oct 2022 · 22:08 UTC
@fifut

> I use the arrows instead of WASD simply because keyboards layout are not the same around the world .For me (on a French keyboard layout) the keys WASD gives ZQSD.

Actually, there is a simple option in Godot that works in all keyboard layouts! If you select "physical key", and then press ZQSD on your keyboard layout, it should automatically map to WASD on mine. [Here's a quick comment about it.](https://old.reddit.com/r/godot/comments/qrpc1j/i_noticed_there_is_an_option_im_not_sure_if_its/hk80j3g/)
LDJam user 234567
05. Oct 2022 · 04:34 UTC
@oda You're right, it's a good solution for mapping keys (but not working for swiss keyboad :dizzy_face: QWERTZ :laughing: ).

@cafebeef Ok I understand now what's physical keys are. No matter what's the letter is, it's the position on the keyboard. Thanks for the tips! :thumbsup:
Lawrence
05. Oct 2022 · 21:47 UTC
Someone did it in 3!??! Took me 14 and was super stressful :smile:

But fun game and very cool graphics, good job!
Serxiolas
09. Oct 2022 · 00:16 UTC
Cool one! How I´d liked a saving feature!!! Nice visuals, audio and music! Loved this one!!
LDJam user 278827
10. Oct 2022 · 23:53 UTC
Damn this is charming and fun
and the tension was super high the whole time, real prison busting vibes. Running back and jamming the door shut just in time to twiddle my thumbs next to it as the guard walked past was very funny lol
JoshuaRabbit
11. Oct 2022 · 12:06 UTC
The art style is so cute and the mechanic is interesting! I love it!
F1Krazy
15. Oct 2022 · 10:07 UTC
Took me a few times to get the hang of the controls and gauge how much could be done during the 10-second windows, but once I did I managed to get it completed in 9 shifts. I really like the hand-drawn aesthetic, and the smooth transitions in the menu make it feel really polished. I think the controls could be tweaked a little, and perhaps it could be made clearer what the guards will bust you for, but overall, this is great, especially for a Compo game.

BTW, the version embedded on this page doesn't work for me, I get the following error:

*Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag.*

I had to play the version on itch.io instead, which works fine.