Zunus by Jonathan Whiting

[raw]
made by Jonathan Whiting for LD34 (COMPO)
A 2 button space trading miniature. Buy, sell, dodge pirates, fling asteroids and get berated by your gran.

Ratings

Coolness 46% 1507
Overall 4.18 18
Audio 3.42 163
Fun 4.00 28
Graphics 4.37 34
Humor 3.44 107
Innovation 3.89 88
Mood 3.96 41
Theme 4.36 40

Feedback

rockford
14. Dec 2015 · 18:20 UTC
OMG... amazing. Remind me Elite. Playable, smooth, amazing visuals, nice content... My favorite until now.
LabOne
14. Dec 2015 · 18:22 UTC
Looks amazing, excellent camera control.
adamgryu
14. Dec 2015 · 18:24 UTC
This looks great! I like the style a lot. It's got some cute personality. The sound effects are also kind of fun :)
uthamon
14. Dec 2015 · 18:26 UTC
Awesome controls and visuals. Escaping that orange spaceship was super fun.
ranseur
14. Dec 2015 · 18:27 UTC
Very strong entry! I'll check your other games.
Yamzho
14. Dec 2015 · 21:41 UTC
Wow !That was cool !
keepee
14. Dec 2015 · 21:56 UTC
good stuff, probably the best i've played so far. my only crit is that the single pixel spacing on the text combined with all caps makes it not easy on the eyes to read.
_stice
15. Dec 2015 · 14:50 UTC
Game crashes on startup :/ Is it only for 64-bit PC's or something? I'm on a 32-bit one.
MisterAddy
15. Dec 2015 · 14:51 UTC
Looks really cool, no chance of a Linux version...? :)
fishbrain
15. Dec 2015 · 14:52 UTC
Great visuals - elegant and smooth.
🎤 Jonathan Whiting
15. Dec 2015 · 15:40 UTC
_stice: It's not, but it does maybe require a not tooo old 3d graphics card. If you can run it from a command line and give me the output I can see if I can figure out what's happening.

MisterAddy: It's certainly possible, but no promises.
walaber
16. Dec 2015 · 06:00 UTC
fantastic! The controls feel great, the simple graphical style is really effective, and the exploration and little bits of story really round it out.
SeaDads
16. Dec 2015 · 12:37 UTC
Oh man, love the smooth pixel style, I'm a sucker for this kind of game. Controls wonderfully!
newbeings
16. Dec 2015 · 18:42 UTC
Great job - awesome camera work. Great dialogue. Tight controls - well done!
TRAB
17. Dec 2015 · 05:21 UTC
This is probably my favorite LD34 game so far. Excellent dialogue, lots of wit and character to everything here. Perfect graphic consistency and I loved the minimalist designs of the stations. Cool names, too. Controls were difficult, but I think mostly that was because of the low framerate (which looked intentional, idk if it was). This was the most fun I've had doing fetch quests since Ocarina, so hey, there's that
dx0ne
18. Dec 2015 · 16:01 UTC
And we have a winner. It's just great. Two buttons and so much to do. And a story!
NightShadow0
19. Dec 2015 · 02:03 UTC
This is great! The controls seem a little odd at first but they're easy to get the hang of, and they're really fun! Having the space stations be obstacles themselves was really clever, too. Great work!
23
19. Dec 2015 · 05:55 UTC
Doesn't seem to start on my machine, or crashes at startup like _stice mentioned. I'm on a Lenovo x230, Windows 7 64 bit, graphics card is Intel Graphics HD 4000 - guess that last bit explains it?

Tried running from cmd.exe but there was no output to the console. Running from Cygwin it segfaults.
ethankennerly
19. Dec 2015 · 16:00 UTC
Perfect! When I delivered calamari and red crab while dodging asteroids and an orange pursuer, I felt immersed in a consistent world. When an asteroid or I collided and we broke apart into our comprising line segments I felt admiration for the consistency. When I selected menu options using the left/right controls and filled up them as progress bars, I felt like the whole game snapped together. The names and shapes of the stations around my ship kept me from getting lost in deep space, after taking a minute to realize that was what they were. If you continue to develop this, I accidentally discovered I could travel faster from a station on the perimeter by immediately colliding, since that would spawn me back at Zunus which tended to be in the center for my cursory experience in playing this completely immersive and innovative delivery market between Asteroids.
ethankennerly
19. Dec 2015 · 16:06 UTC
BTW, if you continue to develop this gem, as _stice and 23 mentioned above, the game crashed on startup when I had my graphics card in low performance mode. When I turned on high performance mode, it worked fine. I am using AlienWare M11x with a graphics mode that can be toggled to high performance.
davekalina
22. Dec 2015 · 16:20 UTC
Looks great, and now I'm hungry
Drauthius
23. Dec 2015 · 12:07 UTC
Great entry.
Evergreen Games
28. Dec 2015 · 01:50 UTC
Incredible amount of polish! You really nailed the mood and controls. The entire world felt very alive despite the minimal graphics.
Aik
03. Jan 2016 · 01:39 UTC
I did need to tell my graphics card to run it. The integrated intel rubbish can't handle the lines, apparently. Also, the first time I played nothing happened when I got over $50, but the second time it worked.

Anyway, good stuff. I hope you expand it.
personalurban
15. Jan 2016 · 13:34 UTC
Yeah, really good. Camera work was excellent and swinging asteroids around was great fun.