Where do you go after you win by ded
There is only one thing that is inevitable in every game. It might be sweet when achieved but still hurts when it happens. No wonder, both player and character are willing to do anything to postpone it. The truth is none of them knows where do you go after you win.

Controls:
arrows — movement / jump
space — attack / action
R — restart
esc — quit
EDIT 2022-04-05 – diffuculty tweaks, fixed exports, added web version
Ratings
| Overall | 896th | 3.38⭐ | 27🧑⚖️ |
| Fun | 1023th | 3.06⭐ | 27🧑⚖️ |
| Innovation | 963th | 3⭐ | 26🧑⚖️ |
| Theme | 1090th | 3.26⭐ | 27🧑⚖️ |
| Graphics | 822th | 3.48⭐ | 27🧑⚖️ |
| Audio | 942th | 1.375⭐ | 18🧑⚖️ |
| Humor | 688th | 2.935⭐ | 25🧑⚖️ |
| Mood | 685th | 3.48⭐ | 27🧑⚖️ |
| Given | 32🗳️ | 20🗨️ |
But yeah, it fits the theme and it's kinda fun! I feel like your character making dialogues with you how he cherished our time together if we decided not to go to the end right now would be u fun idea :)
Also the controls and hitboxes are a bit too precise and unforgiving, but this could also be a feature :)
EDIT: After mentions from the developer i decided to try again and the game has more content than i thought.
The Platforming still is too clunky and there are no indications that You can *SPOILER* go everywhere after you win.
It's a cool idea, could be more indicated, and after the tedious platforming many players might be too tired to try and find stuff.
My idea: Put a question mark after the end, and an icon that might indicate something.
My complaints about platforming in detail: When you run into an "enemy" while the hitbox is active, the hit doesn't register after the initial frame of attack. Sometimes you get hit while you think you shouldn't.
Upping the rating, positively surprised :)
(check out our game too!)
*Chilling in my beach chair*
Probably gonna leave him like that for a bit, while playing other LD games.
Well done, Thanks!
I like the idea. the pixel art is very cool. Good job.
I found the game to be a little frustrating and difficult. Not having a checkpoint + unclear enemy hitboxes made for a lot of deaths that felt unfair or unclear. I couldn't get more than a few jumps into the second section. After nearly 15 attempts, I decided to give up. Sorry!
I REALLY liked your art style. The simple sprites read super clearly and the attack, however basic, looked really cool. The controls felt pretty good after I got used to them. I'm used to jump being space so my first few deaths were just getting used to controls lol.
Neat little jam game. Keep making games and learning and improving! :)
As for the early game, I found it a bit frustrating because of some floaty jumping and (as someone else said) unclear hitboxes.
The art style is cool and reminds me of Nidhogg!