Scat Attack by patvanmackelberg

[raw]
made by patvanmackelberg for LD34 (JAM)
The name suggests exactly what this game is about. You are but a turd, and your mission is to become as big as humanly possible and escape the human containing you. As you escape many enzymes will try to break you down and make you smaller. By killing them you can gather food and become enormous.

So far the game can be played up to four players that work towards the same goal, yet compete to become the biggest. There are 3 enemies and a boss.

The wonderful people who made this game are:

Patrick VanMackelberg- Programmer
Drew Brouillette- Artist & Animator
Devin Deroches – Music & Sound
Jordan Maurice – Artist & Level Designer

Ratings

Coolness 50% 3
Overall(Jam) 3.17 660
Audio(Jam) 2.95 541
Fun(Jam) 2.88 743
Graphics(Jam) 3.04 723
Humor(Jam) 3.08 287
Innovation(Jam) 3.14 514
Mood(Jam) 3.00 679
Theme(Jam) 3.14 875

Feedback

kardfogu
04. Jan 2016 · 18:42 UTC
Well, you did a lot of work about it, right? Suprisingly well animated and drawn for a game which involves turd and such.
Keep up the good work!

- Kardfogú
mockthebear
04. Jan 2016 · 18:54 UTC
Two things to say:
Funny!
EEEEWWWW.
Big Green Pillow ft Mgaia
04. Jan 2016 · 19:09 UTC
Really good! A very solid tur... I mean, game! lol
Gameplay was quite fun and I liked the feeling of getting more powerful that I got as I grew bigger and bigger. The scat was much softer than I was expecting... not that I'd mind if it weren't, maybe I'd like it even more if implemented in a humorous way, further exploring your curious story hehe.
Skaz
04. Jan 2016 · 22:56 UTC
Well, not so subtle humour, but surprisingly interesting gameplay ;)
Strike
04. Jan 2016 · 23:09 UTC
Good idea to made it up to 4 players in co-op !
mf1214
05. Jan 2016 · 00:17 UTC
Great game! I like the concept and humor.
MercuryXGames
05. Jan 2016 · 00:53 UTC
nice game!
radmars
05. Jan 2016 · 01:05 UTC
Pretty fun! Gameplay is good though it seems like it's hard to avoid damage from the ranged enemies sometimes. One weird thing is that my controller controlled the cursor on the main menu rather than the mouse which threw me off. Perhaps if you polished this one a bit it could be even more solid :P