RITUAL by ElliotFiske

[raw]
made by ElliotFiske for LD34 (JAM)
--> Be sure to go fullscreen! <--

THE FOREST PROTECTS

THE FOREST PROVIDES

FOLLOW THE PATH, CHILD.


Short narrative game about tending a mysterious forest.

Music by https://soundcloud.com/maxxorz12

Adventurer Font by Brian J Smith, available here:
http://www.pentacom.jp/pentacom/bitfontmaker2/gallery/?id=195

Ratings

Coolness 57% 3
Overall(Jam) 3.55 292
Audio(Jam) 4.04 59
Fun(Jam) 3.17 503
Graphics(Jam) 3.45 520
Humor(Jam) 2.56 568
Innovation(Jam) 3.14 514
Mood(Jam) 4.46 6
Theme(Jam) 2.90 966

Feedback

InfinitySquaredGames
15. Dec 2015 · 02:45 UTC
Error 404 when I use Unity Web and Firefox
Bogden
15. Dec 2015 · 08:28 UTC
Awesome atmosphere! Pretty chilling
Bumblepie
15. Dec 2015 · 08:44 UTC
Really great atmosphere, a really simple but effective way of storytelling. I love the simple graphical style, and the music was chilling. This game is amazingly well presented. My only problem with it would be that the gameplay is a bit lacking. I did a second playthrough and deliberately tried to fail, but could only be killed by the bandit. Don't get me wrong, it's scary to go off the path, but if something happened on the second night or something if you broke the rules, it would make the game so much more effective. Or be able to break the rules and explore. Overall, a really good interactive story, less good game.
Boltz Interactive
15. Dec 2015 · 08:44 UTC
Great build and atmosphere at the end! I was like "Ha! I know the secret path!" :-P
logon13
15. Dec 2015 · 09:21 UTC
The art style and shaders look really nice. The music is also really good. The two of these combined create a great atmosphere
tyrants.not.found.team
15. Dec 2015 · 09:41 UTC
Okay that was damn lovely.
My only gripe is that it was too short :D
You can certainly expand on it and do more with it, make the Red Green Blue forest thing a little more complex.
Very solid foundation, very good atmosphere!

Cheers,
Ionut(Tyrants.not.found team)
Jeasonfire
16. Dec 2015 · 08:20 UTC
Great storytelling, nice visual effects that created atmosphere, and just overall very interesting. I liked it!
Strike
17. Dec 2015 · 14:43 UTC
Great atmosphere
HuvaaKoodia
18. Dec 2015 · 14:58 UTC
As Bumblepie pointed out earlier, nothing happens if the player breaks the rules. The story is always the same no matter what the player does. What's the point of interactivity if every action yields the same result?

Some suggestions:

- If the player breaks the rules on the first day, the parents should scold and warn the kid of the dire consequences of misbehavior.

- If the player breaks the rules on the second and third day as well, the forest should not protect the kid from the bandits.

- Also there really is no need show the three rules on the screen at all. It's not difficult to remember them. In fact it would be more interesting if the rules were complicated and harder to remember causing reckless players to err accidentally.
wehard
19. Dec 2015 · 08:23 UTC
Awesome atmosphere! I like the graphical style. Good story, bro!
FireSlash
19. Dec 2015 · 09:03 UTC
The art is simple, but managed to provide a really great atmosphere.

It was certainly an interesting experience, though the flowers were a bit unclear (Was I even doing it right?). I guess I was since I cleared the game, though every time I felt a bit of apprehension when I pressed the bell, thinking I might have done it wrong.

On second thought that might have been the point. Either way, good job!
TomenLuca
19. Dec 2015 · 13:04 UTC
Graphics and audio combined give a great mood!
MemoryLeek
19. Dec 2015 · 23:18 UTC
Wow. This was pretty scary actually. You've managed to create a really good mood here.
The story is short, but I found it thought provoking and interesting. A very unique gameplay experience.
Kuality Games
19. Dec 2015 · 23:48 UTC
Was nice to play, but a bit too short
piper82
19. Dec 2015 · 23:53 UTC
great atmosphere. would love to see more of the story.
mockthebear
20. Dec 2015 · 16:22 UTC
Awesome story!